Player Matchup

Sylvanus
Sylvanus
Alfufuchan
Sylvanus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,589 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Bonebreaker687
Morgan Le Fay
Level 124
God Stats
2W - 2L
1,689 SR
Queue Stats
75W - 63L
1,594 Elo+
Party 2
Fenrir
Fenrir
Jenevy
Fenrir
Level 138
God Stats
1W - 2L
1,294 SR
Queue Stats
60W - 55L
1,576 Elo+
Party 2
Guan Yu
Guan Yu
swomedude
Guan Yu
Level 103
God Stats
8W - 9L
1,475 SR
Queue Stats
509W - 457L
1,544 Elo+
Solo
Rama
Rama
xXLoneSniperXx
Rama
Level 80
God Stats
2W - 0L
1,547 SR
Queue Stats
66W - 54L
1,575 Elo+
Party 2
Team Averages
Level 91
1,501 SR
1,576 Elo+

VS

Team Averages
Level 90
1,553 SR
1,566 Elo+
Olorun
Olorun
 
Olorun
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
KickingSalmon
Set
Level 66
God Stats
4W - 3L
1,664 SR
Queue Stats
227W - 223L
1,554 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kyynetic
Tsukuyomi
Level 108
God Stats
4W - 2L
1,840 SR
Queue Stats
244W - 221L
1,594 Elo+
Party 1
Ne Zha
Ne Zha
domsuctoes
Ne Zha
Level 127
God Stats
0W - 2L
1,260 SR
Queue Stats
133W - 115L
1,564 Elo+
Party 3
Freya
Freya
turntocandy
Freya
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 58L
1,620 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alfufuchan
Sylvanus
11
2 / 0 / 9
7,534
580
3,224
4,557
3,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Bonebreaker687
Morgan Le Fay
13
7 / 0 / 4
8,696
669
9,141
7,048
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Jenevy
Fenrir
14
5 / 2 / 9
8,416
647
8,626
10,652
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
swomedude
Guan Yu
13
5 / 2 / 2
8,061
620
8,604
12,185
12,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 4
7,947
611
9,527
11,017
4,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 4 / 0
7,139
549
5,349
11,176
3,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
6,765
520
4,224
12,162
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
Kyynetic
Tsukuyomi
13
2 / 5 / 0
7,356
566
8,763
11,889
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
domsuctoes
Ne Zha
9
0 / 6 / 1
6,396
492
2,924
12,441
8,174
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 1
6,833
526
6,515
11,509
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
23
Kills
6
6
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
4
0
0.5
W
Sylvanus
Alfufuchan
Sylvanus
2
0
9
6.5
W
Morgan Le Fay
Bonebreaker687
Morgan Le Fay
7
0
4
9
W
Fenrir
Jenevy
Fenrir
5
2
9
4.75
L
1
4
1
0.38
L
Tsukuyomi
Kyynetic
Tsukuyomi
2
5
0
0.4
L
Ne Zha
domsuctoes
Ne Zha
0
6
1
0.08
W
Guan Yu
swomedude
Guan Yu
5
2
2
3
L
1
4
1
0.38
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,122
Damage
27,775
45,459
Taken
59,177
28,048
Mitigated
24,588
15,882
Healing
10,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,349
2,863
0
1,023
11,176
3,829
0
4,424
6,752
45,774
0
W
Sylvanus
Alfufuchan
Sylvanus
3,224
1,542
2,644
1,848
4,557
3,476
122
1,909
2,648
18,416
0
W
Morgan Le Fay
Bonebreaker687
Morgan Le Fay
9,141
640
0
973
7,048
3,228
482
2,238
4,810
69,682
0
W
Fenrir
Jenevy
Fenrir
8,626
2,743
0
2,185
10,652
4,615
453
2,352
8,300
0
65,174
L
4,224
1,584
0
685
12,162
4,894
0
2,273
9,889
0
42,657
L
Tsukuyomi
Kyynetic
Tsukuyomi
8,763
2,243
0
1,527
11,889
3,358
0
1,213
10,676
0
60,609
L
Ne Zha
domsuctoes
Ne Zha
2,924
556
0
2,398
12,441
8,174
0
3,849
8,592
0
18,500
W
Guan Yu
swomedude
Guan Yu
8,604
1,280
458
3,323
12,185
12,371
152
464
11,721
0
55,311
L
6,515
2,135
0
5,271
11,509
4,333
0
606
10,903
50,040
0
W
9,527
8,508
0
4,451
11,017
4,358
607
5,419
5,598
0
61,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,654
Gold Earned
34,489
398
Minions Killed
341
0
Camps Cleared
0
1,327,791
Distance Traveled
1,302,854
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,139
549
80
6
0
245,535
0
W
Sylvanus
7,534
580
24
2
0
240,279
0
W
Morgan Le Fay
8,696
669
107
8
0
284,600
4
W
Fenrir
8,416
647
92
7
0
298,765
4
L
Set
6,765
520
74
6
0
298,463
2
L
Tsukuyomi
7,356
566
88
7
0
257,502
3
L
Ne Zha
6,396
492
29
2
0
267,891
2
W
Guan Yu
8,061
620
78
6
0
259,956
0
L
Freya
6,833
526
70
5
0
233,463
0
W
Rama
7,947
611
97
7
0
244,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role