Player Matchup

Izanami
Izanami
CRJumper
Izanami
Level 3
God Stats
3W - 3L
1,538 SR
Queue Stats
26W - 31L
1,487 Elo+
Party 3
Baba Yaga
Baba Yaga
CephalonSeraphim
Baba Yaga
Level 87
God Stats
6W - 3L
1,776 SR
Queue Stats
156W - 144L
1,434 Elo+
Party 2
Bacchus
Bacchus
FaZe-Effect90
Bacchus
Level 149
God Stats
4W - 1L
1,804 SR
Queue Stats
152W - 159L
1,519 Elo+
Party 3
Bakasura
Bakasura
Wolfkiinz
Bakasura
Level 35
God Stats
2W - 1L
1,580 SR
Queue Stats
8W - 27L
1,148 Elo+
Solo
Sun Wukong
Sun Wukong
Xerithx
Sun Wukong
Level 7
God Stats
7W - 8L
1,301 SR
Queue Stats
7W - 8L
1,262 Elo+
Party 2
Team Averages
Level 56
1,600 SR
1,370 Elo+

VS

Team Averages
Level 26
1,501 SR
1,323 Elo+
King Arthur
King Arthur
 
King Arthur
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Eznd
Chiron
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 131L
1,331 Elo+
Party 1
Ne Zha
Ne Zha
Fear PqcrZ
Ne Zha
Level 25
God Stats
3W - 4L
1,687 SR
Queue Stats
56W - 68L
1,251 Elo+
Party 1
Yu Huang
Yu Huang
Fear TurtL
Yu Huang
Level 27
God Stats
1W - 5L
1,492 SR
Queue Stats
115W - 120L
1,280 Elo+
Party 1
Ymir
Ymir
xn vibez
Ymir
Level 8
God Stats
0W - 4L
1,327 SR
Queue Stats
17W - 16L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CRJumper
Izanami
10
3 / 0 / 1
6,153
513
7,337
3,547
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
11
0 / 0 / 0
6,234
520
2,794
3,299
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
10
2 / 1 / 5
6,732
561
4,698
7,657
8,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Wolfkiinz
Bakasura
10
2 / 1 / 3
6,281
523
2,798
10,037
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Xerithx
Sun Wukong
11
1 / 0 / 0
6,216
518
4,404
8,927
6,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 0
5,984
499
5,493
6,488
6,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Eznd
Chiron
8
0 / 1 / 1
4,845
404
4,392
7,681
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ne Zha
Fear PqcrZ
Ne Zha
9
2 / 3 / 0
5,603
467
4,358
8,169
3,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
Fear TurtL
Yu Huang
12
0 / 0 / 0
6,142
512
2,135
6,062
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
8
0 / 4 / 0
5,289
441
2,879
9,643
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
W
Izanami
CRJumper
Izanami
3
0
1
3.5
W
Baba Yaga
0
0
0
0
L
Chiron
Eznd
Chiron
0
1
1
0.5
W
Bacchus
2
1
5
4.5
L
Ne Zha
Fear PqcrZ
Ne Zha
2
3
0
0.67
L
Yu Huang
Fear TurtL
Yu Huang
0
0
0
0
W
Bakasura
Wolfkiinz
Bakasura
2
1
3
3.5
W
Sun Wukong
Xerithx
Sun Wukong
1
0
0
1
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,031
Damage
19,257
33,467
Taken
38,043
20,352
Mitigated
21,003
9,402
Healing
6,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,493
1,023
0
1,821
6,488
6,198
0
0
6,488
199
38,045
W
Izanami
CRJumper
Izanami
7,337
5,164
0
1,395
3,547
1,177
570
458
3,089
0
45,858
W
Baba Yaga
2,794
0
0
1,837
3,299
1,037
282
1,780
1,519
38,050
0
L
Chiron
Eznd
Chiron
4,392
1,650
371
2,068
7,681
2,413
0
1,709
5,972
0
22,683
W
Bacchus
4,698
1,178
0
2,186
7,657
8,239
100
1,349
6,308
17,069
0
L
Ne Zha
Fear PqcrZ
Ne Zha
4,358
1,651
0
141
8,169
3,181
0
1,175
6,881
0
30,891
L
Yu Huang
Fear TurtL
Yu Huang
2,135
148
0
1,750
6,062
2,340
0
2,313
3,551
45,086
0
W
Bakasura
Wolfkiinz
Bakasura
2,798
2,007
0
2,301
10,037
3,554
0
1,427
8,610
0
37,931
W
Sun Wukong
Xerithx
Sun Wukong
4,404
898
0
1,683
8,927
6,345
0
85
8,842
0
39,283
L
Ymir
2,879
885
0
823
9,643
6,871
0
2,039
7,478
22,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,616
Gold Earned
27,863
297
Minions Killed
253
0
Camps Cleared
0
1,132,158
Distance Traveled
1,121,018
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,984
499
60
5
0
165,513
0
W
Izanami
6,153
513
82
7
0
204,155
0
W
Baba Yaga
6,234
520
65
5
0
227,275
4
L
Chiron
4,845
404
39
3
0
250,854
0
W
Bacchus
6,732
561
12
1
0
232,914
2
L
Ne Zha
5,603
467
38
3
0
255,420
4
L
Yu Huang
6,142
512
87
7
0
228,152
4
W
Bakasura
6,281
523
73
6
0
248,129
0
W
Sun Wukong
6,216
518
65
5
0
219,685
0
L
Ymir
5,289
441
29
2
0
221,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role