Player Matchup

Thanatos
Thanatos
Cdf yVolT
Thanatos
Level 69
God Stats
5W - 2L
1,509 SR
Queue Stats
142W - 151L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
Deadstroker7887
Baron Samedi
Level 114
God Stats
5W - 3L
1,502 SR
Queue Stats
314W - 288L
1,463 Elo+
Party 1
Sol
Sol
LGLDS95
Sol
Level 95
God Stats
10W - 6L
1,769 SR
Queue Stats
33W - 34L
1,468 Elo+
Solo
Achilles
Achilles
Nico9z5421
Achilles
Level 102
God Stats
3W - 1L
1,859 SR
Queue Stats
28W - 37L
1,422 Elo+
Solo
Sylvanus
Sylvanus
denilsonkw
Sylvanus
Level 144
God Stats
6W - 3L
1,631 SR
Queue Stats
17W - 20L
1,512 Elo+
Solo
Team Averages
Level 105
1,654 SR
1,469 Elo+

VS

Team Averages
Level 109
1,461 SR
1,457 Elo+
Khepri
Khepri
AlgumMendigo
Khepri
Level 65
God Stats
2W - 5L
1,275 SR
Queue Stats
155W - 154L
1,561 Elo+
Party 2
Cupid
Cupid
Fr4nc02oo401
Cupid
Level 117
God Stats
5W - 3L
1,650 SR
Queue Stats
234W - 239L
1,463 Elo+
Solo
Loki
Loki
Ghottz
Loki
Level 134
God Stats
17W - 28L
1,377 SR
Queue Stats
131W - 162L
1,407 Elo+
Solo
Olorun
Olorun
JefAO
Olorun
Level 174
God Stats
11W - 14L
1,566 SR
Queue Stats
291W - 294L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
jaguarman_17
Sun Wukong
Level 54
God Stats
6W - 6L
1,435 SR
Queue Stats
143W - 149L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cdf yVolT
Thanatos
12
6 / 2 / 2
7,285
662
4,929
9,463
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Deadstroker7887
Baron Samedi
12
4 / 2 / 3
7,214
656
9,621
6,627
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
9
2 / 1 / 4
6,184
562
6,995
4,636
1,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Nico9z5421
Achilles
10
1 / 1 / 5
6,459
587
4,076
8,938
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
denilsonkw
Sylvanus
12
0 / 0 / 0
6,696
609
4,802
6,313
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 4 / 2
5,478
498
2,478
9,738
8,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 1 / 0
5,964
542
3,703
5,326
1,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Ghottz
Loki
11
3 / 4 / 1
6,765
615
2,264
8,556
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
JefAO
Olorun
11
1 / 4 / 3
6,620
602
4,348
8,258
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
jaguarman_17
Sun Wukong
12
0 / 0 / 0
6,590
599
3,420
9,468
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
6
6
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
4
2
0.25
W
Thanatos
Cdf yVolT
Thanatos
6
2
2
3.5
W
Baron Samedi
Deadstroker7887
Baron Samedi
4
2
3
2.75
L
2
1
0
2
L
Loki
Ghottz
Loki
3
4
1
0.88
L
Olorun
JefAO
Olorun
1
4
3
0.63
W
Sol
2
1
4
4
W
Achilles
Nico9z5421
Achilles
1
1
5
3.5
W
Sylvanus
denilsonkw
Sylvanus
0
0
0
0
L
Sun Wukong
jaguarman_17
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,423
Damage
16,213
35,977
Taken
41,346
22,445
Mitigated
20,794
16,523
Healing
12,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
2,478
199
0
2,322
9,738
8,381
0
5,122
4,616
13,853
0
W
Thanatos
Cdf yVolT
Thanatos
4,929
876
0
7,126
9,463
4,525
0
1,889
7,574
0
48,981
W
Baron Samedi
Deadstroker7887
Baron Samedi
9,621
420
256
1,881
6,627
3,013
280
2,813
3,814
52,260
0
L
3,703
1,770
410
2,019
5,326
1,979
52
2,462
2,864
0
41,397
L
Loki
Ghottz
Loki
2,264
218
0
2,148
8,556
2,431
0
1,950
6,606
0
31,378
L
Olorun
JefAO
Olorun
4,348
1,562
291
2,695
8,258
3,045
0
6,125
2,133
46,792
0
W
Sol
6,995
3,604
0
2,242
4,636
1,420
1,335
434
4,202
42,154
0
W
Achilles
Nico9z5421
Achilles
4,076
730
0
2,136
8,938
9,561
0
1,690
7,248
0
26,017
W
Sylvanus
denilsonkw
Sylvanus
4,802
1,743
0
2,882
6,313
3,926
0
0
6,313
37,951
10,063
L
Sun Wukong
jaguarman_17
Sun Wukong
3,420
546
0
2,783
9,468
4,958
0
5,370
4,098
0
52,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,838
Gold Earned
31,417
340
Minions Killed
318
0
Camps Cleared
0
1,048,801
Distance Traveled
1,089,289
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,478
498
20
2
0
223,637
0
W
Thanatos
7,285
662
80
7
0
251,675
0
W
Baron Samedi
7,214
656
80
7
0
221,362
0
L
Cupid
5,964
542
70
6
0
214,409
2
L
Loki
6,765
615
50
5
0
248,589
0
L
Olorun
6,620
602
83
8
0
195,282
2
W
Sol
6,184
562
65
6
0
189,412
0
W
Achilles
6,459
587
26
2
0
250,329
0
W
Sylvanus
6,696
609
89
8
0
136,023
0
L
Sun Wukong
6,590
599
95
9
0
207,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role