Player Matchup

Baron Samedi
Baron Samedi
Plashher
Baron Samedi
Level 127
God Stats
6W - 5L
1,626 SR
Queue Stats
287W - 288L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
RicoBanks6473
Ao Kuang
Level 34
God Stats
26W - 56L
1,035 SR
Queue Stats
392W - 422L
1,135 Elo+
Solo
Janus
Janus
Yerko__Andres99
Janus
Level 156
God Stats
1W - 7L
1,197 SR
Queue Stats
42W - 52L
1,431 Elo+
Solo
Medusa
Medusa
boss9game
Medusa
Level 124
God Stats
3W - 2L
1,627 SR
Queue Stats
592W - 571L
1,467 Elo+
Solo
Fenrir
Fenrir
leo-sanchez14
Fenrir
Level 141
God Stats
0W - 4L
1,577 SR
Queue Stats
199W - 194L
1,512 Elo+
Solo
Team Averages
Level 116
1,412 SR
1,406 Elo+

VS

Team Averages
Level 95
1,599 SR
1,446 Elo+
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ImAStunnaBoy
Janus
Level 56
God Stats
15W - 8L
1,332 SR
Queue Stats
219W - 206L
1,441 Elo+
Solo
Nu Wa
Nu Wa
dadmcab
Nu Wa
Level 127
God Stats
8W - 9L
1,819 SR
Queue Stats
112W - 115L
1,503 Elo+
Party 1
Maui
Maui
donutbagleman
Maui
Level 61
God Stats
14W - 15L
1,427 SR
Queue Stats
58W - 61L
1,376 Elo+
Solo
Nike
Nike
xXEXROSIONXx
Nike
Level 109
God Stats
4W - 0L
1,919 SR
Queue Stats
52W - 53L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Plashher
Baron Samedi
8
0 / 2 / 0
4,972
497
3,912
9,031
6,378
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
RicoBanks6473
Ao Kuang
9
3 / 3 / 0
5,512
551
2,683
9,292
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 3
5,960
596
5,821
5,974
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
boss9game
Medusa
9
0 / 3 / 0
5,219
522
3,307
7,018
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 3 / 1
5,141
514
4,244
11,814
8,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 0 / 2
6,754
675
7,171
8,353
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
2 / 0 / 3
5,783
578
4,588
5,538
1,854
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
dadmcab
Nu Wa
11
4 / 3 / 3
6,903
690
8,273
5,795
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 1 / 5
5,687
569
3,065
7,311
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 3
6,171
617
6,029
7,514
5,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
13
13
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
2
7
W
2
0
3
3.5
L
Baron Samedi
Plashher
Baron Samedi
0
2
0
0
L
Ao Kuang
RicoBanks6473
Ao Kuang
3
3
0
1
L
1
2
3
1.25
L
Medusa
boss9game
Medusa
0
3
0
0
W
Nu Wa
dadmcab
Nu Wa
4
3
3
1.83
W
0
1
5
2.5
L
1
3
1
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,967
Damage
29,126
43,129
Taken
34,511
22,658
Mitigated
18,465
9,681
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,171
4,573
0
3,106
8,353
3,280
0
2,086
6,267
0
38,684
W
4,588
248
0
1,465
5,538
1,854
666
2,038
3,500
31,372
0
L
Baron Samedi
Plashher
Baron Samedi
3,912
478
390
3,511
9,031
6,378
0
3,473
5,470
20,782
0
L
Ao Kuang
RicoBanks6473
Ao Kuang
2,683
766
0
904
9,292
3,335
0
2,730
6,346
27,925
0
L
5,821
237
0
725
5,974
2,106
0
2,953
2,787
47,557
0
L
Medusa
boss9game
Medusa
3,307
1,854
0
1,929
7,018
2,562
0
4,267
2,699
0
35,002
W
Nu Wa
dadmcab
Nu Wa
8,273
1,972
0
625
5,795
2,192
0
3,218
2,577
52,418
0
W
3,065
713
440
2,446
7,311
5,230
0
3,534
3,777
10,865
0
L
4,244
673
0
2,222
11,814
8,277
0
1,989
9,713
0
32,236
W
6,029
617
0
1,276
7,514
5,909
510
1,540
5,974
188
48,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
31,298
279
Minions Killed
258
0
Camps Cleared
0
973,559
Distance Traveled
1,046,985
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,754
675
55
6
0
242,156
1
W
Janus
5,783
578
34
3
0
218,522
0
L
Baron Samedi
4,972
497
30
3
0
175,468
6
L
Ao Kuang
5,512
551
52
5
0
249,577
0
L
Janus
5,960
596
88
9
0
200,182
4
L
Medusa
5,219
522
62
6
0
177,049
2
W
Nu Wa
6,903
690
89
9
0
192,382
0
W
Maui
5,687
569
24
2
0
202,165
0
L
Fenrir
5,141
514
47
5
0
171,283
0
W
Nike
6,171
617
56
6
0
191,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role