Player Matchup

Bakasura
Bakasura
Balzhac
Bakasura
Level 104
God Stats
9W - 6L
1,621 SR
Queue Stats
53W - 44L
1,590 Elo+
Solo
Fenrir
Fenrir
Daqzi
Fenrir
Level 83
God Stats
3W - 4L
1,525 SR
Queue Stats
19W - 16L
1,544 Elo+
Party 3
Cthulhu
Cthulhu
IFFVI
Cthulhu
Level 123
God Stats
1W - 3L
1,193 SR
Queue Stats
264W - 242L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lhuv Nova
Morgan Le Fay
Level 95
God Stats
2W - 1L
1,828 SR
Queue Stats
25W - 17L
1,561 Elo+
Party 3
Medusa
Medusa
Number1FxmBoy
Medusa
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 31L
1,581 Elo+
Party 3
Team Averages
Level 98
1,533 SR
1,572 Elo+

VS

Team Averages
Level 128
1,479 SR
1,506 Elo+
Merlin
Merlin
TheFreakingPope
Merlin
Level 141
God Stats
1W - 3L
1,237 SR
Queue Stats
155W - 160L
1,496 Elo+
Party 2
Cerberus
Cerberus
VanillaChips340
Cerberus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 140L
1,410 Elo+
Party 1
Hachiman
Hachiman
WeToastyyy
Hachiman
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 76L
1,570 Elo+
Solo
Vamana
Vamana
khalibreensauce
Vamana
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 258L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
thatonepenguin
Sun Wukong
Level 142
God Stats
14W - 7L
1,658 SR
Queue Stats
213W - 193L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Balzhac
Bakasura
9
3 / 2 / 1
5,603
560
2,834
7,184
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Daqzi
Fenrir
6
1 / 4 / 0
4,178
418
2,448
6,816
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
IFFVI
Cthulhu
7
1 / 4 / 0
4,567
457
2,921
8,103
3,590
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Morgan Le Fay
Lhuv Nova
Morgan Le Fay
9
0 / 1 / 2
5,378
538
3,010
2,909
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
4,290
429
2,108
6,199
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,161
616
1,132
4,796
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
10
2 / 1 / 4
6,401
640
1,875
9,624
3,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
WeToastyyy
Hachiman
11
4 / 1 / 1
6,342
634
5,489
4,655
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
4 / 1 / 4
7,192
719
6,782
7,752
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
thatonepenguin
Sun Wukong
12
3 / 1 / 2
7,158
716
4,592
5,487
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
14
14
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Balzhac
Bakasura
3
2
1
1.75
L
Fenrir
Daqzi
Fenrir
1
4
0
0.25
L
Cthulhu
IFFVI
Cthulhu
1
4
0
0.25
L
Morgan Le Fay
Lhuv Nova
Morgan Le Fay
0
1
2
1
L
0
3
1
0.17
W
1
1
1
1.5
W
Cerberus
2
1
4
4
W
Hachiman
WeToastyyy
Hachiman
4
1
1
4.5
W
4
1
4
6
W
Sun Wukong
thatonepenguin
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,321
Damage
19,870
31,211
Taken
32,314
11,654
Mitigated
13,747
7,124
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Balzhac
Bakasura
2,834
2,038
0
2,035
7,184
2,728
0
371
6,813
0
27,126
L
Fenrir
Daqzi
Fenrir
2,448
199
0
957
6,816
2,331
0
1,191
5,625
0
11,711
L
Cthulhu
IFFVI
Cthulhu
2,921
566
0
2,453
8,103
3,590
0
0
8,103
20,552
0
L
Morgan Le Fay
Lhuv Nova
Morgan Le Fay
3,010
196
0
724
2,909
1,139
318
618
2,291
37,306
0
L
2,108
1,101
0
955
6,199
1,866
0
827
5,372
0
17,567
W
1,132
123
0
900
4,796
1,549
529
2,439
2,357
36,188
0
W
Cerberus
1,875
321
970
4,151
9,624
3,833
223
0
9,591
25,758
0
W
Hachiman
WeToastyyy
Hachiman
5,489
2,292
0
1,376
4,655
1,908
499
0
4,626
0
38,815
W
6,782
4,290
0
984
7,752
3,872
59
571
6,796
0
59,701
W
Sun Wukong
thatonepenguin
Sun Wukong
4,592
1,217
0
1,918
5,487
2,585
311
2,921
2,566
0
47,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,016
Gold Earned
33,254
220
Minions Killed
404
0
Camps Cleared
0
779,527
Distance Traveled
962,021
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,603
560
62
6
0
168,413
0
L
Fenrir
4,178
418
32
3
0
173,794
1
L
Cthulhu
4,567
457
35
4
0
125,075
0
L
Morgan Le Fay
5,378
538
62
6
0
147,986
0
L
Medusa
4,290
429
29
3
0
164,259
0
W
Merlin
6,161
616
85
9
0
195,460
1
W
Cerberus
6,401
640
72
7
0
172,393
0
W
Hachiman
6,342
634
66
7
0
171,763
0
W
Vamana
7,192
719
99
10
0
232,244
0
W
Sun Wukong
7,158
716
82
8
0
190,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role