Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
EMG-JOHNWICK
Cu Chulainn
Gold IV
Level 128
God Stats
3W - 3L
1,315 SR
Queue Stats
94W - 98L
1,555 MMR
Solo
Medusa
Medusa
Gold V
HotTaterTot
Medusa
Gold V
Level 176
God Stats
9W - 13L
1,750 SR
Queue Stats
272W - 276L
1,374 MMR
Party 4
Kumbhakarna
Kumbhakarna
Gold II
StarPartyy
Kumbhakarna
Gold II
Level 156
God Stats
4W - 2L
1,562 SR
Queue Stats
201W - 199L
1,512 MMR
Party 1
Hera
Hera
Gold I
uranicspaniard
Hera
Gold I
Level 65
God Stats
2W - 1L
1,694 SR
Queue Stats
35W - 27L
1,755 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,564 SR
1,539 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,499 SR
1,558 MMR
Serqet
Serqet
Gold III
Hippper
Serqet
Gold III
Level 158
God Stats
10W - 6L
1,500 SR
Queue Stats
357W - 346L
1,412 MMR
Party 3
Erlang Shen
Erlang Shen
Platinum III
Nacoronicheese
Erlang Shen
Platinum III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 64L
1,711 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Silver II
Xceptionals
Morgan Le Fay
Silver II
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,563 MMR
Party 2
Athena
Athena
Gold II
YoLilHerb
Athena
Gold II
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
605W - 617L
1,540 MMR
Solo
Izanami
Izanami
Silver II
xeeta
Izanami
Silver II
Level 155
God Stats
5W - 7L
1,497 SR
Queue Stats
113W - 102L
1,563 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
13 / 5 / 5
10,997
647
15,375
17,156
8,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
EMG-JOHNWICK
Cu Chulainn
15
5 / 2 / 8
10,393
611
14,483
17,683
19,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
15
6 / 4 / 3
9,833
578
11,670
15,094
6,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
StarPartyy
Kumbhakarna
14
3 / 0 / 15
9,407
553
6,332
16,943
16,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 2 / 7
10,569
622
17,181
7,879
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeMercurySusanoMaui

VS

Bans
ThorLokiMartichorasAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hippper
Serqet
15
5 / 4 / 4
9,191
541
11,846
15,971
8,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Nacoronicheese
Erlang Shen
13
2 / 6 / 0
7,849
462
5,711
18,214
19,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Xceptionals
Morgan Le Fay
14
3 / 7 / 4
8,704
512
9,463
13,929
5,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
YoLilHerb
Athena
11
0 / 7 / 5
7,594
447
5,659
20,877
18,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
xeeta
Izanami
14
3 / 8 / 3
9,008
530
9,229
16,057
6,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
32
Kills
13
13
Deaths
32
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
5
5
3.1
W
Cu Chulainn
EMG-JOHNWICK
Cu Chulainn
5
2
8
4.5
L
Serqet
Hippper
Serqet
5
4
4
1.75
W
Medusa
6
4
3
1.88
L
Erlang Shen
Nacoronicheese
Erlang Shen
2
6
0
0.33
W
Kumbhakarna
StarPartyy
Kumbhakarna
3
0
15
10.5
L
Morgan Le Fay
Xceptionals
Morgan Le Fay
3
7
4
0.71
L
Athena
YoLilHerb
Athena
0
7
5
0.36
W
5
2
7
4.25
L
Izanami
xeeta
Izanami
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,041
Damage
41,908
74,755
Taken
85,048
54,883
Mitigated
58,127
15,611
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,375
6,652
0
4,501
17,156
8,849
2,145
4,419
12,501
0
80,802
W
Cu Chulainn
EMG-JOHNWICK
Cu Chulainn
14,483
2,231
0
3,240
17,683
19,798
194
1,705
14,920
4,180
72,381
L
Serqet
Hippper
Serqet
11,846
3,382
0
1,610
15,971
8,684
0
5,803
10,168
0
69,481
W
Medusa
11,670
5,913
0
2,931
15,094
6,583
1,432
3,414
11,680
0
82,669
L
Erlang Shen
Nacoronicheese
Erlang Shen
5,711
2,642
0
4,335
18,214
19,152
0
4,680
13,534
1,170
39,261
W
Kumbhakarna
StarPartyy
Kumbhakarna
6,332
992
517
3,119
16,943
16,490
0
4,068
12,875
24,253
0
L
Morgan Le Fay
Xceptionals
Morgan Le Fay
9,463
1,439
0
1,104
13,929
5,938
0
5,622
8,307
61,563
0
L
Athena
YoLilHerb
Athena
5,659
1,342
0
2,020
20,877
18,232
0
5,859
15,018
25,071
0
W
17,181
3,558
0
1,303
7,879
3,163
738
2,791
4,996
92,069
0
L
Izanami
xeeta
Izanami
9,229
6,330
0
3,019
16,057
6,121
424
3,924
12,133
0
62,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,199
Gold Earned
42,346
484
Minions Killed
409
0
Camps Cleared
0
1,673,788
Distance Traveled
1,608,741
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,997
647
105
6
0
360,174
0
W
Cu Chulainn
10,393
611
99
6
0
298,258
6
L
Serqet
9,191
541
98
6
0
374,091
2
W
Medusa
9,833
578
118
7
0
314,409
0
L
Erlang Shen
7,849
462
65
4
0
301,129
3
W
Kumbhakarna
9,407
553
22
1
0
360,712
5
L
Morgan Le Fay
8,704
512
96
6
0
310,648
2
L
Athena
7,594
447
34
2
0
344,006
2
W
Hera
10,569
622
140
8
0
340,235
4
L
Izanami
9,008
530
116
7
0
278,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role