Player Matchup

Susano
Susano
 
Susano
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Hops101
Hachiman
Level 63
God Stats
9W - 16L
1,438 SR
Queue Stats
25W - 27L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
JesusOfficial
Aphrodite
Level 178
God Stats
0W - 1L
1,790 SR
Queue Stats
23W - 22L
1,497 Elo+
Party 1
Yu Huang
Yu Huang
MelekaiV
Yu Huang
Level 127
God Stats
1W - 4L
1,559 SR
Queue Stats
305W - 274L
1,502 Elo+
Solo
King Arthur
King Arthur
Mohc
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,395 Elo+
Solo
Team Averages
Level 134
1,557 SR
1,472 Elo+

VS

Team Averages
Level 133
1,599 SR
1,537 Elo+
Horus
Horus
ApplezZzZ
Horus
Level 121
God Stats
79W - 60L
1,556 SR
Queue Stats
132W - 91L
1,517 Elo+
Solo
Cupid
Cupid
Bleachey
Cupid
Level 143
God Stats
3W - 3L
1,309 SR
Queue Stats
155W - 131L
1,580 Elo+
Party 2
Hel
Hel
DangerBallon46
Hel
Level 137
God Stats
4W - 0L
1,695 SR
Queue Stats
139W - 142L
1,524 Elo+
Solo
Mulan
Mulan
TheTrueChamp
Mulan
Level 104
God Stats
52W - 31L
1,694 SR
Queue Stats
196W - 182L
1,566 Elo+
Solo
Hun Batz
Hun Batz
Xorgxter
Hun Batz
Level 159
God Stats
5W - 3L
1,742 SR
Queue Stats
602W - 539L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
2 / 1 / 5
7,192
514
7,998
12,510
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
Hops101
Hachiman
10
0 / 6 / 2
5,559
397
5,988
12,516
4,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
JesusOfficial
Aphrodite
10
2 / 7 / 0
6,078
434
6,642
11,473
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yu Huang
MelekaiV
Yu Huang
13
4 / 2 / 1
8,053
575
10,184
9,220
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Mohc
King Arthur
10
0 / 4 / 1
6,553
468
6,948
14,216
12,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ApplezZzZ
Horus
12
2 / 0 / 6
7,652
547
3,207
13,214
11,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Bleachey
Cupid
14
3 / 2 / 8
8,079
577
13,372
11,381
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 2
7,578
541
4,145
7,675
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 5
8,542
610
10,590
13,879
13,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Xorgxter
Hun Batz
14
12 / 3 / 3
9,069
648
10,139
11,304
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
20
20
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
1
5
4.5
W
Horus
ApplezZzZ
Horus
2
0
6
5
W
Cupid
Bleachey
Cupid
3
2
8
3.5
W
0
3
2
0.33
L
Hachiman
Hops101
Hachiman
0
6
2
0.17
L
Aphrodite
JesusOfficial
Aphrodite
2
7
0
0.29
L
Yu Huang
MelekaiV
Yu Huang
4
2
1
2.25
L
King Arthur
Mohc
King Arthur
0
4
1
0.13
W
3
1
5
5.5
W
Hun Batz
Xorgxter
Hun Batz
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,760
Damage
41,453
59,935
Taken
57,453
29,566
Mitigated
36,587
13,748
Healing
26,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
7,998
1,851
0
1,293
12,510
4,862
0
775
11,735
0
60,804
W
Horus
ApplezZzZ
Horus
3,207
1,142
1,006
5,542
13,214
11,521
126
5,769
7,319
0
21,644
W
Cupid
Bleachey
Cupid
13,372
8,661
250
6,269
11,381
4,797
414
2,868
8,513
0
75,152
W
4,145
297
1,350
3,365
7,675
2,619
87
4,800
2,611
64,458
0
L
Hachiman
Hops101
Hachiman
5,988
3,083
0
1,329
12,516
4,213
220
0
12,516
0
24,652
L
Aphrodite
JesusOfficial
Aphrodite
6,642
1,499
3,242
3,946
11,473
4,610
0
331
11,142
39,596
0
L
Yu Huang
MelekaiV
Yu Huang
10,184
761
0
1,287
9,220
3,656
162
3,527
5,693
67,164
0
L
King Arthur
Mohc
King Arthur
6,948
1,034
0
2,651
14,216
12,225
0
290
13,926
0
46,124
W
10,590
1,650
0
5,213
13,879
13,389
217
1,492
12,365
1,328
64,929
W
Hun Batz
Xorgxter
Hun Batz
10,139
3,413
0
3,666
11,304
4,261
324
1,411
9,819
0
57,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
40,920
366
Minions Killed
474
0
Camps Cleared
0
1,319,359
Distance Traveled
1,445,285
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,192
514
76
5
0
297,692
0
W
Horus
7,652
547
24
2
0
290,950
4
W
Cupid
8,079
577
117
8
0
260,845
1
W
Hel
7,578
541
128
9
0
304,303
1
L
Hachiman
5,559
397
39
3
0
258,158
3
L
Aphrodite
6,078
434
61
4
0
281,285
2
L
Yu Huang
8,053
575
118
8
0
280,381
0
L
King Arthur
6,553
468
72
5
0
201,843
0
W
Mulan
8,542
610
117
8
0
241,036
1
W
Hun Batz
9,069
648
88
6
0
348,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role