Player Matchup

Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AGENTE_YT
Fenrir
Level 143
God Stats
4W - 14L
1,464 SR
Queue Stats
52W - 67L
1,432 Elo+
Solo
Zeus
Zeus
ReyCuervo1987
Zeus
Level 43
God Stats
4W - 8L
1,387 SR
Queue Stats
52W - 57L
1,394 Elo+
Solo
Hel
Hel
T0N0N0H
Hel
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 220L
1,513 Elo+
Party 1
Team Averages
Level 122
1,470 SR
1,468 Elo+

VS

Team Averages
Level 116
1,550 SR
1,482 Elo+
Sylvanus
Sylvanus
The_Roiste
Sylvanus
Level 129
God Stats
41W - 39L
1,576 SR
Queue Stats
502W - 452L
1,503 Elo+
Solo
Vamana
Vamana
Yeezy-bLck
Vamana
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Loki
Loki
militar2019feliz
Loki
Level 82
God Stats
3W - 3L
1,454 SR
Queue Stats
240W - 207L
1,477 Elo+
Solo
Ishtar
Ishtar
xPleaseGuardMee-
Ishtar
Level 123
God Stats
8W - 3L
1,459 SR
Queue Stats
250W - 232L
1,549 Elo+
Solo
Aphrodite
Aphrodite
yMxrcus-
Aphrodite
Level 112
God Stats
7W - 1L
1,759 SR
Queue Stats
130W - 127L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 3 / 1
5,885
535
5,778
11,479
5,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
 
Achilles
9
0 / 1 / 2
5,474
498
4,092
9,606
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
AGENTE_YT
Fenrir
10
3 / 2 / 2
5,734
521
5,032
10,286
5,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
5,043
458
1,461
5,893
1,637
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hel
10
2 / 2 / 2
6,058
551
3,985
6,628
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
The_Roiste
Sylvanus
11
2 / 0 / 2
6,055
550
6,063
6,811
4,160
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Yeezy-bLck
Vamana
12
3 / 0 / 2
6,908
628
10,449
10,543
10,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 1
5,901
536
3,194
5,626
1,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 1
6,605
600
4,698
6,806
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
yMxrcus-
Aphrodite
9
2 / 3 / 1
6,075
552
2,751
6,329
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
5
Kills
11
11
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
1
0.17
L
Achilles
 
Achilles
0
1
2
1
L
Fenrir
AGENTE_YT
Fenrir
3
2
2
2
L
0
3
0
0
L
Hel
2
2
2
1.5
W
Sylvanus
The_Roiste
Sylvanus
2
0
2
3
W
Vamana
Yeezy-bLck
Vamana
3
0
2
4
W
2
0
1
2.5
W
2
2
1
1.25
W
Aphrodite
yMxrcus-
Aphrodite
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,348
Damage
27,155
43,892
Taken
36,115
18,785
Mitigated
23,756
11,178
Healing
12,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,778
2,650
0
4,516
11,479
5,755
0
55
11,424
0
45,039
L
Achilles
 
Achilles
4,092
1,759
0
1,299
9,606
3,954
0
2,015
7,591
0
38,920
L
Fenrir
AGENTE_YT
Fenrir
5,032
1,486
0
1,415
10,286
5,299
0
974
9,312
0
30,998
L
1,461
368
0
250
5,893
1,637
0
4,508
1,385
27,484
0
L
Hel
3,985
449
992
2,706
6,628
2,140
165
912
5,716
41,698
0
W
Sylvanus
The_Roiste
Sylvanus
6,063
1,683
560
2,361
6,811
4,160
42
1,677
5,134
37,063
9,787
W
Vamana
Yeezy-bLck
Vamana
10,449
5,260
0
3,175
10,543
10,238
116
0
10,543
0
49,899
W
3,194
423
0
750
5,626
1,742
0
484
5,142
0
37,583
W
4,698
2,427
0
1,779
6,806
2,836
0
2,632
4,174
0
49,979
W
Aphrodite
yMxrcus-
Aphrodite
2,751
225
1,803
1,998
6,329
4,780
0
653
5,676
19,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,194
Gold Earned
31,544
318
Minions Killed
320
0
Camps Cleared
0
1,017,951
Distance Traveled
1,121,309
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,885
535
81
7
0
205,534
0
L
Achilles
5,474
498
71
6
0
235,496
0
L
Fenrir
5,734
521
42
4
0
193,457
0
L
Zeus
5,043
458
57
5
0
161,642
0
L
Hel
6,058
551
67
6
0
221,822
3
W
Sylvanus
6,055
550
77
7
0
214,250
4
W
Vamana
6,908
628
77
7
0
215,660
2
W
Loki
5,901
536
54
5
0
256,442
0
W
Ishtar
6,605
600
96
9
0
214,274
1
W
Aphrodite
6,075
552
16
1
0
220,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role