Player Matchup

Jormungandr
Jormungandr
Gold III
Donny Chops
Jormungandr
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 101L
1,510 MMR
Solo
Danzaburou
Danzaburou
Gold IV
XxChadGamer69xX
Danzaburou
Gold IV
Level 103
God Stats
8W - 4L
1,700 SR
Queue Stats
73W - 87L
1,505 MMR
Solo
Ymir
Ymir
Gold II
foxikush
Ymir
Gold II
Level 149
God Stats
34W - 36L
1,644 SR
Queue Stats
613W - 675L
1,512 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,615 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,556 SR
1,510 MMR
Sobek
Sobek
Gold IV
J DuFFinAtoR
Sobek
Gold IV
Level 139
God Stats
8W - 5L
1,500 SR
Queue Stats
132W - 125L
1,540 MMR
Party 1
Charybdis
Charybdis
Gold IV
TOP G Set
Charybdis
Gold IV
Level 129
God Stats
4W - 2L
1,668 SR
Queue Stats
148W - 147L
1,491 MMR
Party 1
Anubis
Anubis
Bronze III
dcoffey00
Anubis
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Donny Chops
Jormungandr
11
2 / 7 / 1
7,867
656
8,773
15,806
14,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
XxChadGamer69xX
Danzaburou
13
2 / 5 / 4
8,952
746
10,744
12,578
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
14
2 / 4 / 2
9,395
783
4,078
15,259
13,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
Ne ZhaAchillesAphroditeScyllaKuzenbo

VS

Bans
AtlasSurtrMartichorasNeithXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 13
10,029
836
5,412
13,538
15,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
TOP G Set
Charybdis
15
7 / 2 / 7
10,165
847
16,706
9,801
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
dcoffey00
Anubis
15
6 / 3 / 9
9,999
833
10,210
8,646
4,855
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
16
16
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Donny Chops
Jormungandr
2
7
1
0.36
W
3
1
13
9.5
W
Charybdis
TOP G Set
Charybdis
7
2
7
5.25
L
Danzaburou
XxChadGamer69xX
Danzaburou
2
5
4
0.8
W
Anubis
dcoffey00
Anubis
6
3
9
3.5
L
Ymir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,595
Damage
32,328
43,643
Taken
31,985
32,657
Mitigated
24,814
4,521
Healing
13,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Donny Chops
Jormungandr
8,773
1,565
0
1,005
15,806
14,909
0
5,577
10,229
32,247
0
W
5,412
678
1,968
5,100
13,538
15,846
480
4,311
8,990
14,488
0
W
Charybdis
TOP G Set
Charybdis
16,706
9,142
0
4,027
9,801
4,113
2,048
3,410
5,807
0
48,835
L
Danzaburou
XxChadGamer69xX
Danzaburou
10,744
4,810
0
2,613
12,578
4,421
728
5,336
7,242
0
33,928
W
Anubis
dcoffey00
Anubis
10,210
648
0
2,656
8,646
4,855
666
4,266
4,139
42,850
0
L
Ymir
4,078
247
0
903
15,259
13,327
0
4,760
10,499
14,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,214
Gold Earned
30,193
108
Minions Killed
123
0
Camps Cleared
0
592,079
Distance Traveled
620,168
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,867
656
45
4
0
177,635
0
W
Sobek
10,029
836
19
2
0
235,596
0
W
Charybdis
10,165
847
45
4
0
190,206
2
L
Danzaburou
8,952
746
45
4
0
203,538
0
W
Anubis
9,999
833
59
5
0
194,366
1
L
Ymir
9,395
783
18
2
0
210,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role