Player Matchup

Gilgamesh
Gilgamesh
HACKNOMUS
Gilgamesh
Level 26
God Stats
2W - 2L
1,417 SR
Queue Stats
3W - 7L
1,310 Elo+
Party 2
Baron Samedi
Baron Samedi
Shadow0TheSlayer
Baron Samedi
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 86L
1,335 Elo+
Party 2
Ishtar
Ishtar
sinbionte
Ishtar
Level 98
God Stats
13W - 14L
1,425 SR
Queue Stats
286W - 303L
1,244 Elo+
Solo
Team Averages
Level 84
1,447 SR
1,296 Elo+

VS

Team Averages
Level 75
1,459 SR
1,387 Elo+
Tyr
Tyr
Gametime Bois
Tyr
Level 119
God Stats
7W - 14L
1,435 SR
Queue Stats
328W - 360L
1,476 Elo+
Party 1
Mercury
Mercury
ResilientDERICK
Mercury
Level 49
God Stats
5W - 3L
1,533 SR
Queue Stats
287W - 307L
1,378 Elo+
Party 1
Anubis
Anubis
montanaTony1324
Anubis
Level 58
God Stats
27W - 32L
1,409 SR
Queue Stats
34W - 36L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HACKNOMUS
Gilgamesh
12
2 / 2 / 9
7,553
755
3,229
7,438
6,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Shadow0TheSlayer
Baron Samedi
14
7 / 2 / 5
8,792
879
10,899
6,148
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
sinbionte
Ishtar
14
4 / 0 / 9
8,470
847
7,628
5,913
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,379
738
4,481
9,116
8,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 5 / 3
6,748
675
2,202
8,365
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
0 / 7 / 3
6,724
672
5,474
10,701
5,349
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
4
4
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
Gilgamesh
HACKNOMUS
Gilgamesh
2
2
9
3.25
L
1
5
3
0.5
W
Baron Samedi
Shadow0TheSlayer
Baron Samedi
7
2
5
4.75
L
0
7
3
0.21
W
Ishtar
sinbionte
Ishtar
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,756
Damage
12,157
19,499
Taken
28,182
11,682
Mitigated
17,379
6,761
Healing
4,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,481
460
0
2,188
9,116
8,282
38
2,800
6,316
0
8,496
W
Gilgamesh
HACKNOMUS
Gilgamesh
3,229
641
0
791
7,438
6,796
69
1,809
5,464
0
12,704
L
2,202
591
0
149
8,365
3,748
257
4,030
4,335
0
12,816
W
Baron Samedi
Shadow0TheSlayer
Baron Samedi
10,899
566
1,388
2,402
6,148
2,600
395
1,846
4,229
37,086
0
L
5,474
52
172
1,990
10,701
5,349
201
4,355
6,346
30,929
0
W
Ishtar
sinbionte
Ishtar
7,628
4,288
222
1,958
5,913
2,286
1,121
1,849
3,928
0
24,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
20,851
116
Minions Killed
76
0
Camps Cleared
0
578,208
Distance Traveled
534,617
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,379
738
10
1
0
197,233
3
W
Gilgamesh
7,553
755
17
2
0
200,642
1
L
Mercury
6,748
675
19
2
0
181,410
0
W
Baron Samedi
8,792
879
54
5
0
189,545
0
L
Anubis
6,724
672
47
5
0
155,974
0
W
Ishtar
8,470
847
45
5
0
188,021
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role