Player Matchup

Sol
Sol
Beoulgogi
Sol
Level 119
God Stats
14W - 19L
1,646 SR
Queue Stats
156W - 177L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
Conkrates
Danzaburou
Level 129
God Stats
2W - 3L
1,689 SR
Queue Stats
224W - 244L
1,599 Elo+
Party 2
Mercury
Mercury
FartSimm
Mercury
Level 53
God Stats
5W - 8L
1,393 SR
Queue Stats
260W - 274L
1,499 Elo+
Party 2
Cerberus
Cerberus
MoltenBug12
Cerberus
Level 106
God Stats
0W - 2L
1,452 SR
Queue Stats
69W - 92L
1,545 Elo+
Party 2
Vamana
Vamana
gamerbaers
Vamana
Level 126
God Stats
11W - 7L
1,721 SR
Queue Stats
238W - 273L
1,567 Elo+
Party 2
Team Averages
Level 107
1,580 SR
1,560 Elo+

VS

Team Averages
Level 115
1,491 SR
1,548 Elo+
Hachiman
Hachiman
 
Hachiman
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
El phin9
Hera
Level 129
God Stats
6W - 4L
1,516 SR
Queue Stats
273W - 253L
1,519 Elo+
Solo
Bellona
Bellona
Estabania
Bellona
Level 77
God Stats
1W - 3L
1,208 SR
Queue Stats
14W - 18L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
TacoWizz
Sylvanus
Level 115
God Stats
5W - 2L
1,552 SR
Queue Stats
88W - 79L
1,592 Elo+
Party 1
Thanatos
Thanatos
roronoalufffy
Thanatos
Level 123
God Stats
6W - 3L
1,679 SR
Queue Stats
121W - 117L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
4,854
485
2,572
8,901
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Conkrates
Danzaburou
10
0 / 2 / 2
6,095
610
3,692
5,650
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
FartSimm
Mercury
9
1 / 2 / 0
5,554
555
2,334
7,539
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
MoltenBug12
Cerberus
8
2 / 2 / 1
5,540
554
1,931
7,002
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
gamerbaers
Vamana
11
0 / 1 / 0
6,091
609
2,685
5,561
3,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
7 / 1 / 2
6,619
662
8,690
5,930
2,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hera
10
1 / 0 / 2
5,795
580
5,025
3,299
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Estabania
Bellona
11
0 / 0 / 0
6,311
631
2,961
5,937
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
TacoWizz
Sylvanus
9
1 / 2 / 6
5,796
580
2,396
7,521
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thanatos
roronoalufffy
Thanatos
10
4 / 0 / 3
6,311
631
2,846
9,003
4,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
2
8
L
0
6
1
0.08
L
Danzaburou
Conkrates
Danzaburou
0
2
2
0.5
W
Hera
1
0
2
2
W
Bellona
Estabania
Bellona
0
0
0
0
L
Mercury
FartSimm
Mercury
1
2
0
0.5
L
Cerberus
MoltenBug12
Cerberus
2
2
1
1.25
W
Sylvanus
TacoWizz
Sylvanus
1
2
6
2
L
Vamana
gamerbaers
Vamana
0
1
0
0
W
Thanatos
roronoalufffy
Thanatos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,214
Damage
21,918
34,653
Taken
31,690
13,444
Mitigated
18,617
9,303
Healing
17,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,690
5,977
0
3,202
5,930
2,390
1,174
1,938
3,992
0
49,583
L
2,572
1,063
0
1,877
8,901
2,197
0
595
8,270
25,622
0
L
Danzaburou
Conkrates
Danzaburou
3,692
1,576
0
1,901
5,650
1,979
0
3,259
2,316
0
50,585
W
Hera
5,025
1,417
0
988
3,299
1,032
68
298
3,001
48,710
0
W
Bellona
Estabania
Bellona
2,961
1,211
0
2,878
5,937
5,649
96
0
5,937
0
50,960
L
Mercury
FartSimm
Mercury
2,334
1,690
0
870
7,539
2,202
0
888
6,580
0
31,071
L
Cerberus
MoltenBug12
Cerberus
1,931
144
0
2,380
7,002
3,875
0
2,679
4,288
13,336
0
W
Sylvanus
TacoWizz
Sylvanus
2,396
973
549
2,411
7,521
5,473
0
1,940
5,581
16,072
0
L
Vamana
gamerbaers
Vamana
2,685
846
0
2,275
5,561
3,191
0
0
5,522
0
49,598
W
Thanatos
roronoalufffy
Thanatos
2,846
831
0
7,397
9,003
4,073
0
327
8,676
0
36,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,134
Gold Earned
30,832
309
Minions Killed
351
0
Camps Cleared
0
1,035,279
Distance Traveled
1,006,357
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,619
662
70
7
0
189,101
1
L
Sol
4,854
485
40
4
0
179,592
0
L
Danzaburou
6,095
610
88
9
0
184,924
0
W
Hera
5,795
580
95
10
0
204,013
2
W
Bellona
6,311
631
102
10
0
206,774
2
L
Mercury
5,554
555
57
6
0
260,671
0
L
Cerberus
5,540
554
25
3
0
215,538
0
W
Sylvanus
5,796
580
23
2
0
181,903
3
L
Vamana
6,091
609
99
10
0
194,554
0
W
Thanatos
6,311
631
61
6
0
224,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role