Player Matchup

Chernobog
Chernobog
AgileShadow
Chernobog
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,492 Elo+
Party 2
King Arthur
King Arthur
Cu77i
King Arthur
Level 127
God Stats
1W - 0L
1,573 SR
Queue Stats
18W - 18L
1,590 Elo+
Party 2
Tiamat
Tiamat
KiloSkillz
Tiamat
Level 144
God Stats
2W - 0L
1,227 SR
Queue Stats
16W - 17L
1,492 Elo+
Party 2
Mercury
Mercury
SwoleColeTrain
Mercury
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,475 Elo+
Party 2
Ares
Ares
TheBigS3xy
Ares
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,468 Elo+
Party 2
Team Averages
Level 106
1,460 SR
1,503 Elo+

VS

Team Averages
Level 130
1,620 SR
1,517 Elo+
Lancelot
Lancelot
 
Lancelot
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
BOWES0
Atlas
Level 124
God Stats
6W - 1L
1,928 SR
Queue Stats
281W - 260L
1,560 Elo+
Party 1
Jing Wei
Jing Wei
Jhiron
Jing Wei
Level 105
God Stats
9W - 13L
1,438 SR
Queue Stats
836W - 806L
1,568 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RB_GEAR
Ah Muzen Cab
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,458 Elo+
Party 1
Amaterasu
Amaterasu
Xx7KYGO7xX
Amaterasu
Level 146
God Stats
1W - 1L
1,732 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AgileShadow
Chernobog
17
4 / 4 / 8
10,814
772
17,067
14,317
10,491
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Cu77i
King Arthur
17
5 / 8 / 10
10,607
758
16,632
20,865
31,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
KiloSkillz
Tiamat
18
3 / 3 / 13
10,389
742
22,264
11,781
13,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 4 / 9
11,091
792
9,151
11,429
8,215
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
2 / 4 / 15
11,104
793
10,243
19,082
32,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
0 / 3 / 15
9,923
709
7,420
13,204
18,006
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Atlas
BOWES0
Atlas
19
8 / 3 / 15
12,289
878
14,151
20,204
39,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Jhiron
Jing Wei
17
7 / 4 / 7
10,826
773
19,702
14,626
8,259
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
RB_GEAR
Ah Muzen Cab
18
5 / 5 / 10
10,891
778
15,004
16,738
10,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
Xx7KYGO7xX
Amaterasu
16
3 / 4 / 11
10,405
743
7,054
19,892
28,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
81
19
Kills
23
23
Deaths
19
55
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
15
2.5
W
Chernobog
AgileShadow
Chernobog
4
4
8
2
L
Atlas
BOWES0
Atlas
8
3
15
5.17
W
King Arthur
Cu77i
King Arthur
5
8
10
1.25
L
Jing Wei
Jhiron
Jing Wei
7
4
7
2.63
W
Tiamat
KiloSkillz
Tiamat
3
3
13
3.17
L
Ah Muzen Cab
RB_GEAR
Ah Muzen Cab
5
5
10
2
W
5
4
9
2.38
W
2
4
15
2.38
L
Amaterasu
Xx7KYGO7xX
Amaterasu
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,357
Damage
63,331
77,474
Taken
84,664
96,843
Mitigated
104,514
19,467
Healing
29,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,420
660
2,910
2,419
13,204
18,006
632
5,489
7,391
203
10,201
W
Chernobog
AgileShadow
Chernobog
17,067
7,668
1,125
3,546
14,317
10,491
2,556
2,381
11,936
0
36,958
L
Atlas
BOWES0
Atlas
14,151
5,685
3,592
3,724
20,204
39,054
984
6,869
13,067
32,329
0
W
King Arthur
Cu77i
King Arthur
16,632
668
901
2,025
20,865
31,930
355
4,008
16,857
0
24,376
L
Jing Wei
Jhiron
Jing Wei
19,702
13,715
3,411
4,139
14,626
8,259
2,724
7,440
6,944
0
35,829
W
Tiamat
KiloSkillz
Tiamat
22,264
2,144
3,132
3,925
11,781
13,714
1,300
1,692
10,089
45,448
0
L
Ah Muzen Cab
RB_GEAR
Ah Muzen Cab
15,004
4,386
1,228
1,084
16,738
10,680
1,414
4,547
11,885
0
36,899
W
9,151
3,269
836
1,259
11,429
8,215
2,892
2,882
8,547
0
19,732
W
10,243
510
733
1,985
19,082
32,493
546
3,391
15,691
18,124
0
L
Amaterasu
Xx7KYGO7xX
Amaterasu
7,054
2,645
3,017
4,224
19,892
28,515
1,170
8,162
11,432
0
10,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,005
Gold Earned
54,334
175
Minions Killed
126
0
Camps Cleared
0
1,385,241
Distance Traveled
1,327,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,923
709
0
0
0
277,928
0
W
Chernobog
10,814
772
54
4
0
242,593
0
L
Atlas
12,289
878
27
2
0
260,051
0
W
King Arthur
10,607
758
18
1
0
260,393
0
L
Jing Wei
10,826
773
36
3
0
236,449
0
W
Tiamat
10,389
742
64
5
0
297,819
0
L
Ah Muzen Cab
10,891
778
46
3
0
264,655
0
W
Mercury
11,091
792
20
1
0
310,155
0
W
Ares
11,104
793
19
1
0
274,281
0
L
Amaterasu
10,405
743
17
1
0
288,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role