Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
CSFrancis
Artemis
Level 118
God Stats
4W - 0L
1,640 SR
Queue Stats
96W - 98L
1,563 Elo+
Solo
Bastet
Bastet
Dragon-MMM
Bastet
Level 106
God Stats
7W - 2L
1,500 SR
Queue Stats
21W - 20L
1,377 Elo+
Party 1
Yemoja
Yemoja
Mаliсe
Yemoja
Level 143
God Stats
3W - 1L
1,906 SR
Queue Stats
69W - 49L
1,531 Elo+
Solo
King Arthur
King Arthur
gr34iffith
King Arthur
Level 103
God Stats
4W - 4L
1,294 SR
Queue Stats
57W - 38L
1,513 Elo+
Party 1
Team Averages
Level 118
1,568 SR
1,497 Elo+

VS

Team Averages
Level 101
1,584 SR
1,542 Elo+
Rama
Rama
DemianDarko
Rama
Level 159
God Stats
4W - 5L
1,628 SR
Queue Stats
220W - 219L
1,495 Elo+
Solo
Merlin
Merlin
KingGalenorn
Merlin
Level 7
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 3L
1,356 Elo+
Party 2
Nike
Nike
Marberth
Nike
Level 116
God Stats
0W - 1L
1,616 SR
Queue Stats
42W - 45L
1,385 Elo+
Party 2
Hun Batz
Hun Batz
MigueMacias
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,679 Elo+
Solo
Ne Zha
Ne Zha
m0rdecai
Ne Zha
Level 159
God Stats
9W - 11L
1,885 SR
Queue Stats
51W - 54L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
7 / 0 / 10
8,702
870
11,688
10,555
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
CSFrancis
Artemis
16
3 / 0 / 5
8,648
865
6,811
4,807
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Dragon-MMM
Bastet
13
1 / 0 / 6
7,140
714
5,561
6,560
2,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
Mаliсe
Yemoja
14
2 / 1 / 10
8,148
815
5,267
10,278
8,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
gr34iffith
King Arthur
14
5 / 2 / 7
7,883
788
5,338
12,128
14,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,407
741
2,491
8,988
3,133
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
14
0 / 4 / 1
7,282
728
5,389
6,873
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
12
0 / 1 / 1
6,454
645
3,420
4,971
4,234
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
MigueMacias
Hun Batz
12
0 / 7 / 1
6,436
644
7,661
11,514
4,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
m0rdecai
Ne Zha
14
2 / 2 / 0
7,498
750
12,312
8,061
3,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
18
Kills
3
3
Deaths
18
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
0
10
12
W
Artemis
CSFrancis
Artemis
3
0
5
5.5
L
1
4
1
0.38
W
Bastet
Dragon-MMM
Bastet
1
0
6
4
L
Merlin
0
4
1
0.13
L
Nike
0
1
1
0.5
L
Hun Batz
MigueMacias
Hun Batz
0
7
1
0.07
W
Yemoja
Mаliсe
Yemoja
2
1
10
7
W
King Arthur
gr34iffith
King Arthur
5
2
7
4.25
L
Ne Zha
m0rdecai
Ne Zha
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,665
Damage
31,273
44,328
Taken
40,407
31,946
Mitigated
18,651
21,160
Healing
4,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,688
209
3,990
7,095
10,555
4,523
1,011
618
9,937
31,707
0
W
Artemis
CSFrancis
Artemis
6,811
3,985
0
1,996
4,807
2,005
1,179
1,049
3,758
0
45,833
L
2,491
2,295
0
2,357
8,988
3,133
0
5,087
3,756
0
20,867
W
Bastet
Dragon-MMM
Bastet
5,561
1,031
210
834
6,560
2,514
0
0
6,560
0
15,470
L
Merlin
5,389
515
0
298
6,873
2,865
0
2,621
4,167
32,710
0
L
Nike
3,420
167
85
475
4,971
4,234
0
1,872
3,008
0
12,928
L
Hun Batz
MigueMacias
Hun Batz
7,661
1,088
0
809
11,514
4,450
0
4,226
7,134
0
13,730
W
Yemoja
Mаliсe
Yemoja
5,267
681
3,823
2,818
10,278
8,894
258
1,344
8,934
18,238
0
W
King Arthur
gr34iffith
King Arthur
5,338
837
0
394
12,128
14,010
168
2,378
9,750
0
12,267
L
Ne Zha
m0rdecai
Ne Zha
12,312
1,253
0
836
8,061
3,969
0
3,103
4,817
0
32,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
35,077
216
Minions Killed
215
0
Camps Cleared
0
1,071,042
Distance Traveled
943,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,702
870
49
5
0
209,763
0
W
Artemis
8,648
865
98
10
0
197,742
0
L
Rama
7,407
741
46
5
0
170,802
0
W
Bastet
7,140
714
27
3
0
242,502
0
L
Merlin
7,282
728
75
8
0
174,768
0
L
Nike
6,454
645
24
2
0
184,868
0
L
Hun Batz
6,436
644
25
3
0
183,504
0
W
Yemoja
8,148
815
28
3
0
195,967
0
W
King Arthur
7,883
788
14
1
0
225,068
0
L
Ne Zha
7,498
750
45
5
0
229,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role