Player Matchup

Sylvanus
Sylvanus
InFaMouSxMoDZz
Sylvanus
Level 143
God Stats
2W - 2L
1,678 SR
Queue Stats
15W - 19L
1,547 Elo+
Party 2
Artemis
Artemis
Jindoro
Artemis
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,813 Elo+
Party 2
Sobek
Sobek
Kuro1Sensei
Sobek
Level 175
God Stats
1W - 1L
1,304 SR
Queue Stats
10W - 7L
1,640 Elo+
Party 2
Team Averages
Level 150
1,494 SR
1,667 Elo+

VS

Team Averages
Level 132
1,647 SR
1,616 Elo+
Nox
Nox
FallingForDeath
Nox
Level 134
God Stats
0W - 1L
1,508 SR
Queue Stats
30W - 17L
1,649 Elo+
Party 1
Geb
Geb
NYPxCHUCKY
Geb
Level 133
God Stats
7W - 6L
1,743 SR
Queue Stats
125W - 122L
1,550 Elo+
Solo
Ishtar
Ishtar
Ravenseye100
Ishtar
Level 129
God Stats
0W - 1L
1,690 SR
Queue Stats
30W - 12L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
6 / 1 / 11
8,617
862
8,765
9,350
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Jindoro
Artemis
13
7 / 1 / 9
8,557
856
9,124
5,885
3,184
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 0 / 13
9,057
906
3,980
9,240
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,048
705
4,227
7,455
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 2
6,049
605
5,599
8,615
8,523
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
10
1 / 7 / 0
6,366
637
5,560
11,161
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
17
Kills
2
2
Deaths
17
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Sylvanus
6
1
11
11.5
W
Artemis
Jindoro
Artemis
7
1
9
11.5
W
4
0
13
10.5
L
0
5
2
0.2
L
Ishtar
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,869
Damage
15,386
24,475
Taken
27,231
18,030
Mitigated
15,512
10,978
Healing
1,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,227
482
0
275
7,455
3,308
0
2,921
4,534
20,302
0
W
Sylvanus
8,765
2,692
2,428
4,877
9,350
6,350
723
3,710
5,640
34,285
8,214
W
Artemis
Jindoro
Artemis
9,124
4,343
0
573
5,885
3,184
66
2,677
3,208
0
37,026
W
3,980
575
0
3,100
9,240
8,496
0
3,489
5,751
9,162
0
L
5,599
679
0
0
8,615
8,523
0
3,892
4,723
14,996
0
L
Ishtar
5,560
1,806
71
1,271
11,161
3,681
0
5,541
5,620
0
18,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,231
Gold Earned
19,463
137
Minions Killed
94
0
Camps Cleared
0
489,565
Distance Traveled
463,800
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,048
705
41
4
0
155,819
4
W
Sylvanus
8,617
862
73
7
0
158,308
2
W
Artemis
8,557
856
57
6
0
154,384
2
W
Sobek
9,057
906
7
1
0
176,873
2
L
Geb
6,049
605
20
2
0
168,198
2
L
Ishtar
6,366
637
33
3
0
139,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role