Player Matchup

Medusa
Medusa
Akacik
Medusa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,497 Elo+
Party 1
Tiamat
Tiamat
Alagaesia92
Tiamat
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
182W - 178L
1,513 Elo+
Solo
Sobek
Sobek
Domous8
Sobek
Level 44
God Stats
1W - 1L
1,248 SR
Queue Stats
79W - 50L
1,510 Elo+
Party 1
Hel
Hel
InsaneThurisaz
Hel
Level 123
God Stats
4W - 1L
1,268 SR
Queue Stats
156W - 131L
1,491 Elo+
Party 1
Agni
Agni
monkcze
Agni
Level 155
God Stats
4W - 2L
1,718 SR
Queue Stats
230W - 217L
1,508 Elo+
Party 1
Team Averages
Level 111
1,447 SR
1,504 Elo+

VS

Team Averages
Level 110
1,452 SR
1,545 Elo+
Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
CHEESYCHEEKS
Zhong Kui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,717 Elo+
Party 2
Xbalanque
Xbalanque
UK_TAYLOR888
Xbalanque
Level 134
God Stats
3W - 3L
1,259 SR
Queue Stats
218W - 255L
1,483 Elo+
Solo
Ishtar
Ishtar
xReClaimerx
Ishtar
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
xXJake77
Hel
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 116L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Akacik
Medusa
18
5 / 1 / 19
10,802
831
17,934
16,994
9,753
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
19
8 / 2 / 22
11,600
892
20,052
16,718
14,104
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Domous8
Sobek
16
2 / 4 / 22
10,373
798
6,106
26,055
33,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 1 / 22
9,990
768
4,464
10,494
7,274
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
monkcze
Agni
19
16 / 1 / 16
12,498
961
24,536
14,941
8,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
0 / 4 / 5
8,700
669
17,061
11,713
5,723
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
CHEESYCHEEKS
Zhong Kui
15
3 / 7 / 3
8,612
662
16,046
17,838
12,753
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
UK_TAYLOR888
Xbalanque
15
3 / 8 / 3
8,612
662
9,058
14,714
6,539
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
13
0 / 9 / 6
7,728
594
4,544
16,113
6,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 6
8,625
663
12,705
16,387
7,045
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
30
35
Kills
7
9
Deaths
35
101
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
4
5
0.63
W
Medusa
Akacik
Medusa
5
1
19
14.5
W
Tiamat
8
2
22
9.5
L
Zhong Kui
CHEESYCHEEKS
Zhong Kui
3
7
3
0.64
W
Sobek
Domous8
Sobek
2
4
22
3.25
W
4
1
22
15
L
Xbalanque
UK_TAYLOR888
Xbalanque
3
8
3
0.56
W
Agni
monkcze
Agni
16
1
16
24
L
Ishtar
0
9
6
0.33
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,092
Damage
59,414
85,202
Taken
76,765
73,123
Mitigated
38,881
47,017
Healing
20,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
17,061
5,082
1,933
3,091
11,713
5,723
0
8,047
3,666
46,520
0
W
Medusa
Akacik
Medusa
17,934
5,421
956
1,510
16,994
9,753
3,849
11,038
5,956
0
46,634
W
Tiamat
20,052
1,649
594
3,298
16,718
14,104
1,283
7,765
8,953
45,025
0
L
Zhong Kui
CHEESYCHEEKS
Zhong Kui
16,046
700
983
2,673
17,838
12,753
0
12,585
5,253
24,870
0
W
Sobek
Domous8
Sobek
6,106
199
1,024
4,126
26,055
33,723
0
11,552
14,503
8,551
0
W
4,464
217
22,567
6,834
10,494
7,274
632
6,600
3,894
10,039
0
L
Xbalanque
UK_TAYLOR888
Xbalanque
9,058
1,755
103
251
14,714
6,539
0
10,517
4,197
0
18,773
W
Agni
monkcze
Agni
24,536
407
2,946
3,162
14,941
8,269
1,764
8,857
6,084
45,254
0
L
Ishtar
4,544
2,822
0
432
16,113
6,821
0
12,125
3,988
0
10,402
L
12,705
274
5,872
5,649
16,387
7,045
0
11,884
4,503
17,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,263
Gold Earned
42,277
176
Minions Killed
127
0
Camps Cleared
0
1,345,094
Distance Traveled
1,107,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,700
669
56
4
0
250,489
0
W
Medusa
10,802
831
45
3
0
262,091
0
W
Tiamat
11,600
892
68
5
0
276,014
0
L
Zhong Kui
8,612
662
29
2
0
219,650
0
W
Sobek
10,373
798
2
0
0
248,992
0
W
Hel
9,990
768
14
1
0
277,297
0
L
Xbalanque
8,612
662
16
1
0
209,863
0
W
Agni
12,498
961
47
4
0
280,700
0
L
Ishtar
7,728
594
15
1
0
197,825
0
L
Hel
8,625
663
11
1
0
230,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role