Player Matchup

Sylvanus
Sylvanus
DillyTheCrumb
Sylvanus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 54L
1,543 Elo+
Party 2
Hercules
Hercules
Holameng
Hercules
Level 109
God Stats
20W - 16L
1,545 SR
Queue Stats
630W - 587L
1,491 Elo+
Party 2
Jing Wei
Jing Wei
Kiernan2425
Jing Wei
Level 27
God Stats
1W - 1L
1,240 SR
Queue Stats
9W - 11L
1,277 Elo+
Solo
Freya
Freya
vincepetti
Freya
Level 152
God Stats
4W - 2L
1,655 SR
Queue Stats
290W - 291L
1,510 Elo+
Party 2
Da Ji
Da Ji
我吃吃吃
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Team Averages
Level 66
1,488 SR
1,464 Elo+

VS

Team Averages
Level 32
1,500 SR
1,347 Elo+
Janus
Janus
Cast1213
Janus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
236W - 227L
1,481 Elo+
Solo
Erlang Shen
Erlang Shen
Dimitry316387
Erlang Shen
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Apollo
Apollo
Dizzzy Ash
Apollo
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 49L
1,128 Elo+
Party 1
Ravana
Ravana
Kewlman91
Ravana
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
188W - 163L
1,124 Elo+
Party 1
Guan Yu
Guan Yu
ssjgoku2014
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DillyTheCrumb
Sylvanus
17
3 / 1 / 21
10,695
823
2,971
13,207
13,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hercules
Holameng
Hercules
18
8 / 1 / 17
11,092
853
17,655
19,146
25,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Kiernan2425
Jing Wei
18
5 / 1 / 21
10,531
810
12,900
8,138
4,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
17
6 / 1 / 14
10,114
778
13,585
12,413
6,451
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 2 / 16
9,931
764
7,606
10,532
5,416
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cast1213
Janus
18
3 / 3 / 3
9,259
712
21,620
9,983
4,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Dimitry316387
Erlang Shen
14
1 / 3 / 2
8,935
687
4,166
12,232
11,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
Dizzzy Ash
Apollo
17
1 / 4 / 3
8,471
652
12,423
12,179
6,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Kewlman91
Ravana
13
0 / 9 / 2
7,566
582
6,201
15,812
11,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
ssjgoku2014
Guan Yu
10
0 / 7 / 2
7,555
581
2,235
14,100
11,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
17
26
Kills
5
6
Deaths
26
89
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
Cast1213
Janus
3
3
3
1.5
W
Sylvanus
DillyTheCrumb
Sylvanus
3
1
21
13.5
L
Erlang Shen
Dimitry316387
Erlang Shen
1
3
2
0.67
L
Apollo
Dizzzy Ash
Apollo
1
4
3
0.63
W
Hercules
Holameng
Hercules
8
1
17
16.5
L
Ravana
Kewlman91
Ravana
0
9
2
0.11
W
Jing Wei
Kiernan2425
Jing Wei
5
1
21
15.5
L
Guan Yu
ssjgoku2014
Guan Yu
0
7
2
0.14
W
Freya
6
1
14
13
W
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,717
Damage
46,645
63,436
Taken
64,306
55,775
Mitigated
46,227
33,740
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Cast1213
Janus
21,620
1,918
946
2,442
9,983
4,947
270
2,913
7,070
37,985
0
W
Sylvanus
DillyTheCrumb
Sylvanus
2,971
1,237
8,177
5,143
13,207
13,297
1,031
5,910
7,297
7,197
0
L
Erlang Shen
Dimitry316387
Erlang Shen
4,166
1,019
1,172
2,849
12,232
11,755
0
4,990
7,242
0
9,487
L
Apollo
Dizzzy Ash
Apollo
12,423
6,558
371
2,985
12,179
6,610
281
2,663
9,516
0
29,652
W
Hercules
Holameng
Hercules
17,655
2,869
980
7,651
19,146
25,810
284
5,577
13,569
3,644
39,781
L
Ravana
Kewlman91
Ravana
6,201
1,514
302
1,055
15,812
11,889
0
5,505
10,307
0
13,515
W
Jing Wei
Kiernan2425
Jing Wei
12,900
9,941
1,023
2,070
8,138
4,801
3,740
3,413
4,725
0
36,337
L
Guan Yu
ssjgoku2014
Guan Yu
2,235
326
824
673
14,100
11,026
10
2,588
11,512
1,422
1,991
W
Freya
13,585
4,158
3,136
3,068
12,413
6,451
933
4,106
8,307
23,423
0
W
7,606
1,442
826
1,666
10,532
5,416
1,394
3,916
6,616
0
14,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,363
Gold Earned
41,786
137
Minions Killed
107
0
Camps Cleared
0
1,157,875
Distance Traveled
1,058,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,259
712
40
3
0
222,676
0
W
Sylvanus
10,695
823
6
0
0
226,192
0
L
Erlang Shen
8,935
687
5
0
0
199,174
0
L
Apollo
8,471
652
48
4
0
244,770
0
W
Hercules
11,092
853
58
4
0
239,217
0
L
Ravana
7,566
582
11
1
0
219,804
0
W
Jing Wei
10,531
810
43
3
0
196,172
0
L
Guan Yu
7,555
581
3
0
0
171,857
0
W
Freya
10,114
778
17
1
0
233,083
0
W
Da Ji
9,931
764
13
1
0
263,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role