Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
Ehrenmann565
Anhur
Platinum IV
Level 167
God Stats
3W - 6L
1,512 SR
Queue Stats
266W - 262L
1,885 MMR
Party 2
Ymir
Ymir
Platinum IV
Eloquenze
Ymir
Platinum IV
Level 158
God Stats
1W - 2L
1,531 SR
Queue Stats
54W - 50L
1,901 MMR
Solo
Hercules
Hercules
Platinum IV
WardOrReport
Hercules
Platinum IV
Level 180
God Stats
2W - 7L
1,355 SR
Queue Stats
267W - 261L
1,839 MMR
Party 2
Ra
Ra
Diamond V
dutchdeadshot
Ra
Diamond V
Level 174
God Stats
7W - 10L
1,650 SR
Queue Stats
310W - 277L
1,943 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 186
1,510 SR
1,814 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,621 SR
1,834 MMR
Jing Wei
Jing Wei
Gold II
 
Jing Wei
Gold II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Terra
Terra
Gold I
Adrihockey
Terra
Gold I
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 125L
1,880 MMR
Solo
Agni
Agni
Platinum II
ZWS_TwiSster
Agni
Platinum II
Level 197
God Stats
21W - 10L
1,785 SR
Queue Stats
351W - 330L
2,010 MMR
Party 1
Anubis
Anubis
Platinum V
Zrachiy
Anubis
Platinum V
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 8L
1,799 MMR
Party 3
Susano
Susano
Diamond IV
oX-KillerStar-Xo
Susano
Diamond IV
Level 141
God Stats
53W - 25L
1,818 SR
Queue Stats
644W - 617L
1,980 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
5 / 3 / 1
5,904
590
5,359
7,526
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 2 / 0
5,529
553
2,599
6,879
2,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
9
1 / 1 / 1
5,593
559
1,489
7,585
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
WardOrReport
Hercules
10
0 / 4 / 1
5,359
536
2,197
8,201
3,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 2
6,080
608
1,356
7,245
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
VamanaMartichorasAphrodite

VS

Bans
LokiMercuryHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 0 / 0
6,663
666
6,160
6,137
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Terra
9
1 / 0 / 2
6,109
611
3,155
4,074
2,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
1 / 2 / 5
6,417
642
5,633
5,185
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
Zrachiy
Anubis
12
3 / 1 / 1
7,369
737
5,139
6,547
2,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 3 / 0
7,039
704
5,350
7,458
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
13
13
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
3
1
1.83
W
Jing Wei
 
Jing Wei
1
0
0
1
W
Terra
1
0
2
2
L
0
2
0
0
L
Ymir
1
1
1
1.5
L
Hercules
WardOrReport
Hercules
0
4
1
0.13
W
1
2
5
1.75
W
Anubis
Zrachiy
Anubis
3
1
1
3.5
L
0
3
2
0.33
W
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,000
Damage
25,437
37,436
Taken
29,401
15,874
Mitigated
10,813
11,285
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,359
602
0
2,108
7,526
2,277
0
3,125
4,401
37,467
0
W
Jing Wei
 
Jing Wei
6,160
4,819
0
2,318
6,137
1,731
0
1,950
4,187
0
62,316
W
Terra
3,155
342
1,394
2,041
4,074
2,166
0
513
3,561
13,464
0
L
2,599
2,080
0
2,628
6,879
2,420
0
636
6,243
0
44,460
L
Ymir
1,489
712
0
1,972
7,585
5,135
0
2,712
4,722
8,114
0
L
Hercules
WardOrReport
Hercules
2,197
859
0
1,744
8,201
3,580
0
5,086
3,115
0
29,728
W
5,633
463
0
210
5,185
1,595
0
2,136
3,049
47,215
0
W
Anubis
Zrachiy
Anubis
5,139
499
0
4,264
6,547
2,881
0
1,250
5,077
62,464
0
L
1,356
236
96
2,737
7,245
2,462
0
2,217
5,028
48,713
0
W
5,350
1,846
0
620
7,458
2,440
0
2,796
4,662
0
34,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,465
Gold Earned
33,597
293
Minions Killed
377
0
Camps Cleared
0
1,039,376
Distance Traveled
1,096,562
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,904
590
64
6
0
223,006
1
W
Jing Wei
6,663
666
111
11
0
199,250
2
W
Terra
6,109
611
25
3
0
216,439
6
L
Anhur
5,529
553
82
8
0
180,461
1
L
Ymir
5,593
559
15
2
0
207,139
1
L
Hercules
5,359
536
49
5
0
208,737
0
W
Agni
6,417
642
85
9
0
213,262
0
W
Anubis
7,369
737
108
11
0
219,586
3
L
Ra
6,080
608
83
8
0
220,033
0
W
Susano
7,039
704
48
5
0
248,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role