Player Matchup

Arachne
Arachne
 
Arachne
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
IsmaaN
Anubis
Level 29
God Stats
6W - 5L
1,515 SR
Queue Stats
44W - 39L
1,488 Elo+
Party 1
Bacchus
Bacchus
VampyKiller1
Bacchus
Level 113
God Stats
3W - 5L
1,198 SR
Queue Stats
32W - 43L
1,388 Elo+
Party 2
Bellona
Bellona
iRompeprop
Bellona
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 76L
1,393 Elo+
Solo
Team Averages
Level 95
1,442 SR
1,454 Elo+

VS

Team Averages
Level 32
1,394 SR
1,295 Elo+
Ganesha
Ganesha
 
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
 
Thanatos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
DARKNESSME
Neith
Level 37
God Stats
1W - 5L
1,258 SR
Queue Stats
29W - 53L
1,115 Elo+
Party 4
Nu Wa
Nu Wa
SonaADELLE
Nu Wa
Level 18
God Stats
10W - 11L
1,213 SR
Queue Stats
51W - 60L
1,258 Elo+
Party 3
Surtr
Surtr
Zedless10
Surtr
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,103 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
9 / 0 / 1
7,760
776
8,272
8,283
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
 
Skadi
9
0 / 1 / 0
5,161
516
2,603
3,254
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
IsmaaN
Anubis
10
1 / 0 / 3
6,448
645
2,507
3,310
1,285
Magic Focus

Magic Focus

+20
Magical Power

Bacchus
VampyKiller1
Bacchus
8
0 / 1 / 1
4,733
473
1,671
4,847
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
iRompeprop
Bellona
11
3 / 0 / 0
6,559
656
4,884
6,738
6,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 1 / 2
4,739
474
1,140
5,212
3,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
 
Thanatos
7
1 / 5 / 0
4,620
462
1,465
7,000
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
9
1 / 1 / 1
5,017
502
4,489
4,991
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
8
0 / 3 / 0
4,841
484
2,745
4,184
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Surtr
Zedless10
Surtr
7
0 / 3 / 0
4,486
449
1,509
6,828
3,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
13
Kills
2
2
Deaths
13
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
0
1
9.5
W
Skadi
 
Skadi
0
1
0
0
L
Ganesha
 
Ganesha
0
1
2
1
L
Thanatos
 
Thanatos
1
5
0
0.2
L
Neith
1
1
1
1.5
W
Anubis
IsmaaN
Anubis
1
0
3
2.5
L
Nu Wa
0
3
0
0
W
Bacchus
VampyKiller1
Bacchus
0
1
1
0.5
L
Surtr
Zedless10
Surtr
0
3
0
0
W
Bellona
iRompeprop
Bellona
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
11,348
26,432
Taken
28,215
13,800
Mitigated
11,046
10,729
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,272
6,072
0
3,548
8,283
2,990
0
971
7,312
0
54,745
W
Skadi
 
Skadi
2,603
819
71
1,164
3,254
1,057
0
571
2,683
0
29,048
L
Ganesha
 
Ganesha
1,140
147
89
1,652
5,212
3,460
30
451
4,643
7,986
0
L
Thanatos
 
Thanatos
1,465
555
0
2,386
7,000
2,005
0
685
6,315
0
20,341
L
Neith
4,489
1,664
0
2,080
4,991
1,587
0
500
4,341
0
35,574
W
Anubis
IsmaaN
Anubis
2,507
112
0
2,556
3,310
1,285
1,078
1,194
2,116
43,881
0
L
Nu Wa
2,745
533
0
250
4,184
945
0
1,822
2,362
26,237
0
W
Bacchus
VampyKiller1
Bacchus
1,671
200
0
573
4,847
2,376
0
903
3,944
14,250
0
L
Surtr
Zedless10
Surtr
1,509
725
0
463
6,828
3,049
0
444
6,376
229
17,949
W
Bellona
iRompeprop
Bellona
4,884
1,100
0
2,817
6,738
6,092
0
293
6,445
0
41,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
23,703
317
Minions Killed
208
0
Camps Cleared
0
1,016,162
Distance Traveled
840,828
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,760
776
82
8
0
228,384
0
W
Skadi
5,161
516
47
5
0
182,158
3
L
Ganesha
4,739
474
2
0
0
155,484
1
L
Thanatos
4,620
462
48
5
0
175,875
0
L
Neith
5,017
502
80
8
0
177,550
0
W
Anubis
6,448
645
86
9
0
193,749
0
L
Nu Wa
4,841
484
48
5
0
162,045
0
W
Bacchus
4,733
473
35
4
0
212,690
2
L
Surtr
4,486
449
30
3
0
169,874
0
W
Bellona
6,559
656
67
7
0
199,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role