Player Matchup

Izanami
Izanami
Platinum III
 
Izanami
Platinum III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Platinum I
Shell
Aphrodite
Platinum I
Level 157
God Stats
3W - 3L
1,760 SR
Queue Stats
87W - 69L
2,020 MMR
Party 1
Mercury
Mercury
Diamond V
Tkjokerz
Mercury
Diamond V
Level 101
God Stats
2W - 2L
1,635 SR
Queue Stats
54W - 38L
2,149 MMR
Party 2
Agni
Agni
Platinum IV
Yeetthayoink
Agni
Platinum IV
Level 134
God Stats
2W - 1L
1,941 SR
Queue Stats
30W - 21L
1,996 MMR
Party 2
Chaac
Chaac
Platinum I
iFreakozoid
Chaac
Platinum I
Level 245
God Stats
10W - 6L
1,751 SR
Queue Stats
442W - 428L
2,096 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,718 SR
1,952 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,735 SR
1,958 MMR
Geb
Geb
Diamond V
 
Geb
Diamond V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond II
TwinkPillowbiter
Ne Zha
Diamond II
Level 76
God Stats
6W - 1L
1,839 SR
Queue Stats
102W - 61L
2,159 MMR
Party 3
Anubis
Anubis
Diamond IV
atmoe
Anubis
Diamond IV
Level 245
God Stats
4W - 1L
1,916 SR
Queue Stats
379W - 345L
1,991 MMR
Party 3
Cernunnos
Cernunnos
Diamond V
l8 Kevin 8l
Cernunnos
Diamond V
Level 140
God Stats
3W - 1L
1,903 SR
Queue Stats
142W - 136L
2,045 MMR
Solo
Vamana
Vamana
Diamond V
xMacGyver117
Vamana
Diamond V
Level 175
God Stats
5W - 3L
1,519 SR
Queue Stats
390W - 380L
2,093 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 2 / 1
6,924
577
5,594
9,348
3,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
Shell
Aphrodite
9
0 / 3 / 4
6,025
502
3,413
11,027
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Tkjokerz
Mercury
11
3 / 4 / 1
6,439
537
5,971
11,024
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 4 / 1
6,719
560
4,482
6,537
1,662
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 5 / 1
5,732
478
6,630
12,491
6,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HelHe BoAo KuangMartichoras

VS

Bans
BakasuraThorSusanoChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 0 / 7
6,126
511
3,508
8,855
6,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
9 / 1 / 7
7,710
643
11,720
10,383
6,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Anubis
atmoe
Anubis
13
5 / 2 / 6
7,784
649
10,410
6,337
3,342
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
l8 Kevin 8l
Cernunnos
11
0 / 2 / 1
6,499
542
4,865
6,979
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vamana
13
3 / 0 / 2
7,976
665
7,581
9,539
12,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
18
18
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
W
Geb
 
Geb
1
0
7
4.5
L
Aphrodite
Shell
Aphrodite
0
3
4
0.67
L
Mercury
Tkjokerz
Mercury
3
4
1
0.88
W
9
1
7
12.5
L
1
4
1
0.38
W
Anubis
atmoe
Anubis
5
2
6
4
L
0
5
1
0.1
W
Cernunnos
l8 Kevin 8l
Cernunnos
0
2
1
0.25
W
Vamana
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,090
Damage
38,084
50,427
Taken
42,093
21,239
Mitigated
30,559
13,879
Healing
15,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,594
4,939
0
1,600
9,348
3,322
0
1,469
7,879
0
69,450
W
Geb
 
Geb
3,508
383
0
3,082
8,855
6,097
0
2,530
6,325
14,831
0
L
Aphrodite
Shell
Aphrodite
3,413
806
1,973
5,076
11,027
6,259
18
5,938
5,089
14,094
0
L
Mercury
Tkjokerz
Mercury
5,971
4,083
0
1,797
11,024
3,095
0
3,421
7,603
0
42,427
W
11,720
4,590
0
3,654
10,383
6,164
0
2,915
7,468
0
53,689
L
4,482
666
0
1,682
6,537
1,662
0
3,090
3,447
54,217
0
W
Anubis
atmoe
Anubis
10,410
786
0
2,573
6,337
3,342
0
1,493
4,844
67,715
0
L
6,630
2,048
0
1,751
12,491
6,901
0
0
12,491
0
43,475
W
Cernunnos
l8 Kevin 8l
Cernunnos
4,865
2,099
0
2,925
6,979
2,762
0
957
6,022
0
58,764
W
Vamana
7,581
4,501
0
3,692
9,539
12,194
0
0
9,539
0
65,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,839
Gold Earned
36,095
390
Minions Killed
428
0
Camps Cleared
0
1,221,776
Distance Traveled
1,192,133
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,924
577
128
11
0
226,739
2
W
Geb
6,126
511
9
1
0
261,302
3
L
Aphrodite
6,025
502
11
1
0
233,551
3
L
Mercury
6,439
537
76
6
0
272,817
0
W
Ne Zha
7,710
643
71
6
0
277,031
2
L
Agni
6,719
560
108
9
0
237,925
0
W
Anubis
7,784
649
117
10
0
219,167
4
L
Chaac
5,732
478
67
6
0
250,744
2
W
Cernunnos
6,499
542
123
10
0
208,055
1
W
Vamana
7,976
665
108
9
0
226,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role