Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
PurpleGiraffe69
Guan Yu
Level 27
God Stats
16W - 8L
1,752 SR
Queue Stats
69W - 53L
1,587 Elo+
Party 1
Set
Set
SavageCaleb
Set
Level 146
God Stats
2W - 3L
1,578 SR
Queue Stats
65W - 55L
1,576 Elo+
Party 1
Team Averages
Level 110
1,610 SR
1,554 Elo+

VS

Team Averages
Level 140
1,381 SR
1,552 Elo+
Yu Huang
Yu Huang
DivinePrime
Yu Huang
Level 150
God Stats
7W - 8L
1,431 SR
Queue Stats
212W - 211L
1,519 Elo+
Solo
Vamana
Vamana
FOZROY
Vamana
Level 106
God Stats
3W - 2L
1,386 SR
Queue Stats
31W - 31L
1,532 Elo+
Solo
Jing Wei
Jing Wei
ToneBolone
Jing Wei
Level 163
God Stats
4W - 9L
1,325 SR
Queue Stats
115W - 101L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 6
7,349
817
7,197
8,020
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
7 / 0 / 4
8,888
988
11,331
9,873
8,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 2 / 5
7,972
886
5,826
7,293
3,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DivinePrime
Yu Huang
12
4 / 5 / 0
7,383
820
7,840
8,560
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
FOZROY
Vamana
13
0 / 3 / 4
6,998
778
6,732
12,681
8,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
ToneBolone
Jing Wei
7
0 / 3 / 0
5,497
611
2,554
5,845
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
4
4
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
6
2
L
Yu Huang
DivinePrime
Yu Huang
4
5
0
0.8
L
Vamana
FOZROY
Vamana
0
3
4
0.67
W
7
0
4
9
W
3
2
5
2.75
L
Jing Wei
ToneBolone
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,354
Damage
17,126
25,186
Taken
27,086
13,945
Mitigated
12,244
8,281
Healing
3,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,197
2,798
0
2,420
8,020
2,281
2,600
2,666
5,174
34,790
0
L
Yu Huang
DivinePrime
Yu Huang
7,840
695
0
510
8,560
2,548
0
1,900
6,403
22,914
0
L
Vamana
FOZROY
Vamana
6,732
2,957
0
2,109
12,681
8,369
0
3,399
8,797
0
29,646
W
11,331
1,523
1,091
3,851
9,873
8,408
362
1,713
8,032
0
24,041
W
5,826
2,200
0
919
7,293
3,256
601
2,995
4,102
0
30,383
L
Jing Wei
ToneBolone
Jing Wei
2,554
1,634
0
546
5,845
1,327
0
1,928
3,721
0
9,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,209
Gold Earned
19,878
129
Minions Killed
93
0
Camps Cleared
0
571,003
Distance Traveled
437,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,349
817
47
5
0
169,423
0
L
Yu Huang
7,383
820
47
5
0
139,392
0
L
Vamana
6,998
778
31
3
0
198,576
0
W
Guan Yu
8,888
988
23
3
0
217,508
0
W
Set
7,972
886
59
7
0
184,072
0
L
Jing Wei
5,497
611
15
2
0
99,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role