Player Matchup

Fenrir
Fenrir
Gold IV
EtG Cosmo
Fenrir
Gold IV
Level 155
God Stats
12W - 9L
1,720 SR
Queue Stats
271W - 248L
1,643 MMR
Party 2
Chiron
Chiron
Gold II
IVIeticulous
Chiron
Gold II
Level 128
God Stats
5W - 8L
1,516 SR
Queue Stats
279W - 245L
1,694 MMR
Party 2
Scylla
Scylla
Gold I
XxSmokinDank420
Scylla
Gold I
Level 159
God Stats
35W - 35L
1,650 SR
Queue Stats
550W - 527L
1,641 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,629 SR
1,659 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,370 SR
1,691 MMR
Cernunnos
Cernunnos
Bronze III
Diruxshinya
Cernunnos
Bronze III
Level 158
God Stats
1W - 0L
1,256 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum II
lI Asada Il
Thor
Platinum II
Level 162
God Stats
15W - 19L
1,601 SR
Queue Stats
160W - 172L
1,839 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
sieIoo
Morgan Le Fay
Platinum I
Level 122
God Stats
2W - 2L
1,255 SR
Queue Stats
199W - 224L
1,734 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EtG Cosmo
Fenrir
14
2 / 4 / 3
9,304
716
6,170
17,274
15,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
15
2 / 6 / 3
9,981
768
7,584
12,021
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 6 / 2
9,714
747
10,069
8,635
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangAphroditeAchillesNe ZhaMartichoras

VS

Bans
HerculesAtlasGaneshaGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Diruxshinya
Cernunnos
15
4 / 2 / 10
10,505
808
12,836
13,691
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 6
11,544
888
10,491
10,955
7,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
sieIoo
Morgan Le Fay
15
3 / 2 / 13
10,175
783
7,062
7,306
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
15
16
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Diruxshinya
Cernunnos
4
2
10
4.5
L
Fenrir
EtG Cosmo
Fenrir
2
4
3
0.88
L
Chiron
2
6
3
0.58
L
2
6
2
0.5
W
8
2
6
5.5
W
Morgan Le Fay
sieIoo
Morgan Le Fay
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,823
Damage
30,389
37,930
Taken
31,952
22,116
Mitigated
16,996
2,397
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Diruxshinya
Cernunnos
12,836
8,421
0
6,419
13,691
6,140
1,790
4,324
9,367
0
45,801
L
Fenrir
EtG Cosmo
Fenrir
6,170
658
0
379
17,274
15,477
80
3,305
13,847
0
21,334
L
Chiron
7,584
2,791
316
1,602
12,021
4,023
485
1,465
10,506
0
38,813
L
10,069
54
0
100
8,635
2,616
0
2,053
6,445
38,991
0
W
10,491
1,279
0
1,040
10,955
7,330
726
3,394
7,561
0
53,449
W
Morgan Le Fay
sieIoo
Morgan Le Fay
7,062
540
0
1,517
7,306
3,526
1,042
2,382
4,924
31,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
32,224
148
Minions Killed
180
0
Camps Cleared
0
691,382
Distance Traveled
758,247
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,505
808
56
4
0
237,707
0
L
Fenrir
9,304
716
31
2
0
257,829
3
L
Chiron
9,981
768
61
5
0
205,283
2
L
Scylla
9,714
747
56
4
0
228,270
3
W
Thor
11,544
888
77
6
0
264,284
0
W
Morgan Le Fay
10,175
783
47
4
0
256,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role