Player Matchup

Ra
Ra
Aveitt
Ra
Level 126
God Stats
6W - 0L
1,833 SR
Queue Stats
123W - 129L
1,462 Elo+
Party 1
Nike
Nike
DreadLlama40673
Nike
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 45L
1,550 Elo+
Party 1
Odin
Odin
DukeVulberon
Odin
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 66L
1,441 Elo+
Party 1
Jing Wei
Jing Wei
NecrossGaming
Jing Wei
Level 125
God Stats
3W - 2L
1,280 SR
Queue Stats
102W - 100L
1,409 Elo+
Party 1
Ne Zha
Ne Zha
ltldeadeye
Ne Zha
Level 124
God Stats
1W - 0L
1,606 SR
Queue Stats
24W - 31L
1,487 Elo+
Solo
Team Averages
Level 97
1,544 SR
1,470 Elo+

VS

Team Averages
Level 69
1,416 SR
1,473 Elo+
Thor
Thor
Get Mexican
Thor
Level 108
God Stats
0W - 1L
1,747 SR
Queue Stats
15W - 22L
1,426 Elo+
Party 3
Tyr
Tyr
Irrelepants
Tyr
Level 23
God Stats
1W - 5L
1,500 SR
Queue Stats
862W - 856L
1,500 Elo+
Party 2
Horus
Horus
Peepedeep
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 2
King Arthur
King Arthur
ScoobyDooYoAsss
King Arthur
Level 106
God Stats
0W - 3L
1,181 SR
Queue Stats
13W - 26L
1,377 Elo+
Party 3
Scylla
Scylla
Sterben0
Scylla
Level 89
God Stats
0W - 3L
1,152 SR
Queue Stats
8W - 7L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
3 / 1 / 17
8,907
891
11,777
6,757
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

16
3 / 1 / 16
8,960
896
8,099
10,838
11,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 2 / 15
9,066
907
6,464
10,398
12,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
NecrossGaming
Jing Wei
16
11 / 2 / 12
10,282
1,028
19,016
10,979
5,169
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
ltldeadeye
Ne Zha
15
3 / 2 / 15
9,113
911
12,881
8,406
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
6,851
685
6,590
11,783
6,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 7 / 4
7,191
719
4,818
15,406
15,832
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Peepedeep
Horus
16
2 / 3 / 4
8,887
889
4,086
15,479
17,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
ScoobyDooYoAsss
King Arthur
14
2 / 5 / 3
7,883
788
5,271
14,647
18,568
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
Sterben0
Scylla
14
3 / 4 / 1
7,913
791
13,926
9,002
3,746
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
23
26
Kills
8
8
Deaths
26
75
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
3
1
17
11.5
W
3
1
16
11
W
6
2
15
6.75
L
1
7
3
0.36
L
0
7
4
0.29
W
Jing Wei
NecrossGaming
Jing Wei
11
2
12
8.5
L
Horus
Peepedeep
Horus
2
3
4
1.33
L
King Arthur
ScoobyDooYoAsss
King Arthur
2
5
3
0.7
L
Scylla
Sterben0
Scylla
3
4
1
0.88
W
Ne Zha
ltldeadeye
Ne Zha
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,237
Damage
34,691
47,378
Taken
66,317
37,520
Mitigated
62,197
21,112
Healing
13,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
11,777
520
9,539
3,276
6,757
3,385
1,561
934
5,738
22,731
0
W
8,099
551
1,066
1,085
10,838
11,991
374
3,386
7,363
251
18,476
W
6,464
2,020
153
656
10,398
12,637
1,247
3,192
7,075
0
7,842
L
6,590
429
514
1,148
11,783
6,167
500
2,992
8,700
0
9,312
L
4,818
1,184
203
1,393
15,406
15,832
262
2,087
13,105
0
11,130
W
Jing Wei
NecrossGaming
Jing Wei
19,016
17,115
936
2,526
10,979
5,169
4,178
3,002
7,882
0
30,367
L
Horus
Peepedeep
Horus
4,086
1,751
2,563
5,327
15,479
17,884
299
2,479
12,612
0
10,685
L
King Arthur
ScoobyDooYoAsss
King Arthur
5,271
506
379
1,244
14,647
18,568
0
3,066
11,182
504
11,272
L
Scylla
Sterben0
Scylla
13,926
1,000
502
282
9,002
3,746
360
996
7,919
29,120
0
W
Ne Zha
ltldeadeye
Ne Zha
12,881
1,335
982
893
8,406
4,338
198
3,728
4,507
0
25,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,328
Gold Earned
38,725
110
Minions Killed
82
0
Camps Cleared
0
968,604
Distance Traveled
851,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,907
891
36
4
0
212,082
0
W
Nike
8,960
896
16
2
0
188,910
0
W
Odin
9,066
907
9
1
0
188,877
0
L
Thor
6,851
685
5
1
0
158,981
0
L
Tyr
7,191
719
13
1
0
172,779
0
W
Jing Wei
10,282
1,028
28
3
0
192,790
0
L
Horus
8,887
889
14
1
0
184,850
0
L
King Arthur
7,883
788
9
1
0
183,235
0
L
Scylla
7,913
791
41
4
0
151,768
0
W
Ne Zha
9,113
911
21
2
0
185,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role