Player Matchup

Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
One True Majin
Janus
Level 86
God Stats
8W - 9L
1,748 SR
Queue Stats
92W - 98L
1,293 Elo+
Solo
Fenrir
Fenrir
garabogarabito
Fenrir
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 5L
1,570 Elo+
Solo
Team Averages
Level 85
1,583 SR
1,454 Elo+

VS

Team Averages
Level 71
1,542 SR
1,451 Elo+
Artio
Artio
Carlos5113Andy
Artio
Level 68
God Stats
3W - 0L
1,600 SR
Queue Stats
9W - 6L
1,496 Elo+
Party 1
Fenrir
Fenrir
Molinca98
Fenrir
Level 85
God Stats
38W - 50L
1,336 SR
Queue Stats
134W - 149L
1,345 Elo+
Solo
Chang'e
Chang'e
cz_primero243
Chang'e
Level 61
God Stats
4W - 1L
1,689 SR
Queue Stats
7W - 3L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 3 / 3
6,859
624
5,639
10,521
9,066
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 1
8,110
737
8,032
4,428
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 5 / 1
7,367
670
6,169
8,978
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 6
7,455
678
2,230
8,886
7,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
Molinca98
Fenrir
14
4 / 1 / 3
8,609
783
6,028
7,320
3,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
12
4 / 3 / 3
8,377
762
8,024
10,427
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
8
9
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
3
3
0.5
W
0
0
6
3
W
Fenrir
Molinca98
Fenrir
4
1
3
5.5
L
2
1
1
2.5
W
Chang'e
4
3
3
1.83
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,840
Damage
16,282
23,927
Taken
26,633
13,914
Mitigated
15,717
2,214
Healing
5,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,639
1,152
0
1,386
10,521
9,066
81
4,193
5,623
0
13,467
W
2,230
459
205
843
8,886
7,814
0
2,557
6,329
14,488
0
W
Fenrir
Molinca98
Fenrir
6,028
1,900
0
1,395
7,320
3,941
0
2,720
4,600
0
33,496
L
8,032
1,644
0
595
4,428
1,561
0
2,557
1,691
40,601
0
W
Chang'e
8,024
197
735
2,071
10,427
3,962
0
2,864
7,563
28,917
0
L
6,169
1,051
0
233
8,978
3,287
0
2,871
5,746
0
14,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,336
Gold Earned
24,441
115
Minions Killed
136
0
Camps Cleared
0
566,665
Distance Traveled
613,946
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,859
624
8
1
0
185,859
0
W
Artio
7,455
678
26
2
0
196,662
0
W
Fenrir
8,609
783
59
5
0
218,686
3
L
Janus
8,110
737
90
8
0
203,831
1
W
Chang'e
8,377
762
51
5
0
198,598
0
L
Fenrir
7,367
670
17
2
0
176,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role