Player Matchup

Scylla
Scylla
M0M0J
Scylla
Level 15
God Stats
1W - 1L
1,217 SR
Queue Stats
2W - 1L
1,255 Elo+
Party 2
Bellona
Bellona
ROGUENES12
Bellona
Level 125
God Stats
2W - 0L
1,553 SR
Queue Stats
2W - 2L
1,255 Elo+
Party 2
Set
Set
Viizions
Set
Level 106
God Stats
18W - 7L
1,825 SR
Queue Stats
112W - 89L
1,673 Elo+
Solo
Team Averages
Level 82
1,532 SR
1,395 Elo+

VS

Team Averages
Level 83
1,623 SR
1,582 Elo+
Yemoja
Yemoja
ErektPeachez
Yemoja
Level 105
God Stats
27W - 21L
1,602 SR
Queue Stats
115W - 101L
1,561 Elo+
Party 1
Discordia
Discordia
MrMatthYEW
Discordia
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 61L
1,599 Elo+
Party 1
Jing Wei
Jing Wei
Pachelly
Jing Wei
Level 44
God Stats
0W - 1L
1,766 SR
Queue Stats
52W - 30L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
M0M0J
Scylla
16
6 / 2 / 9
10,984
845
9,681
7,730
3,490
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ROGUENES12
Bellona
15
1 / 1 / 15
9,681
745
10,819
13,835
18,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 2 / 6
11,115
855
13,199
12,873
8,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
3 / 3 / 1
9,706
747
6,054
12,422
13,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
MrMatthYEW
Discordia
13
0 / 6 / 2
8,503
654
6,675
9,382
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Pachelly
Jing Wei
14
1 / 8 / 2
8,807
677
5,898
14,329
4,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
4
5
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
3
3
1
1.17
W
Scylla
M0M0J
Scylla
6
2
9
5.25
L
Discordia
MrMatthYEW
Discordia
0
6
2
0.17
L
Jing Wei
Pachelly
Jing Wei
1
8
2
0.25
W
Bellona
ROGUENES12
Bellona
1
1
15
8.5
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,699
Damage
18,627
34,438
Taken
36,133
30,478
Mitigated
21,467
9,166
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
6,054
453
1,898
2,204
12,422
13,146
0
4,179
7,719
28,894
0
W
Scylla
M0M0J
Scylla
9,681
163
111
2,271
7,730
3,490
1,267
1,538
6,192
33,233
0
L
Discordia
MrMatthYEW
Discordia
6,675
434
0
444
9,382
3,352
0
3,173
5,971
35,425
0
L
Jing Wei
Pachelly
Jing Wei
5,898
4,217
0
638
14,329
4,969
0
4,193
9,811
0
25,693
W
Bellona
ROGUENES12
Bellona
10,819
1,083
0
2,904
13,835
18,257
800
6,527
7,308
2,817
28,562
W
13,199
5,370
0
3,880
12,873
8,731
529
4,742
8,131
0
66,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,780
Gold Earned
27,016
171
Minions Killed
152
0
Camps Cleared
0
743,930
Distance Traveled
653,495
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,706
747
37
3
0
233,941
0
W
Scylla
10,984
845
69
5
0
215,742
3
L
Discordia
8,503
654
72
6
0
203,093
0
L
Jing Wei
8,807
677
43
3
0
216,461
0
W
Bellona
9,681
745
39
3
0
268,181
0
W
Set
11,115
855
63
5
0
260,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role