Player Matchup

Scylla
Scylla
M0M0J
Scylla
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
ROGUENES12
Charybdis
Level 125
God Stats
0W - 1L
1,638 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Geb
Geb
theDevilsArmpit
Geb
Level 113
God Stats
15W - 14L
1,622 SR
Queue Stats
256W - 249L
1,546 Elo+
Solo
Team Averages
Level 84
1,586 SR
1,515 Elo+

VS

Team Averages
Level 98
1,395 SR
1,464 Elo+
Artemis
Artemis
Alford
Artemis
Level 121
God Stats
1W - 0L
1,447 SR
Queue Stats
4W - 4L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
Blackhood24
Baron Samedi
Level 145
God Stats
6W - 5L
1,501 SR
Queue Stats
21W - 18L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
goodolcorona
Sun Wukong
Level 29
God Stats
4W - 2L
1,236 SR
Queue Stats
86W - 57L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
M0M0J
Scylla
11
0 / 4 / 2
7,731
595
8,312
8,715
3,144
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
ROGUENES12
Charybdis
15
4 / 1 / 0
9,557
735
13,721
13,246
5,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 6 / 2
8,634
664
6,307
23,127
28,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alford
Artemis
14
3 / 1 / 8
9,422
725
10,594
6,249
2,809
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Blackhood24
Baron Samedi
16
7 / 2 / 4
10,517
809
18,972
10,459
5,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
goodolcorona
Sun Wukong
16
1 / 1 / 10
9,533
733
10,128
19,441
16,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
11
11
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alford
Artemis
3
1
8
7
W
Baron Samedi
Blackhood24
Baron Samedi
7
2
4
4.5
L
Scylla
M0M0J
Scylla
0
4
2
0.25
L
Charybdis
ROGUENES12
Charybdis
4
1
0
4
W
Sun Wukong
goodolcorona
Sun Wukong
1
1
10
6
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,340
Damage
39,694
45,088
Taken
36,149
37,725
Mitigated
25,183
9,786
Healing
13,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alford
Artemis
10,594
5,503
469
1,803
6,249
2,809
1,798
4,019
2,082
0
31,859
W
Baron Samedi
Blackhood24
Baron Samedi
18,972
1,197
1,928
3,192
10,459
5,705
732
5,778
4,463
55,159
0
L
Scylla
M0M0J
Scylla
8,312
359
259
1,048
8,715
3,144
0
2,757
5,837
23,826
0
L
Charybdis
ROGUENES12
Charybdis
13,721
7,936
0
4,193
13,246
5,968
255
4,707
8,275
0
53,003
W
Sun Wukong
goodolcorona
Sun Wukong
10,128
1,622
233
5,867
19,441
16,669
483
4,384
14,865
0
39,324
L
6,307
586
145
4,141
23,127
28,613
46
10,605
11,959
17,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,922
Gold Earned
29,472
142
Minions Killed
171
0
Camps Cleared
0
634,717
Distance Traveled
729,127
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,422
725
54
4
0
212,642
0
W
Baron Samedi
10,517
809
80
6
0
239,265
0
L
Scylla
7,731
595
38
3
0
173,538
1
L
Charybdis
9,557
735
90
7
0
224,413
0
W
Sun Wukong
9,533
733
37
3
0
277,220
0
L
Geb
8,634
664
14
1
0
236,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role