Player Matchup

Tyr
Tyr
CetlicDopey
Tyr
Level 40
God Stats
7W - 7L
1,463 SR
Queue Stats
12W - 9L
1,426 Elo+
Party 1
Mercury
Mercury
Djstreaks
Mercury
Level 67
God Stats
29W - 15L
1,633 SR
Queue Stats
34W - 24L
1,552 Elo+
Party 1
Anubis
Anubis
Oihuk
Anubis
Level 65
God Stats
20W - 15L
1,543 SR
Queue Stats
42W - 36L
1,466 Elo+
Party 1
Ymir
Ymir
Savage_samoan01
Ymir
Level 58
God Stats
17W - 9L
1,654 SR
Queue Stats
41W - 43L
1,436 Elo+
Party 1
Artemis
Artemis
ZeeUpUhHunnit
Artemis
Level 61
God Stats
18W - 11L
1,569 SR
Queue Stats
26W - 25L
1,445 Elo+
Party 1
Team Averages
Level 58
1,572 SR
1,465 Elo+

VS

Team Averages
Level 139
1,428 SR
1,468 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CptBloodPrincess
Sylvanus
Level 150
God Stats
4W - 8L
1,463 SR
Queue Stats
318W - 309L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
Mantis sorrow
Nu Wa
Level 119
God Stats
13W - 16L
1,071 SR
Queue Stats
294W - 307L
1,379 Elo+
Solo
Charybdis
Charybdis
Monster_Mouse98
Charybdis
Level 125
God Stats
6W - 3L
1,606 SR
Queue Stats
90W - 95L
1,476 Elo+
Party 2
Yu Huang
Yu Huang
RalphPG2128
Yu Huang
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 72L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,178
647
2,368
5,172
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Djstreaks
Mercury
9
4 / 1 / 0
5,435
679
2,459
4,828
1,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Oihuk
Anubis
8
0 / 0 / 2
4,901
613
3,152
4,970
2,186
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 0 / 2
4,581
573
1,922
6,949
3,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
6
1 / 1 / 3
4,190
524
5,721
5,805
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 1 / 2
4,803
600
1,295
6,709
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 2 / 2
3,867
483
4,596
7,574
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 2 / 1
4,255
532
2,168
3,433
863
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
Monster_Mouse98
Charybdis
7
2 / 2 / 0
4,457
557
5,111
5,412
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
RalphPG2128
Yu Huang
8
0 / 1 / 0
4,535
567
3,578
3,871
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
8
Kills
3
3
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
2
1
W
2
1
0
2
L
0
2
2
0.5
W
Mercury
Djstreaks
Mercury
4
1
0
4
L
1
2
1
0.75
L
Charybdis
Monster_Mouse98
Charybdis
2
2
0
1
W
Anubis
Oihuk
Anubis
0
0
2
1
L
Yu Huang
RalphPG2128
Yu Huang
0
1
0
0
W
1
0
2
2
W
Artemis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,622
Damage
16,748
27,724
Taken
26,999
11,587
Mitigated
8,968
6,345
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,295
663
0
1,250
6,709
1,850
0
1,401
5,308
0
34,541
W
2,368
200
0
1,799
5,172
2,430
457
1,768
3,404
0
26,496
L
4,596
1,888
648
1,411
7,574
3,381
0
2,163
5,411
16,311
4,507
W
Mercury
Djstreaks
Mercury
2,459
1,227
0
0
4,828
1,541
0
843
3,985
0
32,163
L
2,168
1,005
0
220
3,433
863
0
0
3,433
15,004
0
L
Charybdis
Monster_Mouse98
Charybdis
5,111
2,457
0
1,918
5,412
1,653
0
708
4,704
0
25,450
W
Anubis
Oihuk
Anubis
3,152
0
0
2,489
4,970
2,186
0
2,829
2,141
33,519
0
L
Yu Huang
RalphPG2128
Yu Huang
3,578
124
0
986
3,871
1,221
0
802
3,069
27,287
0
W
1,922
683
0
1,649
6,949
3,680
0
2,204
4,745
16,064
0
W
Artemis
5,721
2,255
0
408
5,805
1,750
0
2,273
3,532
0
17,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,285
Gold Earned
21,917
204
Minions Killed
192
0
Camps Cleared
0
875,100
Distance Traveled
705,591
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,803
600
67
8
0
200,632
0
W
Tyr
5,178
647
42
5
0
162,560
0
L
Sylvanus
3,867
483
32
4
0
136,154
0
W
Mercury
5,435
679
59
7
0
207,481
0
L
Nu Wa
4,255
532
18
2
0
89,994
0
L
Charybdis
4,457
557
33
4
0
132,174
0
W
Anubis
4,901
613
58
7
0
167,505
0
L
Yu Huang
4,535
567
42
5
0
146,637
0
W
Ymir
4,581
573
27
3
0
167,801
6
W
Artemis
4,190
524
18
2
0
169,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role