Player Matchup

Sylvanus
Sylvanus
InFaMouSxMoDZz
Sylvanus
Level 143
God Stats
2W - 2L
1,724 SR
Queue Stats
15W - 19L
1,623 Elo+
Party 1
Chaac
Chaac
InFxHurricane
Chaac
Level 168
God Stats
1W - 0L
1,722 SR
Queue Stats
3W - 1L
1,737 Elo+
Party 1
Poseidon
Poseidon
Jindoro
Poseidon
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,704 Elo+
Party 1
Team Averages
Level 148
1,649 SR
1,688 Elo+

VS

Team Averages
Level 150
1,449 SR
1,504 Elo+
Yemoja
Yemoja
Sessyoin8312
Yemoja
Level 183
God Stats
1W - 1L
1,547 SR
Queue Stats
539W - 511L
1,620 Elo+
Party 2
Guan Yu
Guan Yu
TheFratJesus
Guan Yu
Level 122
God Stats
3W - 3L
1,381 SR
Queue Stats
111W - 119L
1,456 Elo+
Solo
Zeus
Zeus
potes0415
Zeus
Level 146
God Stats
0W - 3L
1,418 SR
Queue Stats
769W - 763L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
4 / 1 / 4
8,298
830
8,924
9,463
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 6
7,913
791
10,344
9,363
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Jindoro
Poseidon
12
3 / 2 / 3
7,400
740
7,646
8,048
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 2 / 2
7,284
728
8,734
10,096
5,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
TheFratJesus
Guan Yu
12
2 / 2 / 1
7,185
719
8,311
11,710
11,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
12
0 / 6 / 3
6,904
690
3,876
9,159
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
4
4
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
1
4
6
W
3
1
6
6
W
Poseidon
Jindoro
Poseidon
3
2
3
2.25
L
Yemoja
2
2
2
1.5
L
Guan Yu
TheFratJesus
Guan Yu
2
2
1
1.25
L
Zeus
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,914
Damage
20,921
26,874
Taken
30,965
15,462
Mitigated
19,823
10,237
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
8,924
3,171
1,430
4,027
9,463
4,702
43
4,405
4,470
34,929
6,537
W
10,344
2,195
0
4,300
9,363
8,562
0
3,483
5,266
0
20,398
W
Poseidon
Jindoro
Poseidon
7,646
1,009
0
480
8,048
2,198
0
3,916
3,634
29,605
0
L
Yemoja
8,734
1,747
619
1,577
10,096
5,001
0
4,955
4,846
27,337
0
L
Guan Yu
TheFratJesus
Guan Yu
8,311
669
908
4,850
11,710
11,630
0
5,670
5,567
0
18,008
L
Zeus
3,876
522
0
1,354
9,159
3,192
0
5,342
3,599
24,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,611
Gold Earned
21,373
146
Minions Killed
133
0
Camps Cleared
0
509,561
Distance Traveled
491,845
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,298
830
71
7
0
167,565
0
W
Chaac
7,913
791
29
3
0
183,687
0
W
Poseidon
7,400
740
46
5
0
158,309
3
L
Yemoja
7,284
728
50
5
0
162,298
0
L
Guan Yu
7,185
719
27
3
0
187,229
0
L
Zeus
6,904
690
56
6
0
142,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role