Player Matchup

Bakasura
Bakasura
AbyssalPhase
Bakasura
Level 143
God Stats
0W - 1L
1,550 SR
Queue Stats
63W - 35L
1,669 Elo+
Party 1
He Bo
He Bo
Geb1021
He Bo
Level 46
God Stats
5W - 4L
1,718 SR
Queue Stats
77W - 45L
1,638 Elo+
Solo
Bacchus
Bacchus
SpaceJamOnDVD
Bacchus
Level 30
God Stats
4W - 4L
1,860 SR
Queue Stats
6W - 5L
1,727 Elo+
Party 1
Martichoras
Martichoras
Syrreth
Martichoras
Level 123
God Stats
30W - 11L
1,732 SR
Queue Stats
52W - 28L
1,688 Elo+
Party 1
Kukulkan
Kukulkan
eduben
Kukulkan
Level 147
God Stats
65W - 42L
1,674 SR
Queue Stats
494W - 469L
1,608 Elo+
Solo
Team Averages
Level 98
1,707 SR
1,666 Elo+

VS

Team Averages
Level 140
1,540 SR
1,554 Elo+
Morgan Le Fay
Morgan Le Fay
DRACHEN1337
Morgan Le Fay
Level 159
God Stats
13W - 19L
1,444 SR
Queue Stats
114W - 105L
1,517 Elo+
Solo
Agni
Agni
Eclipse feeds
Agni
Level 159
God Stats
3W - 3L
1,779 SR
Queue Stats
64W - 76L
1,533 Elo+
Party 2
Sun Wukong
Sun Wukong
Fenixrider
Sun Wukong
Level 116
God Stats
14W - 5L
1,512 SR
Queue Stats
46W - 30L
1,607 Elo+
Solo
Danzaburou
Danzaburou
IroncladTrain
Danzaburou
Level 121
God Stats
1W - 2L
1,535 SR
Queue Stats
69W - 69L
1,578 Elo+
Party 2
Hercules
Hercules
machoma
Hercules
Level 144
God Stats
11W - 12L
1,431 SR
Queue Stats
449W - 390L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AbyssalPhase
Bakasura
15
4 / 2 / 3
7,968
797
4,970
13,036
6,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Geb1021
He Bo
14
2 / 8 / 5
7,802
780
11,252
12,840
5,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
11
1 / 6 / 4
6,625
663
5,332
12,616
12,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
Syrreth
Martichoras
14
0 / 3 / 3
7,331
733
8,431
9,988
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
eduben
Kukulkan
15
3 / 3 / 1
8,327
833
5,821
7,971
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DRACHEN1337
Morgan Le Fay
17
3 / 2 / 5
8,900
890
7,618
6,084
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 1 / 6
9,159
916
16,676
10,626
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Fenixrider
Sun Wukong
14
2 / 3 / 9
7,685
769
6,282
11,493
7,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
IroncladTrain
Danzaburou
15
4 / 3 / 10
8,842
884
10,512
10,514
4,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
machoma
Hercules
15
4 / 1 / 6
8,004
800
8,142
7,234
6,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
10
Kills
22
22
Deaths
10
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AbyssalPhase
Bakasura
4
2
3
2.75
W
Morgan Le Fay
DRACHEN1337
Morgan Le Fay
3
2
5
2.75
W
9
1
6
12
W
Sun Wukong
Fenixrider
Sun Wukong
2
3
9
2.17
L
He Bo
Geb1021
He Bo
2
8
5
0.56
W
Danzaburou
IroncladTrain
Danzaburou
4
3
10
3
L
Bacchus
1
6
4
0.5
L
Martichoras
Syrreth
Martichoras
0
3
3
0.5
L
Kukulkan
eduben
Kukulkan
3
3
1
1.17
W
Hercules
machoma
Hercules
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,806
Damage
49,230
56,451
Taken
45,951
32,942
Mitigated
25,195
4,315
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AbyssalPhase
Bakasura
4,970
3,538
0
2,060
13,036
6,923
0
6,654
6,237
0
11,086
W
Morgan Le Fay
DRACHEN1337
Morgan Le Fay
7,618
363
95
762
6,084
2,724
665
2,949
2,804
37,768
0
W
16,676
1,191
0
3,563
10,626
4,715
1,231
4,204
6,060
35,208
0
W
Sun Wukong
Fenixrider
Sun Wukong
6,282
1,073
0
1,451
11,493
7,098
0
3,851
6,812
0
22,569
L
He Bo
Geb1021
He Bo
11,252
319
0
1,011
12,840
5,337
0
4,508
8,190
23,551
0
W
Danzaburou
IroncladTrain
Danzaburou
10,512
4,415
0
1,373
10,514
4,148
2,175
6,314
3,525
0
35,266
L
Bacchus
5,332
440
0
620
12,616
12,925
0
3,168
9,265
6,161
0
L
Martichoras
Syrreth
Martichoras
8,431
2,242
0
457
9,988
4,413
0
4,460
5,365
0
26,868
L
Kukulkan
eduben
Kukulkan
5,821
719
0
167
7,971
3,344
0
5,504
2,378
39,427
0
W
Hercules
machoma
Hercules
8,142
1,210
0
1,571
7,234
6,510
274
3,829
3,080
0
19,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,053
Gold Earned
42,590
194
Minions Killed
250
0
Camps Cleared
0
1,042,030
Distance Traveled
1,130,999
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,968
797
25
3
0
237,898
0
W
Morgan Le Fay
8,900
890
77
8
0
227,837
0
W
Agni
9,159
916
56
6
0
243,563
0
W
Sun Wukong
7,685
769
33
3
0
221,557
0
L
He Bo
7,802
780
44
4
0
188,579
3
W
Danzaburou
8,842
884
58
6
0
213,594
0
L
Bacchus
6,625
663
4
0
0
198,706
0
L
Martichoras
7,331
733
47
5
0
204,471
0
L
Kukulkan
8,327
833
74
7
0
212,376
0
W
Hercules
8,004
800
26
3
0
224,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role