Player Matchup

Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Bronze III
ScubaDaSurfa
Neith
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,517 MMR
Party 3
Set
Set
Bronze III
ScubaDaSurfah
Set
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,600 MMR
Party 3
Hera
Hera
Gold III
TRAWW1213
Hera
Gold III
Level 166
God Stats
8W - 2L
1,564 SR
Queue Stats
33W - 24L
1,568 MMR
Solo
Chronos
Chronos
Gold II
庭下饮酒谪仙人
Chronos
Gold II
Level 149
God Stats
36W - 14L
1,682 SR
Queue Stats
364W - 366L
1,481 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,549 SR
1,533 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,533 SR
1,563 MMR
Yemoja
Yemoja
Gold V
Astro9800
Yemoja
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 187L
1,552 MMR
Solo
Hercules
Hercules
Silver II
ElBeans
Hercules
Silver II
Level 99
God Stats
1W - 3L
1,670 SR
Queue Stats
85W - 74L
1,547 MMR
Solo
Nemesis
Nemesis
Gold III
Hondurag
Nemesis
Gold III
Level 107
God Stats
9W - 9L
1,452 SR
Queue Stats
65W - 67L
1,561 MMR
Party 2
Artemis
Artemis
Gold III
TeamOnTheBackDo
Artemis
Gold III
Level 249
God Stats
30W - 19L
1,566 SR
Queue Stats
711W - 723L
1,548 MMR
Solo
Merlin
Merlin
Gold II
chalmers73
Merlin
Gold II
Level 124
God Stats
2W - 4L
1,475 SR
Queue Stats
231W - 228L
1,607 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 0 / 0
5,781
578
4,288
5,960
2,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 0 / 4
6,095
610
5,317
3,660
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 0 / 1
5,668
567
4,146
6,958
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Hera
11
1 / 0 / 0
6,226
623
2,626
3,879
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 1 / 2
5,850
585
5,308
7,357
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
BacchusAphroditeMercuryHe Bo

VS

Bans
AgniAo KuangThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Astro9800
Yemoja
8
0 / 1 / 0
4,832
483
2,390
6,720
3,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
ElBeans
Hercules
11
0 / 0 / 0
5,855
586
3,049
6,637
5,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Hondurag
Nemesis
7
0 / 2 / 0
4,786
479
2,357
7,727
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

8
1 / 3 / 0
4,819
482
3,255
7,942
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
chalmers73
Merlin
10
0 / 1 / 0
5,826
583
2,005
4,270
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
7
Kills
1
1
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Yemoja
Astro9800
Yemoja
0
1
0
0
L
Hercules
ElBeans
Hercules
0
0
0
0
L
Nemesis
Hondurag
Nemesis
0
2
0
0
W
2
0
4
4
W
1
0
1
1.5
W
Hera
1
0
0
1
L
1
3
0
0.33
L
Merlin
chalmers73
Merlin
0
1
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,685
Damage
13,056
27,814
Taken
33,296
10,642
Mitigated
15,889
9,775
Healing
10,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,288
690
0
1,078
5,960
2,681
0
0
5,611
0
41,323
L
Yemoja
Astro9800
Yemoja
2,390
488
525
1,560
6,720
3,713
0
1,979
4,655
18,532
0
L
Hercules
ElBeans
Hercules
3,049
1,079
0
3,556
6,637
5,919
0
0
6,637
0
42,204
L
Nemesis
Hondurag
Nemesis
2,357
1,281
0
1,282
7,727
2,358
0
1,805
5,904
0
30,664
W
5,317
2,633
0
2,326
3,660
1,134
945
564
3,096
0
34,470
W
4,146
2,073
0
3,041
6,958
3,183
0
764
6,165
0
36,017
W
Hera
2,626
582
0
500
3,879
1,262
299
1,507
2,372
48,126
0
L
3,255
1,479
0
1,926
7,942
2,491
0
2,512
5,204
0
22,385
L
Merlin
chalmers73
Merlin
2,005
246
0
1,570
4,270
1,408
0
1,210
2,962
48,904
0
W
5,308
2,210
0
2,830
7,357
2,382
0
1,560
5,797
31,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,620
Gold Earned
26,118
379
Minions Killed
288
0
Camps Cleared
0
1,041,738
Distance Traveled
949,698
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,781
578
77
8
0
222,420
0
L
Yemoja
4,832
483
19
2
0
193,424
2
L
Hercules
5,855
586
80
8
0
197,816
1
L
Nemesis
4,786
479
57
6
0
216,234
0
W
Neith
6,095
610
64
6
0
181,344
0
W
Set
5,668
567
69
7
0
248,550
0
W
Hera
6,226
623
110
11
0
184,429
2
L
Artemis
4,819
482
37
4
0
180,498
1
L
Merlin
5,826
583
95
10
0
161,726
2
W
Chronos
5,850
585
59
6
0
204,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role