Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Apoca_lixis
Jormungandr
Level 108
God Stats
7W - 2L
1,314 SR
Queue Stats
293W - 285L
1,475 Elo+
Solo
Arachne
Arachne
Dblaze4ever910
Arachne
Level 85
God Stats
115W - 73L
1,565 SR
Queue Stats
313W - 384L
1,447 Elo+
Solo
Zhong Kui
Zhong Kui
LaChuleta258
Zhong Kui
Level 144
God Stats
9W - 1L
1,853 SR
Queue Stats
144W - 173L
1,492 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lightbulbe
Ah Muzen Cab
Level 74
God Stats
6W - 2L
1,842 SR
Queue Stats
326W - 297L
1,546 Elo+
Solo
Team Averages
Level 110
1,615 SR
1,492 Elo+

VS

Team Averages
Level 111
1,581 SR
1,479 Elo+
Anubis
Anubis
AI Yoshi420
Anubis
Level 109
God Stats
22W - 8L
1,606 SR
Queue Stats
144W - 129L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kaise1014
Ah Muzen Cab
Level 165
God Stats
3W - 2L
1,456 SR
Queue Stats
327W - 315L
1,493 Elo+
Solo
Fenrir
Fenrir
XXXCL4PTP
Fenrir
Level 126
God Stats
3W - 4L
1,662 SR
Queue Stats
202W - 210L
1,437 Elo+
Solo
Thanatos
Thanatos
atisatidiz
Thanatos
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
xVMCx flashy
Baron Samedi
Level 121
God Stats
14W - 5L
1,684 SR
Queue Stats
230W - 208L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 2
6,890
574
4,865
4,895
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Apoca_lixis
Jormungandr
10
2 / 1 / 4
5,831
486
4,580
7,657
5,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 4
6,296
525
4,773
9,334
3,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
LaChuleta258
Zhong Kui
13
9 / 2 / 0
8,416
701
11,238
9,546
6,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
lightbulbe
Ah Muzen Cab
11
1 / 2 / 2
6,674
556
6,921
8,527
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 1 / 2
7,239
603
4,735
8,049
3,881
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Kaise1014
Ah Muzen Cab
11
1 / 1 / 0
6,236
520
2,809
8,117
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
XXXCL4PTP
Fenrir
12
2 / 4 / 3
6,704
559
5,938
12,458
5,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
atisatidiz
Thanatos
10
1 / 6 / 0
5,873
489
1,411
9,046
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
xVMCx flashy
Baron Samedi
9
1 / 3 / 5
5,657
471
7,453
9,607
4,869
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
15
Kills
8
8
Deaths
15
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
L
Anubis
3
1
2
4
W
Jormungandr
Apoca_lixis
Jormungandr
2
1
4
4
W
1
3
4
1
L
Ah Muzen Cab
Kaise1014
Ah Muzen Cab
1
1
0
1
W
Zhong Kui
LaChuleta258
Zhong Kui
9
2
0
4.5
L
Fenrir
XXXCL4PTP
Fenrir
2
4
3
0.88
L
Thanatos
atisatidiz
Thanatos
1
6
0
0.17
W
Ah Muzen Cab
lightbulbe
Ah Muzen Cab
1
2
2
1
L
Baron Samedi
xVMCx flashy
Baron Samedi
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,377
Damage
22,346
39,959
Taken
47,277
20,156
Mitigated
19,602
9,408
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,865
612
0
0
4,895
1,592
0
1,654
3,241
45,503
0
L
Anubis
4,735
125
0
4,118
8,049
3,881
0
3,303
4,746
54,770
0
W
Jormungandr
Apoca_lixis
Jormungandr
4,580
1,162
0
2,511
7,657
5,795
0
4,459
3,198
24,466
0
W
4,773
3,938
0
863
9,334
3,162
0
2,549
6,785
0
43,754
L
Ah Muzen Cab
Kaise1014
Ah Muzen Cab
2,809
1,984
0
1,942
8,117
3,056
0
1,432
6,685
0
46,119
W
Zhong Kui
LaChuleta258
Zhong Kui
11,238
986
0
4,653
9,546
6,551
0
216
9,330
64,696
0
L
Fenrir
XXXCL4PTP
Fenrir
5,938
1,800
0
1,610
12,458
5,021
0
5,591
6,867
0
55,963
L
Thanatos
atisatidiz
Thanatos
1,411
402
0
1,739
9,046
2,775
0
6,881
2,165
0
17,243
W
Ah Muzen Cab
lightbulbe
Ah Muzen Cab
6,921
2,193
0
1,381
8,527
3,056
0
3,310
5,217
0
51,095
L
Baron Samedi
xVMCx flashy
Baron Samedi
7,453
1,195
615
3,771
9,607
4,869
0
3,476
6,131
32,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,107
Gold Earned
31,709
385
Minions Killed
362
0
Camps Cleared
0
1,180,229
Distance Traveled
1,198,572
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,890
574
91
8
0
225,243
6
L
Anubis
7,239
603
88
7
0
221,210
4
W
Jormungandr
5,831
486
35
3
0
227,145
4
W
Arachne
6,296
525
67
6
0
296,149
0
L
Ah Muzen Cab
6,236
520
103
9
0
222,203
5
W
Zhong Kui
8,416
701
100
8
0
204,274
0
L
Fenrir
6,704
559
95
8
0
275,336
2
L
Thanatos
5,873
489
33
3
0
256,636
0
W
Ah Muzen Cab
6,674
556
92
8
0
227,418
0
L
Baron Samedi
5,657
471
43
4
0
223,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role