Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DoubleTapTaco
Zeus
Level 140
God Stats
1W - 1L
1,293 SR
Queue Stats
54W - 44L
1,593 Elo+
Party 2
Artemis
Artemis
SilentShadow07
Artemis
Level 123
God Stats
7W - 2L
1,884 SR
Queue Stats
67W - 49L
1,674 Elo+
Solo
Hades
Hades
TheWolfChan
Hades
Level 141
God Stats
4W - 0L
1,500 SR
Queue Stats
34W - 16L
1,669 Elo+
Party 2
Da Ji
Da Ji
saiDeo
Da Ji
Level 196
God Stats
1W - 1L
1,377 SR
Queue Stats
274W - 260L
1,605 Elo+
Solo
Team Averages
Level 156
1,511 SR
1,608 Elo+

VS

Team Averages
Level 116
1,420 SR
1,545 Elo+
Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Izma23SW
Zhong Kui
Level 69
God Stats
14W - 17L
1,448 SR
Queue Stats
180W - 176L
1,543 Elo+
Party 1
Sobek
Sobek
Kahvimonsteri
Sobek
Level 86
God Stats
3W - 2L
1,481 SR
Queue Stats
184W - 170L
1,602 Elo+
Solo
Ravana
Ravana
Obelwix
Ravana
Level 202
God Stats
0W - 6L
1,173 SR
Queue Stats
322W - 287L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 1 / 5
5,428
543
2,491
6,526
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 4
6,119
612
6,200
4,816
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
5,967
597
4,792
5,868
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 1
6,456
646
5,243
8,951
4,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Da Ji
saiDeo
Da Ji
12
8 / 1 / 3
7,325
733
7,221
8,034
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 3 / 2
5,705
571
5,871
9,684
4,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
 
Neith
9
1 / 3 / 2
5,444
544
4,551
6,212
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Izma23SW
Zhong Kui
9
2 / 4 / 1
5,545
555
3,515
7,977
4,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 2 / 2
5,442
544
2,520
8,221
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Obelwix
Ravana
10
5 / 2 / 0
6,313
631
4,480
5,568
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
13
Kills
10
10
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
5
2.5
L
Fenrir
 
Fenrir
1
3
2
0.67
L
Neith
 
Neith
1
3
2
0.67
W
1
3
4
1
L
Zhong Kui
Izma23SW
Zhong Kui
2
4
1
0.63
L
1
2
2
1
L
Ravana
Obelwix
Ravana
5
2
0
2.5
W
2
3
1
0.83
W
2
2
1
1.25
W
Da Ji
saiDeo
Da Ji
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,947
Damage
20,937
34,195
Taken
37,662
14,870
Mitigated
19,954
9,470
Healing
11,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,491
337
0
2,010
6,526
3,529
0
2,065
4,461
14,476
0
L
Fenrir
 
Fenrir
5,871
3,356
0
3,958
9,684
4,455
0
5,061
4,623
0
35,967
L
Neith
 
Neith
4,551
1,864
0
1,404
6,212
2,043
0
746
5,466
0
36,577
W
6,200
1,043
0
500
4,816
1,461
0
1,492
3,324
46,882
0
L
Zhong Kui
Izma23SW
Zhong Kui
3,515
423
0
2,632
7,977
4,822
0
3,974
4,003
35,202
0
L
2,520
803
0
2,978
8,221
6,632
0
3,081
5,140
14,485
0
L
Ravana
Obelwix
Ravana
4,480
1,301
0
810
5,568
2,002
0
1,072
4,496
0
39,548
W
4,792
2,539
0
1,497
5,868
2,014
0
621
5,247
0
40,090
W
5,243
1,315
0
5,059
8,951
4,512
252
0
8,513
49,363
0
W
Da Ji
saiDeo
Da Ji
7,221
2,175
0
404
8,034
3,354
0
1,857
6,177
0
48,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
28,449
355
Minions Killed
283
0
Camps Cleared
0
1,048,551
Distance Traveled
978,412
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,428
543
2
0
0
222,747
6
L
Fenrir
5,705
571
57
6
0
201,798
0
L
Neith
5,444
544
79
8
0
177,218
0
W
Zeus
6,119
612
80
8
0
201,213
1
L
Zhong Kui
5,545
555
72
7
0
180,128
0
L
Sobek
5,442
544
10
1
0
205,153
6
L
Ravana
6,313
631
65
7
0
214,115
1
W
Artemis
5,967
597
92
9
0
191,723
4
W
Hades
6,456
646
94
9
0
184,353
2
W
Da Ji
7,325
733
87
9
0
248,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role