Player Matchup

Fenrir
Fenrir
LinenHornet2
Fenrir
Level 121
God Stats
4W - 4L
1,636 SR
Queue Stats
150W - 147L
1,504 Elo+
Party 1
Artio
Artio
M1TCH3LL247
Artio
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,409 Elo+
Party 1
Anhur
Anhur
Transatos
Anhur
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
345W - 341L
1,521 Elo+
Party 1
Guan Yu
Guan Yu
braden2502
Guan Yu
Level 102
God Stats
34W - 27L
1,585 SR
Queue Stats
183W - 186L
1,508 Elo+
Party 1
Eset
Eset
taco5734
Eset
Level 125
God Stats
1W - 2L
1,557 SR
Queue Stats
416W - 407L
1,542 Elo+
Party 1
Team Averages
Level 112
1,556 SR
1,497 Elo+

VS

Team Averages
Level 101
1,546 SR
1,484 Elo+
Loki
Loki
 
Loki
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Blue Demon V
Rama
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 199L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
MarcusGOW 09
Baron Samedi
Level 89
God Stats
53W - 30L
1,643 SR
Queue Stats
288W - 259L
1,472 Elo+
Party 2
Cliodhna
Cliodhna
Yoyosant3
Cliodhna
Level 124
God Stats
3W - 3L
1,433 SR
Queue Stats
212W - 195L
1,475 Elo+
Party 2
Anubis
Anubis
umaaad15
Anubis
Level 127
God Stats
22W - 18L
1,651 SR
Queue Stats
373W - 376L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 2 / 0
5,485
549
2,051
7,414
2,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 0
4,644
464
1,676
9,010
5,989
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Transatos
Anhur
8
0 / 4 / 0
4,360
436
817
8,610
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
braden2502
Guan Yu
10
3 / 3 / 0
5,687
569
6,284
10,742
4,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
10
1 / 3 / 1
5,660
566
3,880
7,760
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 1 / 5
6,015
602
4,128
5,556
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 7
6,153
615
8,318
4,270
1,354
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MarcusGOW 09
Baron Samedi
10
5 / 0 / 5
6,426
643
4,492
3,866
2,649
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
Yoyosant3
Cliodhna
10
5 / 1 / 3
6,314
631
5,566
7,467
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
umaaad15
Anubis
11
2 / 3 / 0
6,429
643
5,031
7,555
2,829
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
5
Kills
16
16
Deaths
5
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
5
3.5
W
3
0
7
6.5
L
Fenrir
1
2
0
0.5
L
0
4
0
0
W
Baron Samedi
MarcusGOW 09
Baron Samedi
5
0
5
7.5
L
Anhur
Transatos
Anhur
0
4
0
0
W
Cliodhna
Yoyosant3
Cliodhna
5
1
3
6.5
L
Guan Yu
braden2502
Guan Yu
3
3
0
1
L
Eset
1
3
1
0.5
W
Anubis
umaaad15
Anubis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,708
Damage
27,535
43,536
Taken
28,714
18,221
Mitigated
11,386
8,532
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,128
852
0
1,878
5,556
2,018
0
2,377
3,179
0
37,179
W
8,318
7,481
0
2,367
4,270
1,354
913
1,174
3,096
0
43,395
L
Fenrir
2,051
278
0
844
7,414
2,628
0
1,087
6,327
0
38,225
L
1,676
256
1,221
1,554
9,010
5,989
0
2,054
6,956
11,823
0
W
Baron Samedi
MarcusGOW 09
Baron Samedi
4,492
723
440
2,184
3,866
2,649
239
358
3,508
19,480
0
L
Anhur
Transatos
Anhur
817
516
0
909
8,610
2,692
0
1,397
7,213
0
24,363
W
Cliodhna
Yoyosant3
Cliodhna
5,566
556
0
1,950
7,467
2,536
432
1,647
5,820
0
33,981
L
Guan Yu
braden2502
Guan Yu
6,284
1,124
81
2,082
10,742
4,852
0
4,574
6,168
0
33,919
L
Eset
3,880
414
0
1,841
7,760
2,060
462
411
7,349
40,284
0
W
Anubis
umaaad15
Anubis
5,031
290
0
2,692
7,555
2,829
0
0
7,555
50,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,836
Gold Earned
31,337
228
Minions Killed
289
0
Camps Cleared
0
968,078
Distance Traveled
945,530
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,015
602
64
6
0
225,014
0
W
Rama
6,153
615
65
7
0
161,215
0
L
Fenrir
5,485
549
67
7
0
210,785
0
L
Artio
4,644
464
12
1
0
197,056
0
W
Baron Samedi
6,426
643
24
2
0
179,743
1
L
Anhur
4,360
436
41
4
0
180,010
1
W
Cliodhna
6,314
631
51
5
0
212,129
2
L
Guan Yu
5,687
569
50
5
0
200,595
0
L
Eset
5,660
566
58
6
0
179,632
0
W
Anubis
6,429
643
85
9
0
167,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role