Player Matchup

Skadi
Skadi
BussyBomber
Skadi
Level 143
God Stats
7W - 5L
1,608 SR
Queue Stats
362W - 318L
1,647 Elo+
Solo
Hera
Hera
ChronicJ
Hera
Level 106
God Stats
1W - 1L
1,246 SR
Queue Stats
73W - 71L
1,643 Elo+
Party 1
Surtr
Surtr
UnloadSomeLead
Surtr
Level 130
God Stats
15W - 18L
1,552 SR
Queue Stats
192W - 186L
1,588 Elo+
Party 1
Team Averages
Level 126
1,469 SR
1,626 Elo+

VS

Team Averages
Level 147
1,731 SR
1,593 Elo+
Horus
Horus
AttitudeEra47
Horus
Level 129
God Stats
3W - 0L
1,853 SR
Queue Stats
20W - 22L
1,542 Elo+
Party 2
Bakasura
Bakasura
Oye
Bakasura
Level 158
God Stats
9W - 2L
1,854 SR
Queue Stats
317W - 318L
1,626 Elo+
Party 2
Bacchus
Bacchus
RECIO BOY99
Bacchus
Level 155
God Stats
5W - 6L
1,486 SR
Queue Stats
319W - 314L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
9,592
600
19,792
9,260
3,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
15
1 / 4 / 1
9,803
613
12,264
6,825
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

14
1 / 4 / 1
9,665
604
14,773
15,413
14,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 5
11,217
701
4,974
17,930
19,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Oye
Bakasura
17
5 / 0 / 5
11,257
704
14,159
23,277
31,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
RECIO BOY99
Bacchus
16
3 / 2 / 6
10,549
659
8,685
16,602
13,238
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
0
2
1
0.25
L
Hera
1
4
1
0.38
W
Bakasura
Oye
Bakasura
5
0
5
7.5
W
Bacchus
RECIO BOY99
Bacchus
3
2
6
3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,829
Damage
27,818
31,498
Taken
57,809
19,540
Mitigated
64,483
2,129
Healing
31,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,974
2,481
6,315
9,710
17,930
19,692
702
2,959
14,939
0
26,603
L
19,792
8,194
0
726
9,260
3,170
261
2,309
5,194
0
68,561
L
Hera
12,264
2,703
0
198
6,825
2,352
56
2,188
4,176
33,373
0
W
Bakasura
Oye
Bakasura
14,159
8,629
0
10,791
23,277
31,553
807
5,844
17,418
0
40,812
W
Bacchus
RECIO BOY99
Bacchus
8,685
1,261
0
4,729
16,602
13,238
0
4,358
12,216
50,202
0
L
14,773
5,685
0
1,205
15,413
14,018
0
3,757
8,892
1,506
29,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
33,023
186
Minions Killed
202
0
Camps Cleared
0
947,130
Distance Traveled
995,674
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,217
701
38
2
0
337,145
0
L
Skadi
9,592
600
91
6
0
307,485
0
L
Hera
9,803
613
52
3
0
317,717
7
W
Bakasura
11,257
704
100
6
0
335,611
0
W
Bacchus
10,549
659
64
4
0
322,918
0
L
Surtr
9,665
604
43
3
0
321,928
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role