Player Matchup

Nike
Nike
AEssentials
Nike
Level 157
God Stats
3W - 1L
1,529 SR
Queue Stats
176W - 192L
1,522 Elo+
Party 2
Skadi
Skadi
SepiPR21
Skadi
Level 153
God Stats
4W - 6L
1,500 SR
Queue Stats
130W - 133L
1,618 Elo+
Solo
Surtr
Surtr
Swiftly RamPage
Surtr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 113L
1,550 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
reginaldinho12
Morgan Le Fay
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
170W - 137L
1,550 Elo+
Solo
He Bo
He Bo
vanboydave63
He Bo
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,492 Elo+
Party 2
Team Averages
Level 144
1,506 SR
1,546 Elo+

VS

Team Averages
Level 96
1,453 SR
1,447 Elo+
Nox
Nox
Caged Corbeau
Nox
Level 148
God Stats
1W - 4L
1,586 SR
Queue Stats
57W - 59L
1,583 Elo+
Solo
Geb
Geb
JV4LYFE98
Geb
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 124L
1,477 Elo+
Solo
Kali
Kali
TronRinzlerAnon
Kali
Level 28
God Stats
1W - 2L
1,524 SR
Queue Stats
1W - 5L
1,324 Elo+
Party 1
Olorun
Olorun
done-tunicate8
Olorun
Level 33
God Stats
2W - 2L
1,156 SR
Queue Stats
20W - 20L
1,337 Elo+
Party 1
Bakasura
Bakasura
jcdemon
Bakasura
Level 154
God Stats
5W - 3L
1,500 SR
Queue Stats
303W - 288L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
10,491
583
7,838
10,741
12,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
SepiPR21
Skadi
16
4 / 2 / 6
10,399
578
11,495
13,628
5,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 1 / 12
8,973
499
6,073
14,016
12,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
reginaldinho12
Morgan Le Fay
15
5 / 2 / 7
9,725
540
8,994
7,677
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 0 / 6
11,287
627
13,701
7,231
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
7,701
428
1,622
4,945
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 0
6,117
340
684
4,864
2,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 7 / 3
7,887
438
3,962
18,288
8,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 9 / 1
9,885
549
10,841
18,911
8,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
jcdemon
Bakasura
16
2 / 5 / 1
9,995
555
6,632
17,772
7,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
25
Kills
6
6
Deaths
25
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
1
2
0
0.5
L
0
2
0
0
W
Skadi
SepiPR21
Skadi
4
2
6
3.5
W
0
1
12
6
L
0
7
3
0.21
L
3
9
1
0.39
L
Bakasura
jcdemon
Bakasura
2
5
1
0.5
W
Morgan Le Fay
reginaldinho12
Morgan Le Fay
5
2
7
4.25
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,101
Damage
23,741
53,293
Taken
64,780
37,278
Mitigated
28,761
13,396
Healing
12,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,838
859
0
1,561
10,741
12,793
1,535
1,376
8,902
0
66,582
L
1,622
70
0
500
4,945
1,930
0
2,691
2,210
36,252
0
L
684
282
0
189
4,864
2,094
0
3,751
1,113
3,800
0
W
Skadi
SepiPR21
Skadi
11,495
7,196
0
3,538
13,628
5,841
6,572
7,218
6,270
0
94,781
W
6,073
1,675
0
3,598
14,016
12,235
757
3,181
10,290
505
27,504
L
3,962
1,446
0
3,586
18,288
8,854
0
7,285
10,951
0
34,238
L
10,841
4,896
90
2,359
18,911
8,431
439
3,115
15,651
64,291
0
L
Bakasura
jcdemon
Bakasura
6,632
4,376
0
5,282
17,772
7,452
2,614
6,099
11,118
0
60,978
W
Morgan Le Fay
reginaldinho12
Morgan Le Fay
8,994
816
0
1,684
7,677
3,643
3,491
1,560
6,117
63,985
0
W
13,701
925
0
3,015
7,231
2,766
1,475
778
5,971
119,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,875
Gold Earned
41,585
547
Minions Killed
384
0
Camps Cleared
0
1,786,119
Distance Traveled
1,235,305
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,491
583
104
6
0
322,340
0
L
Nox
7,701
428
65
4
0
176,813
0
L
Geb
6,117
340
3
0
0
36,226
0
W
Skadi
10,399
578
138
8
0
326,813
0
W
Surtr
8,973
499
37
2
0
358,766
1
L
Kali
7,887
438
57
3
0
337,138
2
L
Olorun
9,885
549
111
6
0
300,009
0
L
Bakasura
9,995
555
148
8
0
385,119
0
W
Morgan Le Fay
9,725
540
109
6
0
365,560
0
W
He Bo
11,287
627
159
9
0
412,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role