Player Matchup

Medusa
Medusa
AZ A Rey
Medusa
Level 127
God Stats
18W - 8L
1,657 SR
Queue Stats
491W - 420L
1,583 Elo+
Party 2
Neith
Neith
Hops101
Neith
Level 63
God Stats
8W - 5L
1,477 SR
Queue Stats
25W - 27L
1,459 Elo+
Party 1
Ishtar
Ishtar
JesusOfficial
Ishtar
Level 178
God Stats
7W - 3L
1,670 SR
Queue Stats
23W - 22L
1,488 Elo+
Party 1
Merlin
Merlin
Not_verry_gud-_-
Merlin
Level 123
God Stats
44W - 33L
1,586 SR
Queue Stats
443W - 449L
1,506 Elo+
Solo
Khepri
Khepri
VSS9mm
Khepri
Level 131
God Stats
8W - 4L
1,479 SR
Queue Stats
388W - 331L
1,542 Elo+
Party 2
Team Averages
Level 124
1,574 SR
1,516 Elo+

VS

Team Averages
Level 113
1,493 SR
1,547 Elo+
Chang'e
Chang'e
Excrta
Chang'e
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
302W - 277L
1,590 Elo+
Solo
Sylvanus
Sylvanus
FlashKillaSam
Sylvanus
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 63L
1,446 Elo+
Solo
Bellona
Bellona
JorgeFloyd69
Bellona
Level 107
God Stats
5W - 8L
1,606 SR
Queue Stats
465W - 417L
1,628 Elo+
Party 3
Nemesis
Nemesis
NeroxKiro
Nemesis
Level 108
God Stats
26W - 25L
1,568 SR
Queue Stats
236W - 215L
1,519 Elo+
Party 3
Medusa
Medusa
YinYangSoulll
Medusa
Level 112
God Stats
2W - 12L
1,290 SR
Queue Stats
219W - 204L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AZ A Rey
Medusa
15
5 / 5 / 6
9,691
510
14,958
12,611
5,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
Hops101
Neith
11
0 / 3 / 0
7,451
392
3,186
11,423
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
10 / 2 / 6
11,618
611
19,923
15,032
6,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 2 / 2
12,693
668
18,598
13,190
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
VSS9mm
Khepri
13
0 / 3 / 11
9,344
492
5,439
14,555
15,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Excrta
Chang'e
15
1 / 4 / 2
8,665
456
7,715
14,797
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
FlashKillaSam
Sylvanus
13
0 / 7 / 3
8,684
457
5,719
25,476
26,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bellona
JorgeFloyd69
Bellona
17
3 / 3 / 4
10,937
576
13,707
17,635
18,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
NeroxKiro
Nemesis
18
10 / 3 / 2
11,581
610
13,827
17,326
7,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 6 / 5
8,768
461
7,415
15,490
6,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
23
Kills
15
15
Deaths
23
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
AZ A Rey
Medusa
5
5
6
1.6
L
Chang'e
Excrta
Chang'e
1
4
2
0.5
L
Sylvanus
FlashKillaSam
Sylvanus
0
7
3
0.21
W
Neith
Hops101
Neith
0
3
0
0
W
10
2
6
6.5
L
Bellona
JorgeFloyd69
Bellona
3
3
4
1.67
L
Nemesis
NeroxKiro
Nemesis
10
3
2
3.67
W
8
2
2
4.5
W
Khepri
VSS9mm
Khepri
0
3
11
1.83
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,104
Damage
48,383
66,811
Taken
90,724
39,379
Mitigated
63,881
17,118
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AZ A Rey
Medusa
14,958
7,524
0
1,566
12,611
5,734
969
3,302
9,309
0
76,108
L
Chang'e
Excrta
Chang'e
7,715
1,129
480
2,876
14,797
4,839
1,227
9,142
5,655
57,887
0
L
Sylvanus
FlashKillaSam
Sylvanus
5,719
1,109
1,348
3,346
25,476
26,850
0
5,339
20,137
34,260
0
W
Neith
Hops101
Neith
3,186
902
0
3,638
11,423
4,610
0
1,583
9,840
0
28,632
W
19,923
14,330
0
4,855
15,032
6,837
3,355
2,376
12,656
0
119,802
L
Bellona
JorgeFloyd69
Bellona
13,707
3,629
0
3,194
17,635
18,247
2,262
3,991
13,644
0
89,140
L
Nemesis
NeroxKiro
Nemesis
13,827
10,016
0
3,772
17,326
7,102
0
3,110
14,216
0
108,248
W
18,598
427
0
1,806
13,190
6,466
209
3,819
9,371
113,298
0
W
Khepri
VSS9mm
Khepri
5,439
1,185
570
4,683
14,555
15,732
41
3,056
11,499
23,631
0
L
7,415
2,878
0
651
15,490
6,843
0
2,569
12,921
0
59,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,797
Gold Earned
48,635
484
Minions Killed
525
0
Camps Cleared
0
1,713,428
Distance Traveled
1,772,609
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,691
510
82
4
0
333,192
2
L
Chang'e
8,665
456
94
5
0
365,698
2
L
Sylvanus
8,684
457
46
2
0
300,685
0
W
Neith
7,451
392
39
2
0
272,267
0
W
Ishtar
11,618
611
148
8
0
399,861
1
L
Bellona
10,937
576
156
8
0
341,970
3
L
Nemesis
11,581
610
129
7
0
447,334
0
W
Merlin
12,693
668
174
9
0
348,484
1
W
Khepri
9,344
492
41
2
0
359,624
0
L
Medusa
8,768
461
100
5
0
316,922
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role