Player Matchup

Bellona
Bellona
 
Bellona
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Juanchiin
Hachiman
Level 156
God Stats
1W - 0L
1,289 SR
Queue Stats
62W - 56L
1,481 Elo+
Party 1
Achilles
Achilles
empomador
Achilles
Level 144
God Stats
7W - 3L
1,647 SR
Queue Stats
130W - 129L
1,490 Elo+
Party 1
Team Averages
Level 137
1,487 SR
1,494 Elo+

VS

Team Averages
Level 114
1,445 SR
1,419 Elo+
Chang'e
Chang'e
Burrodela4i20
Chang'e
Level 80
God Stats
2W - 3L
1,543 SR
Queue Stats
221W - 258L
1,411 Elo+
Solo
Vamana
Vamana
Hasendorf
Vamana
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
352W - 356L
1,476 Elo+
Solo
Khepri
Khepri
Mysstake
Khepri
Level 145
God Stats
2W - 1L
1,445 SR
Queue Stats
79W - 103L
1,447 Elo+
Party 2
Susano
Susano
PetersonlDark
Susano
Level 172
God Stats
1W - 1L
1,439 SR
Queue Stats
123W - 122L
1,443 Elo+
Party 2
Awilix
Awilix
agustinaygaston
Awilix
Level 18
God Stats
0W - 2L
1,296 SR
Queue Stats
5W - 17L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
4 / 2 / 15
9,028
1,003
8,328
13,828
18,817
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
 
Ra
15
1 / 3 / 14
8,934
993
14,025
9,806
6,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
 
Ganesha
14
0 / 3 / 18
8,795
977
7,044
10,936
17,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Juanchiin
Hachiman
15
8 / 2 / 10
9,376
1,042
13,458
9,130
5,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
empomador
Achilles
16
10 / 2 / 8
9,743
1,083
9,277
16,315
23,119
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
6
0 / 3 / 1
5,605
623
1,095
3,731
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Hasendorf
Vamana
14
2 / 5 / 7
7,683
854
13,030
13,326
14,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
Mysstake
Khepri
15
1 / 4 / 6
7,495
833
5,402
12,083
13,129
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 6 / 2
8,521
947
16,929
11,678
6,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
2 / 5 / 6
7,099
789
5,775
14,428
15,572
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
34
23
Kills
12
12
Deaths
23
65
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
15
5.75
W
Ra
 
Ra
1
3
14
2.67
W
Ganesha
 
Ganesha
0
3
18
3
L
Chang'e
0
3
1
0.17
L
Vamana
Hasendorf
Vamana
2
5
7
1.1
W
Hachiman
Juanchiin
Hachiman
8
2
10
6.5
L
Khepri
Mysstake
Khepri
1
4
6
1
L
7
6
2
1.33
L
2
5
6
1
W
Achilles
empomador
Achilles
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,132
Damage
42,231
60,015
Taken
55,246
70,800
Mitigated
50,520
28,465
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,328
3,165
961
4,156
13,828
18,817
758
1,997
11,539
0
16,612
W
Ra
 
Ra
14,025
957
6,945
4,391
9,806
6,115
646
743
8,930
34,748
0
W
Ganesha
 
Ganesha
7,044
691
1,531
1,658
10,936
17,209
366
1,257
9,500
11,174
0
L
Chang'e
1,095
161
120
160
3,731
1,249
0
1,320
2,411
1,631
0
L
Vamana
Hasendorf
Vamana
13,030
4,262
424
1,988
13,326
14,168
0
4,430
8,604
0
20,472
W
Hachiman
Juanchiin
Hachiman
13,458
9,499
1,478
2,458
9,130
5,540
5,565
571
8,437
0
29,965
L
Khepri
Mysstake
Khepri
5,402
837
2,254
2,239
12,083
13,129
0
5,302
6,452
15,765
0
L
16,929
1,262
217
1,057
11,678
6,402
0
3,790
7,888
0
23,321
L
5,775
1,731
342
2,321
14,428
15,572
0
5,525
8,822
0
13,313
W
Achilles
empomador
Achilles
9,277
900
336
4,551
16,315
23,119
467
1,929
14,112
0
12,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,876
Gold Earned
36,403
98
Minions Killed
73
0
Camps Cleared
0
924,833
Distance Traveled
705,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,028
1,003
16
2
0
185,554
0
W
Ra
8,934
993
43
5
0
204,406
0
W
Ganesha
8,795
977
0
0
0
156,047
0
L
Chang'e
5,605
623
0
0
0
46,914
0
L
Vamana
7,683
854
22
2
0
158,877
0
W
Hachiman
9,376
1,042
34
4
0
179,430
0
L
Khepri
7,495
833
17
2
0
167,418
0
L
Susano
8,521
947
20
2
0
158,573
0
L
Awilix
7,099
789
14
2
0
173,527
0
W
Achilles
9,743
1,083
5
1
0
199,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role