Player Matchup

Cthulhu
Cthulhu
BrassBoss
Cthulhu
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,212 Elo+
Party 2
Anubis
Anubis
FuZeTeMpiE
Anubis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,212 Elo+
Party 2
Fenrir
Fenrir
KingCrimson636
Fenrir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,212 Elo+
Party 2
Team Averages
Level 32
1,500 SR
1,212 Elo+

VS

Team Averages
Level 62
1,378 SR
1,385 Elo+
Charybdis
Charybdis
AinzOoalGown409
Charybdis
Level 85
God Stats
1W - 3L
1,280 SR
Queue Stats
99W - 102L
1,440 Elo+
Party 1
Anubis
Anubis
ButtStabbah
Anubis
Level 54
God Stats
3W - 3L
1,355 SR
Queue Stats
93W - 109L
1,430 Elo+
Party 1
Athena
Athena
Racso147
Athena
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 180L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrassBoss
Cthulhu
13
4 / 1 / 4
7,751
775
8,256
9,015
7,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
FuZeTeMpiE
Anubis
13
4 / 1 / 4
7,808
781
9,278
6,816
3,252
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 0 / 7
7,373
737
6,823
8,059
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AinzOoalGown409
Charybdis
10
1 / 5 / 1
6,853
685
6,990
8,692
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
12
1 / 5 / 1
6,744
674
6,052
9,989
3,979
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Racso147
Athena
11
0 / 1 / 2
6,891
689
3,154
11,117
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
2
2
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AinzOoalGown409
Charybdis
1
5
1
0.3
W
Cthulhu
BrassBoss
Cthulhu
4
1
4
6
L
Anubis
1
5
1
0.3
W
Anubis
FuZeTeMpiE
Anubis
4
1
4
6
W
3
0
7
6.5
L
Athena
Racso147
Athena
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,357
Damage
16,196
23,890
Taken
29,798
15,403
Mitigated
14,550
4,873
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AinzOoalGown409
Charybdis
6,990
3,955
246
1,652
8,692
2,610
170
2,744
5,398
0
26,009
W
Cthulhu
BrassBoss
Cthulhu
8,256
599
361
1,598
9,015
7,013
0
3,253
5,762
37,952
339
L
Anubis
6,052
83
0
3,198
9,989
3,979
0
5,618
4,063
35,628
0
W
Anubis
FuZeTeMpiE
Anubis
9,278
1,177
145
2,046
6,816
3,252
728
3,479
3,337
25,819
0
W
6,823
734
0
723
8,059
5,138
0
2,510
5,549
0
10,922
L
Athena
Racso147
Athena
3,154
715
0
2,535
11,117
7,961
0
8,115
2,536
5,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,932
Gold Earned
20,488
114
Minions Killed
99
0
Camps Cleared
0
549,216
Distance Traveled
514,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,853
685
39
4
0
161,735
0
W
Cthulhu
7,751
775
61
6
0
175,397
0
L
Anubis
6,744
674
54
5
0
155,796
0
W
Anubis
7,808
781
42
4
0
163,389
0
W
Fenrir
7,373
737
11
1
0
210,430
0
L
Athena
6,891
689
6
1
0
196,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role