Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
CiciOhPlay
Arachne
Level 105
God Stats
16W - 12L
1,597 SR
Queue Stats
185W - 175L
1,490 Elo+
Solo
Chiron
Chiron
Ser6102314
Chiron
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
meno destroyer
Izanami
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
376W - 349L
1,436 Elo+
Party 1
Zeus
Zeus
xXSrTaquitoXx
Zeus
Level 169
God Stats
8W - 6L
1,414 SR
Queue Stats
588W - 540L
1,462 Elo+
Party 2
Team Averages
Level 119
1,502 SR
1,478 Elo+

VS

Team Averages
Level 108
1,505 SR
1,560 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Marcking76
Tsukuyomi
Level 65
God Stats
1W - 0L
1,628 SR
Queue Stats
12W - 2L
1,883 Elo+
Solo
Sylvanus
Sylvanus
MasioRivas
Sylvanus
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 10L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
NINJAPANZERBOAR
Gilgamesh
Level 110
God Stats
4W - 6L
1,396 SR
Queue Stats
327W - 288L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 4 / 0
6,457
538
7,021
13,332
9,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
CiciOhPlay
Arachne
10
2 / 3 / 0
6,261
522
2,880
10,844
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chiron
Ser6102314
Chiron
8
0 / 5 / 0
4,433
369
1,588
7,193
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
5,794
483
5,147
10,574
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 1 / 1
7,715
643
13,360
5,997
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
5 / 1 / 1
7,135
595
8,569
8,099
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
 
Nu Wa
10
1 / 4 / 5
6,058
505
4,220
8,313
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Marcking76
Tsukuyomi
13
7 / 0 / 0
7,613
634
7,613
10,555
4,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
MasioRivas
Sylvanus
10
1 / 1 / 6
6,487
541
3,366
8,958
6,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
NINJAPANZERBOAR
Gilgamesh
11
2 / 2 / 1
7,046
587
8,705
12,567
14,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
8
Kills
16
16
Deaths
8
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
0
0.25
W
Rama
 
Rama
5
1
1
5.5
W
Nu Wa
 
Nu Wa
1
4
5
0.88
L
Arachne
CiciOhPlay
Arachne
2
3
0
0.67
W
Tsukuyomi
Marcking76
Tsukuyomi
7
0
0
7
W
Sylvanus
MasioRivas
Sylvanus
1
1
6
4
W
Gilgamesh
NINJAPANZERBOAR
Gilgamesh
2
2
1
1.25
L
Chiron
Ser6102314
Chiron
0
5
0
0
L
0
3
1
0.17
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,996
Damage
32,473
47,940
Taken
48,492
21,007
Mitigated
31,392
12,597
Healing
11,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,021
2,343
0
2,686
13,332
9,983
0
728
12,604
0
47,162
W
Rama
 
Rama
8,569
8,132
0
2,544
8,099
3,023
841
0
8,099
0
52,573
W
Nu Wa
 
Nu Wa
4,220
685
0
830
8,313
3,535
0
6,586
1,727
39,832
0
L
Arachne
CiciOhPlay
Arachne
2,880
2,012
0
2,494
10,844
3,243
0
1,125
9,719
0
38,895
W
Tsukuyomi
Marcking76
Tsukuyomi
7,613
2,601
0
1,282
10,555
4,201
0
2,584
7,971
0
56,368
W
Sylvanus
MasioRivas
Sylvanus
3,366
981
2,407
3,618
8,958
6,581
0
2,884
6,074
17,273
0
W
Gilgamesh
NINJAPANZERBOAR
Gilgamesh
8,705
2,829
0
1,015
12,567
14,052
0
1,306
10,444
776
49,061
L
Chiron
Ser6102314
Chiron
1,588
910
113
255
7,193
2,288
0
1,723
5,470
0
9,384
L
5,147
4,254
0
4,276
10,574
3,636
0
2,032
8,542
0
50,972
L
13,360
1,070
0
2,773
5,997
1,857
146
2,282
3,715
71,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
34,339
354
Minions Killed
347
0
Camps Cleared
0
1,100,861
Distance Traveled
1,145,889
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,457
538
68
6
0
249,494
1
W
Rama
7,135
595
91
8
0
195,451
0
W
Nu Wa
6,058
505
67
6
0
185,177
0
L
Arachne
6,261
522
60
5
0
242,295
0
W
Tsukuyomi
7,613
634
94
8
0
303,451
3
W
Sylvanus
6,487
541
20
2
0
230,216
6
W
Gilgamesh
7,046
587
75
6
0
231,594
0
L
Chiron
4,433
369
9
1
0
178,849
0
L
Izanami
5,794
483
81
7
0
227,260
2
L
Zeus
7,715
643
136
11
0
202,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role