Player Matchup

Hades
Hades
 
Hades
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
CrimsonWynter
Zeus
Level 123
God Stats
2W - 0L
1,700 SR
Queue Stats
85W - 86L
1,509 Elo+
Party 1
Apollo
Apollo
Krultek
Apollo
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,196 Elo+
Solo
Bakasura
Bakasura
moxiea
Bakasura
Level 154
God Stats
8W - 4L
1,891 SR
Queue Stats
57W - 60L
1,546 Elo+
Solo
Team Averages
Level 136
1,618 SR
1,450 Elo+

VS

Team Averages
Level 145
1,475 SR
1,536 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DemiGodAugus
Chronos
Level 191
God Stats
5W - 2L
1,375 SR
Queue Stats
358W - 317L
1,597 Elo+
Solo
Guan Yu
Guan Yu
MIGUELMECGG
Guan Yu
Level 139
God Stats
4W - 6L
1,500 SR
Queue Stats
268W - 247L
1,620 Elo+
Solo
Thanatos
Thanatos
TheAlmightySteee
Thanatos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
5 / 0 / 1
6,976
634
7,222
8,931
4,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
 
Fafnir
9
1 / 0 / 7
6,402
582
3,003
5,740
5,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 1 / 3
6,601
600
7,525
3,747
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Krultek
Apollo
10
1 / 3 / 1
5,933
539
3,258
7,949
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
moxiea
Bakasura
12
3 / 0 / 3
7,262
660
4,653
7,499
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 2 / 1
5,471
497
3,319
9,387
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
 
Cupid
10
0 / 0 / 0
5,470
497
962
3,662
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
DemiGodAugus
Chronos
11
2 / 1 / 1
6,493
590
6,382
4,909
1,863
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
MIGUELMECGG
Guan Yu
9
0 / 4 / 0
5,274
479
5,270
10,434
10,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 6 / 0
5,295
481
3,216
10,946
3,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
4
4
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
0
1
5.5
W
Fafnir
 
Fafnir
1
0
7
4.5
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
L
Cupid
 
Cupid
0
0
0
0
W
3
1
3
4.5
L
Chronos
DemiGodAugus
Chronos
2
1
1
2.5
W
Apollo
Krultek
Apollo
1
3
1
0.5
L
Guan Yu
MIGUELMECGG
Guan Yu
0
4
0
0
L
2
6
0
0.33
W
Bakasura
moxiea
Bakasura
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,661
Damage
19,149
33,866
Taken
39,338
17,270
Mitigated
26,150
13,949
Healing
12,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
7,222
2,258
233
5,114
8,931
4,411
0
681
7,673
46,569
0
W
Fafnir
 
Fafnir
3,003
910
0
2,259
5,740
5,973
0
1,110
4,586
9,620
0
L
Kuzenbo
 
Kuzenbo
3,319
1,063
0
2,602
9,387
9,064
0
5,377
3,778
22,071
0
L
Cupid
 
Cupid
962
523
100
1,250
3,662
1,106
0
960
2,647
0
37,915
W
7,525
2,189
0
1,168
3,747
1,066
438
867
2,880
53,025
0
L
Chronos
DemiGodAugus
Chronos
6,382
3,051
0
1,940
4,909
1,863
0
118
4,441
60,125
0
W
Apollo
Krultek
Apollo
3,258
2,598
0
2,820
7,949
2,772
540
5,084
2,865
0
34,929
L
Guan Yu
MIGUELMECGG
Guan Yu
5,270
1,264
89
1,538
10,434
10,423
0
6,340
3,995
0
32,854
L
3,216
699
0
4,577
10,946
3,694
0
4,955
5,951
0
31,229
W
Bakasura
moxiea
Bakasura
4,653
3,138
0
2,355
7,499
3,048
1,286
1,959
5,540
0
57,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,174
Gold Earned
28,003
355
Minions Killed
317
0
Camps Cleared
0
1,097,862
Distance Traveled
1,077,501
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,976
634
72
7
0
193,590
2
W
Fafnir
6,402
582
8
1
0
226,273
4
L
Kuzenbo
5,471
497
31
3
0
225,873
3
L
Cupid
5,470
497
85
8
0
178,179
2
W
Zeus
6,601
600
94
9
0
211,271
4
L
Chronos
6,493
590
107
10
0
212,461
1
W
Apollo
5,933
539
82
7
0
198,975
3
L
Guan Yu
5,274
479
50
5
0
224,837
1
L
Thanatos
5,295
481
44
4
0
236,151
0
W
Bakasura
7,262
660
99
9
0
267,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role