Player Matchup

Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
CristianElfo
Skadi
Level 106
God Stats
3W - 5L
1,458 SR
Queue Stats
232W - 239L
1,394 Elo+
Party 2
Ganesha
Ganesha
SnarkyGrizzly
Ganesha
Level 88
God Stats
1W - 0L
1,363 SR
Queue Stats
114W - 97L
1,546 Elo+
Solo
Merlin
Merlin
justmarco388
Merlin
Level 103
God Stats
2W - 1L
1,546 SR
Queue Stats
190W - 189L
1,453 Elo+
Solo
Nemesis
Nemesis
ζesbian
Nemesis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,239 Elo+
Solo
Team Averages
Level 101
1,473 SR
1,426 Elo+

VS

Team Averages
Level 68
1,480 SR
1,432 Elo+
Ah Puch
Ah Puch
Chungalated
Ah Puch
Level 29
God Stats
2W - 2L
1,702 SR
Queue Stats
77W - 107L
1,355 Elo+
Party 1
Nox
Nox
Kenjibuns
Nox
Level 75
God Stats
0W - 4L
1,106 SR
Queue Stats
70W - 71L
1,510 Elo+
Solo
Ymir
Ymir
Trappy Scaletta
Ymir
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 100L
1,452 Elo+
Solo
Freya
Freya
k00fzy
Freya
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 110L
1,356 Elo+
Party 1
Merlin
Merlin
muce16
Merlin
Level 118
God Stats
2W - 3L
1,591 SR
Queue Stats
80W - 73L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
11 / 3 / 12
10,313
938
11,835
9,644
5,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 4 / 13
9,695
881
12,809
9,512
5,381
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
17
0 / 1 / 30
9,989
908
10,482
13,175
17,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Merlin
17
8 / 2 / 15
9,966
906
15,728
6,559
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
ζesbian
Nemesis
14
6 / 4 / 13
9,111
828
9,158
10,215
5,510
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chungalated
Ah Puch
14
3 / 7 / 4
8,373
761
14,898
14,250
5,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 7 / 4
8,019
729
7,056
10,926
4,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 7
7,883
717
3,775
15,356
17,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
k00fzy
Freya
11
0 / 8 / 1
6,492
590
2,835
12,498
4,875
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
muce16
Merlin
14
2 / 6 / 5
8,292
754
9,011
10,420
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
30
33
Kills
9
14
Deaths
33
83
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
3
12
5.67
L
Ah Puch
Chungalated
Ah Puch
3
7
4
0.71
W
8
4
13
3.63
L
2
7
4
0.57
W
Ganesha
0
1
30
15
L
2
5
7
1.1
W
Merlin
8
2
15
7.75
L
Freya
k00fzy
Freya
0
8
1
0.06
L
Merlin
muce16
Merlin
2
6
5
0.75
W
Nemesis
ζesbian
Nemesis
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,012
Damage
37,575
49,105
Taken
63,450
37,364
Mitigated
36,640
17,682
Healing
11,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,835
1,509
460
2,075
9,644
5,643
1,281
7,417
2,227
25,052
0
L
Ah Puch
Chungalated
Ah Puch
14,898
607
583
2,523
14,250
5,825
0
7,759
6,491
22,362
0
W
12,809
5,526
1,727
1,282
9,512
5,381
1,106
7,833
1,679
0
18,041
L
7,056
62
791
800
10,926
4,611
0
6,788
4,138
15,641
0
W
Ganesha
10,482
1,129
4,206
5,119
13,175
17,170
279
9,138
4,037
15,806
0
L
3,775
273
264
1,547
15,356
17,505
0
8,736
6,620
6,677
0
W
Merlin
15,728
548
1,057
583
6,559
3,660
751
5,516
1,043
32,133
0
L
Freya
k00fzy
Freya
2,835
875
288
2,136
12,498
4,875
64
8,115
4,383
4,507
0
L
Merlin
muce16
Merlin
9,011
478
487
1,613
10,420
3,824
94
6,647
3,773
26,602
0
W
Nemesis
ζesbian
Nemesis
9,158
4,201
399
774
10,215
5,510
1,038
7,671
2,544
0
13,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,074
Gold Earned
39,059
103
Minions Killed
90
0
Camps Cleared
0
1,039,561
Distance Traveled
846,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,313
938
40
4
0
192,676
0
L
Ah Puch
8,373
761
19
2
0
173,936
0
W
Skadi
9,695
881
17
2
0
198,874
0
L
Nox
8,019
729
30
3
0
163,107
0
W
Ganesha
9,989
908
2
0
0
223,517
0
L
Ymir
7,883
717
7
1
0
162,759
0
W
Merlin
9,966
906
36
3
0
204,062
0
L
Freya
6,492
590
2
0
0
177,175
0
L
Merlin
8,292
754
32
3
0
169,121
0
W
Nemesis
9,111
828
8
1
0
220,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role