Player Matchup

King Arthur
King Arthur
NARUTONINJA227
King Arthur
Level 134
God Stats
5W - 12L
1,302 SR
Queue Stats
103W - 115L
1,481 Elo+
Party 1
Aphrodite
Aphrodite
Problematic6903
Aphrodite
Level 90
God Stats
8W - 10L
1,321 SR
Queue Stats
96W - 104L
1,485 Elo+
Party 1
Izanami
Izanami
unrulyspade
Izanami
Level 11
God Stats
1W - 2L
1,406 SR
Queue Stats
3W - 5L
1,396 Elo+
Party 1
Team Averages
Level 78
1,343 SR
1,454 Elo+

VS

Team Averages
Level 124
1,675 SR
1,483 Elo+
Hel
Hel
Hxneyyy_Pot
Hel
Level 87
God Stats
120W - 94L
1,526 SR
Queue Stats
1,043W - 1,036L
1,442 Elo+
Solo
Surtr
Surtr
Serg3ant Slippy
Surtr
Level 125
God Stats
1W - 1L
1,804 SR
Queue Stats
51W - 61L
1,506 Elo+
Solo
Artemis
Artemis
Shiny Seedot
Artemis
Level 159
God Stats
4W - 1L
1,695 SR
Queue Stats
145W - 161L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NARUTONINJA227
King Arthur
9
0 / 2 / 0
6,050
605
6,298
12,657
7,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Problematic6903
Aphrodite
11
0 / 2 / 0
6,319
632
5,186
6,365
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Izanami
unrulyspade
Izanami
11
0 / 2 / 0
6,484
648
3,064
8,351
3,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,730
773
7,562
5,259
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 4
7,372
737
5,952
9,762
10,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Shiny Seedot
Artemis
12
2 / 0 / 4
7,712
771
8,667
4,735
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
6
6
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
King Arthur
NARUTONINJA227
King Arthur
0
2
0
0
L
Aphrodite
Problematic6903
Aphrodite
0
2
0
0
W
2
0
4
4
W
Artemis
Shiny Seedot
Artemis
2
0
4
4
L
Izanami
unrulyspade
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,548
Damage
22,181
27,373
Taken
19,756
15,049
Mitigated
14,373
4,409
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,562
317
5,840
4,654
5,259
2,199
721
1,758
3,501
28,712
0
L
King Arthur
NARUTONINJA227
King Arthur
6,298
410
0
458
12,657
7,744
0
2,759
9,898
0
23,907
L
Aphrodite
Problematic6903
Aphrodite
5,186
466
1,585
2,117
6,365
3,879
0
1,928
4,437
19,501
0
W
5,952
2,004
224
2,347
9,762
10,001
206
2,699
7,063
370
18,005
W
Artemis
Shiny Seedot
Artemis
8,667
3,705
0
1,078
4,735
2,173
2,250
762
3,973
0
34,932
L
Izanami
unrulyspade
Izanami
3,064
2,228
0
249
8,351
3,426
0
3,105
5,246
0
15,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,853
Gold Earned
22,814
102
Minions Killed
127
0
Camps Cleared
0
506,323
Distance Traveled
580,363
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,730
773
58
6
0
206,246
0
L
King Arthur
6,050
605
27
3
0
183,636
0
L
Aphrodite
6,319
632
37
4
0
173,849
0
W
Surtr
7,372
737
28
3
0
198,987
2
W
Artemis
7,712
771
41
4
0
175,130
0
L
Izanami
6,484
648
38
4
0
148,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role