Player Matchup

Mercury
Mercury
Abduljabar_27
Mercury
Level 125
God Stats
7W - 3L
1,477 SR
Queue Stats
253W - 237L
1,506 Elo+
Party 1
Sol
Sol
ElGlitch-
Sol
Level 46
God Stats
4W - 5L
1,163 SR
Queue Stats
141W - 151L
1,407 Elo+
Party 1
Charybdis
Charybdis
King_Sweet9
Charybdis
Level 64
God Stats
9W - 9L
1,652 SR
Queue Stats
318W - 289L
1,406 Elo+
Solo
Bellona
Bellona
Sniperxshiko
Bellona
Level 58
God Stats
19W - 5L
2,017 SR
Queue Stats
125W - 125L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
skullbashman
Cthulhu
Level 36
God Stats
23W - 27L
1,431 SR
Queue Stats
24W - 28L
1,428 Elo+
Solo
Team Averages
Level 66
1,548 SR
1,446 Elo+

VS

Team Averages
Level 76
1,399 SR
1,395 Elo+
Hades
Hades
Bandits1046
Hades
Level 15
God Stats
0W - 2L
1,293 SR
Queue Stats
7W - 13L
1,278 Elo+
Party 2
Charybdis
Charybdis
PunctualTuba243
Charybdis
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,425 Elo+
Party 2
Nu Wa
Nu Wa
RETROFIRE97
Nu Wa
Level 100
God Stats
50W - 39L
1,539 SR
Queue Stats
125W - 109L
1,439 Elo+
Solo
Geb
Geb
TITAN-JackBleiz
Geb
Level 127
God Stats
4W - 5L
1,251 SR
Queue Stats
366W - 371L
1,468 Elo+
Solo
Fenrir
Fenrir
shanks-D-Rocx
Fenrir
Level 65
God Stats
26W - 32L
1,410 SR
Queue Stats
78W - 84L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
2 / 0 / 2
4,235
706
1,849
4,925
1,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 0 / 3
4,024
671
2,842
5,595
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
King_Sweet9
Charybdis
7
0 / 1 / 0
3,651
609
1,034
3,897
1,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Sniperxshiko
Bellona
8
5 / 0 / 1
5,033
839
5,139
6,862
3,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
skullbashman
Cthulhu
1
0 / 0 / 0
1,268
211
0
211
78

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 4 / 0
3,290
548
1,941
4,317
1,711
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charybdis
PunctualTuba243
Charybdis
7
1 / 0 / 0
4,166
694
1,829
3,131
842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 2 / 0
3,885
648
6,270
4,448
1,298
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 1 / 1
4,012
669
1,243
3,709
1,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 1 / 0
3,002
500
852
1,866
510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
2
0
2
3
L
0
4
0
0
W
1
0
3
2.5
W
Charybdis
King_Sweet9
Charybdis
0
1
0
0
L
Charybdis
PunctualTuba243
Charybdis
1
0
0
1
L
0
2
0
0
W
Bellona
Sniperxshiko
Bellona
5
0
1
5.5
L
0
1
1
0.5
L
0
1
0
0
W
Cthulhu
skullbashman
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,864
Damage
12,135
21,490
Taken
17,471
7,955
Mitigated
5,848
8,278
Healing
5,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
1,849
1,273
0
1,250
4,925
1,536
0
1,525
3,400
0
21,503
L
1,941
268
0
417
4,317
1,711
0
220
4,097
9,697
0
W
2,842
1,247
0
3,529
5,595
1,557
0
3,885
1,710
30,269
0
W
Charybdis
King_Sweet9
Charybdis
1,034
370
0
1,407
3,897
1,137
0
755
3,142
0
19,266
L
Charybdis
PunctualTuba243
Charybdis
1,829
759
0
1,903
3,131
842
0
39
3,092
0
27,256
L
6,270
2,045
0
1,173
4,448
1,298
0
1,672
2,776
32,615
0
W
Bellona
Sniperxshiko
Bellona
5,139
1,811
0
2,092
6,862
3,647
0
3,078
3,784
0
27,798
L
1,243
320
702
497
3,709
1,487
0
236
3,473
9,850
0
L
852
0
0
500
1,866
510
0
675
1,191
0
2,860
W
Cthulhu
skullbashman
Cthulhu
0
0
0
0
211
78
0
211
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,211
Gold Earned
18,355
147
Minions Killed
119
0
Camps Cleared
0
593,871
Distance Traveled
579,569
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,235
706
41
7
0
180,404
0
L
Hades
3,290
548
8
1
0
141,861
0
W
Sol
4,024
671
45
8
0
133,712
2
W
Charybdis
3,651
609
23
4
0
128,160
0
L
Charybdis
4,166
694
51
9
0
125,075
0
L
Nu Wa
3,885
648
38
6
0
116,854
0
W
Bellona
5,033
839
38
6
0
151,595
0
L
Geb
4,012
669
13
2
0
155,601
0
L
Fenrir
3,002
500
9
2
0
40,178
1
W
Cthulhu
1,268
211
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role