Player Matchup

Baba Yaga
Baba Yaga
Gold III
ChivalrousGuy
Baba Yaga
Gold III
Level 128
God Stats
3W - 1L
1,626 SR
Queue Stats
14W - 8L
1,632 MMR
Party 2
Cerberus
Cerberus
Gold IV
FlavorTown00
Cerberus
Gold IV
Level 154
God Stats
1W - 0L
1,726 SR
Queue Stats
12W - 7L
1,579 MMR
Party 2
Medusa
Medusa
Gold III
ItsmeCypher
Medusa
Gold III
Level 170
God Stats
10W - 4L
1,728 SR
Queue Stats
15W - 8L
1,671 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,693 SR
1,627 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,583 SR
1,571 MMR
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold V
Redd_Vampyr
Anhur
Gold V
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 258L
1,564 MMR
Party 1
Chaac
Chaac
Gold III
real_tilltha_end
Chaac
Gold III
Level 138
God Stats
33W - 29L
1,748 SR
Queue Stats
206W - 202L
1,648 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ChivalrousGuy
Baba Yaga
15
4 / 0 / 8
9,710
747
13,088
6,835
4,273
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
FlavorTown00
Cerberus
16
4 / 1 / 6
10,728
825
10,153
15,017
17,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
16
5 / 1 / 8
10,200
785
11,967
9,627
5,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AphroditeAo KuangCu ChulainnNe ZhaChang'e

VS

Bans
ScyllaNeithKumbhakarnaArtemisBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 4 / 1
7,686
591
5,771
10,562
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 1
8,088
622
6,144
12,337
4,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 5 / 0
8,547
657
7,382
16,729
20,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
13
Kills
2
2
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
W
Baba Yaga
ChivalrousGuy
Baba Yaga
4
0
8
8
W
Cerberus
FlavorTown00
Cerberus
4
1
6
7
W
Medusa
5
1
8
9
L
0
4
1
0.13
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,208
Damage
19,297
31,479
Taken
39,628
26,622
Mitigated
27,848
11,277
Healing
4,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,771
314
377
1,914
10,562
3,572
0
7,033
3,529
22,754
0
W
Baba Yaga
ChivalrousGuy
Baba Yaga
13,088
680
0
3,422
6,835
4,273
774
923
5,705
48,411
0
W
Cerberus
FlavorTown00
Cerberus
10,153
198
0
5,998
15,017
17,215
132
3,822
10,902
28,044
0
W
Medusa
11,967
5,622
0
1,857
9,627
5,134
1,969
1,055
8,309
0
55,235
L
6,144
1,973
0
0
12,337
4,052
0
8,153
4,184
0
28,134
L
7,382
746
0
1,807
16,729
20,224
0
8,090
8,639
0
23,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,638
Gold Earned
24,321
195
Minions Killed
128
0
Camps Cleared
0
766,570
Distance Traveled
671,269
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,686
591
39
3
0
209,350
6
W
Baba Yaga
9,710
747
68
5
0
271,112
6
W
Cerberus
10,728
825
48
4
0
253,099
0
W
Medusa
10,200
785
79
6
0
242,359
0
L
Anhur
8,088
622
63
5
0
220,782
0
L
Chaac
8,547
657
26
2
0
241,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role