Player Matchup

Osiris
Osiris
DankDongler
Osiris
Level 89
God Stats
17W - 18L
1,492 SR
Queue Stats
262W - 256L
1,491 Elo+
Party 2
Hun Batz
Hun Batz
IMTHATBOBBY
Hun Batz
Level 101
God Stats
2W - 0L
1,547 SR
Queue Stats
14W - 5L
1,824 Elo+
Party 2
Nu Wa
Nu Wa
Ziring Death
Nu Wa
Level 108
God Stats
14W - 10L
1,398 SR
Queue Stats
244W - 239L
1,523 Elo+
Party 2
Team Averages
Level 99
1,479 SR
1,613 Elo+

VS

Team Averages
Level 94
1,485 SR
1,603 Elo+
Anhur
Anhur
Budstache55
Anhur
Level 108
God Stats
1W - 1L
1,420 SR
Queue Stats
16W - 23L
1,550 Elo+
Party 1
Ra
Ra
Jacfatty
Ra
Level 104
God Stats
17W - 24L
1,354 SR
Queue Stats
240W - 237L
1,543 Elo+
Solo
Anubis
Anubis
OppaiSempai4998
Anubis
Level 70
God Stats
2W - 1L
1,680 SR
Queue Stats
8W - 10L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
4 / 2 / 5
8,315
756
5,955
8,453
8,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
IMTHATBOBBY
Hun Batz
14
4 / 1 / 5
8,248
750
6,890
6,776
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 7
8,178
743
9,177
5,280
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,218
656
2,803
8,404
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,595
690
6,335
8,145
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 5 / 2
7,450
677
3,753
7,829
2,859
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
3
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Osiris
4
2
5
3.25
W
Hun Batz
IMTHATBOBBY
Hun Batz
4
1
5
6.5
L
1
3
2
0.67
L
1
5
2
0.4
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,022
Damage
12,891
20,509
Taken
24,378
12,318
Mitigated
8,522
3,897
Healing
6,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,803
1,114
392
1,770
8,404
2,972
72
3,283
5,121
0
22,319
W
Osiris
5,955
1,151
0
2,181
8,453
8,075
386
3,219
5,234
0
21,943
W
Hun Batz
IMTHATBOBBY
Hun Batz
6,890
1,147
0
250
6,776
2,433
0
3,654
3,122
0
32,481
L
6,335
317
1,140
2,141
8,145
2,691
0
2,895
5,250
49,341
0
L
3,753
417
177
1,144
7,829
2,859
0
3,006
4,823
13,916
0
W
9,177
2,477
60
1,406
5,280
1,810
882
3,276
1,956
37,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,741
Gold Earned
22,263
142
Minions Killed
149
0
Camps Cleared
0
629,615
Distance Traveled
574,578
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,218
656
48
4
0
205,899
3
W
Osiris
8,315
756
33
3
0
197,137
0
W
Hun Batz
8,248
750
49
4
0
227,922
0
L
Ra
7,595
690
75
7
0
201,855
0
L
Anubis
7,450
677
26
2
0
166,824
4
W
Nu Wa
8,178
743
60
5
0
204,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role