Player Matchup

Lancelot
Lancelot
Ebance
Lancelot
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,596 Elo+
Party 1
Atlas
Atlas
PonPonChiki
Atlas
Level 156
God Stats
2W - 1L
1,799 SR
Queue Stats
86W - 62L
1,619 Elo+
Party 1
Chaac
Chaac
YokkoraSex
Chaac
Level 159
God Stats
1W - 1L
1,874 SR
Queue Stats
93W - 48L
1,699 Elo+
Party 1
Jing Wei
Jing Wei
mabudatinet
Jing Wei
Level 74
God Stats
2W - 0L
1,823 SR
Queue Stats
79W - 35L
1,734 Elo+
Party 1
Ah Puch
Ah Puch
tanakaHS
Ah Puch
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,774 Elo+
Party 1
Team Averages
Level 135
1,699 SR
1,684 Elo+

VS

Team Averages
Level 111
1,537 SR
1,472 Elo+
Cliodhna
Cliodhna
Ahríbelle
Cliodhna
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,635 Elo+
Solo
Osiris
Osiris
ErrantTiara25
Osiris
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,265 Elo+
Solo
Chronos
Chronos
H2OScorpion
Chronos
Level 108
God Stats
4W - 2L
1,683 SR
Queue Stats
140W - 111L
1,609 Elo+
Solo
Hades
Hades
PROFMAROC
Hades
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 152L
1,380 Elo+
Solo
Jormungandr
Jormungandr
leoneg20sti
Jormungandr
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ebance
Lancelot
16
6 / 4 / 16
9,868
897
7,619
13,150
8,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
3 / 2 / 26
10,657
969
9,174
15,386
15,870
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
15
7 / 2 / 21
9,510
865
11,123
18,412
24,934
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
mabudatinet
Jing Wei
17
7 / 3 / 19
10,188
926
11,985
11,813
7,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
tanakaHS
Ah Puch
18
11 / 2 / 20
11,011
1,001
25,140
11,987
6,861
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ahríbelle
Cliodhna
16
3 / 6 / 3
9,159
833
8,298
10,788
7,707
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 6 / 2
7,366
670
2,947
11,300
10,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
H2OScorpion
Chronos
15
3 / 6 / 3
8,363
760
17,636
14,453
7,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
PROFMAROC
Hades
14
4 / 10 / 2
8,430
766
6,051
16,764
12,281
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
leoneg20sti
Jormungandr
15
1 / 6 / 6
7,815
710
10,196
15,485
20,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
28
34
Kills
12
13
Deaths
34
102
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Ahríbelle
Cliodhna
3
6
3
0.75
W
Lancelot
Ebance
Lancelot
6
4
16
3.5
L
1
6
2
0.33
L
Chronos
H2OScorpion
Chronos
3
6
3
0.75
L
Hades
PROFMAROC
Hades
4
10
2
0.5
W
3
2
26
8
W
Chaac
7
2
21
8.75
L
Jormungandr
leoneg20sti
Jormungandr
1
6
6
0.67
W
Jing Wei
mabudatinet
Jing Wei
7
3
19
5.5
W
Ah Puch
tanakaHS
Ah Puch
11
2
20
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,041
Damage
45,128
70,748
Taken
68,790
63,021
Mitigated
58,080
25,958
Healing
7,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Ahríbelle
Cliodhna
8,298
433
493
1,179
10,788
7,707
0
5,598
5,056
0
14,190
W
Lancelot
Ebance
Lancelot
7,619
1,430
614
2,403
13,150
8,286
483
7,751
5,354
0
16,874
L
2,947
772
0
0
11,300
10,720
0
4,373
6,851
0
4,418
L
Chronos
H2OScorpion
Chronos
17,636
3,888
589
1,622
14,453
7,277
0
9,512
4,651
31,496
0
L
Hades
PROFMAROC
Hades
6,051
525
366
1,175
16,764
12,281
0
6,141
10,541
13,962
0
W
9,174
1,314
2,659
2,642
15,386
15,870
734
8,135
6,817
16,291
0
W
Chaac
11,123
1,111
2,762
7,502
18,412
24,934
399
7,133
10,925
0
17,674
L
Jormungandr
leoneg20sti
Jormungandr
10,196
1,220
320
1,958
15,485
20,095
0
7,855
7,377
19,569
0
W
Jing Wei
mabudatinet
Jing Wei
11,985
9,290
695
2,029
11,813
7,070
5,193
4,951
6,646
0
36,707
W
Ah Puch
tanakaHS
Ah Puch
25,140
2,252
1,058
3,594
11,987
6,861
1,108
4,774
5,978
38,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,234
Gold Earned
41,133
130
Minions Killed
116
0
Camps Cleared
0
1,138,688
Distance Traveled
849,319
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,159
833
10
1
0
230,803
5
W
Lancelot
9,868
897
20
2
0
248,986
0
L
Osiris
7,366
670
2
0
0
126,745
0
L
Chronos
8,363
760
59
5
0
169,228
0
L
Hades
8,430
766
19
2
0
151,790
0
W
Atlas
10,657
969
16
1
0
221,773
0
W
Chaac
9,510
865
11
1
0
223,425
3
L
Jormungandr
7,815
710
26
2
0
170,753
0
W
Jing Wei
10,188
926
49
4
0
204,883
0
W
Ah Puch
11,011
1,001
34
3
0
239,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role