Player Matchup

Cupid
Cupid
Damevito
Cupid
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
246W - 254L
1,441 Elo+
Party 2
Merlin
Merlin
Ienvy2x
Merlin
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
118W - 114L
1,429 Elo+
Party 2
Ymir
Ymir
MeatHead2x
Ymir
Level 24
God Stats
3W - 4L
1,542 SR
Queue Stats
22W - 32L
1,403 Elo+
Party 2
Bellona
Bellona
Migueloskhy
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,621 Elo+
Party 2
Fenrir
Fenrir
axevzz
Fenrir
Level 16
God Stats
12W - 21L
1,597 SR
Queue Stats
30W - 43L
1,522 Elo+
Party 2
Team Averages
Level 44
1,528 SR
1,483 Elo+

VS

Team Averages
Level 50
1,463 SR
1,404 Elo+
Izanami
Izanami
Dat-_boy_-Ty
Izanami
Level 34
God Stats
19W - 12L
1,673 SR
Queue Stats
53W - 57L
1,435 Elo+
Party 1
Da Ji
Da Ji
EpicShot804
Da Ji
Level 66
God Stats
9W - 6L
1,418 SR
Queue Stats
177W - 147L
1,483 Elo+
Party 1
Merlin
Merlin
Granreycer016
Merlin
Level 55
God Stats
12W - 8L
1,562 SR
Queue Stats
98W - 102L
1,416 Elo+
Party 1
Osiris
Osiris
Prophet_elite11
Osiris
Level 40
God Stats
20W - 17L
1,406 SR
Queue Stats
92W - 92L
1,211 Elo+
Solo
Maui
Maui
SM0K3_DABEAR
Maui
Level 57
God Stats
8W - 8L
1,258 SR
Queue Stats
217W - 230L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Damevito
Cupid
8
0 / 2 / 0
4,762
397
2,542
5,726
1,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Ienvy2x
Merlin
12
1 / 3 / 0
6,315
526
3,197
7,207
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 5 / 1
4,848
404
1,086
10,821
4,688
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Migueloskhy
Bellona
12
1 / 1 / 0
6,284
524
7,251
9,734
10,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
axevzz
Fenrir
4
0 / 1 / 0
4,295
358
0
3,632
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dat-_boy_-Ty
Izanami
11
4 / 1 / 1
6,886
574
8,782
5,325
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 1
6,787
566
4,964
5,410
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 2
7,441
620
4,160
4,244
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 0
6,160
513
4,959
10,053
6,842
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 3
6,477
540
1,529
5,642
4,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
11
12
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
Damevito
Cupid
0
2
0
0
W
Izanami
Dat-_boy_-Ty
Izanami
4
1
1
4.5
W
4
0
1
4.5
W
2
0
2
3
L
Merlin
Ienvy2x
Merlin
1
3
0
0.33
L
0
5
1
0.1
L
Bellona
Migueloskhy
Bellona
1
1
0
1
W
1
1
0
1
W
0
0
3
1.5
L
Fenrir
axevzz
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,076
Damage
24,394
37,120
Taken
30,674
20,177
Mitigated
16,192
9,003
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Damevito
Cupid
2,542
1,904
732
1,906
5,726
1,527
0
172
5,554
0
25,945
W
Izanami
Dat-_boy_-Ty
Izanami
8,782
6,407
0
1,138
5,325
1,904
1,372
1,336
3,989
0
56,311
W
4,964
1,227
0
428
5,410
1,964
594
761
4,649
0
45,394
W
4,160
408
0
2,031
4,244
1,423
473
1,862
2,382
50,019
0
L
Merlin
Ienvy2x
Merlin
3,197
132
0
1,880
7,207
2,467
0
3,549
3,658
42,639
0
L
1,086
606
183
1,440
10,821
4,688
0
1,009
9,812
12,741
0
L
Bellona
Migueloskhy
Bellona
7,251
2,555
0
2,196
9,734
10,446
0
698
9,036
0
37,405
W
4,959
2,571
63
3,076
10,053
6,842
0
0
10,053
0
39,654
W
1,529
354
0
2,432
5,642
4,059
0
324
5,318
16,502
0
L
Fenrir
axevzz
Fenrir
0
0
0
666
3,632
1,049
0
261
3,371
0
13,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,504
Gold Earned
33,751
206
Minions Killed
327
0
Camps Cleared
0
899,568
Distance Traveled
1,156,836
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,762
397
38
3
0
192,623
0
W
Izanami
6,886
574
81
7
0
202,716
0
W
Da Ji
6,787
566
69
6
0
264,938
0
W
Merlin
7,441
620
98
8
0
224,038
0
L
Merlin
6,315
526
71
6
0
239,234
5
L
Ymir
4,848
404
25
2
0
166,378
0
L
Bellona
6,284
524
52
4
0
225,069
0
W
Osiris
6,160
513
55
5
0
236,362
0
W
Maui
6,477
540
24
2
0
228,782
3
L
Fenrir
4,295
358
20
2
0
76,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role