Player Matchup

Rama
Rama
GrizzlyBearRick
Rama
Level 159
God Stats
0W - 2L
1,810 SR
Queue Stats
40W - 44L
1,504 Elo+
Party 1
Erlang Shen
Erlang Shen
LAZY_MONKEYZ
Erlang Shen
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 107L
1,506 Elo+
Solo
Tiamat
Tiamat
OtterPopping
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,581 Elo+
Party 1
Loki
Loki
SupineBuffalo90
Loki
Level 145
God Stats
5W - 8L
1,473 SR
Queue Stats
443W - 462L
1,489 Elo+
Solo
Merlin
Merlin
wetcats3
Merlin
Level 184
God Stats
6W - 4L
1,683 SR
Queue Stats
381W - 408L
1,502 Elo+
Solo
Team Averages
Level 138
1,593 SR
1,516 Elo+

VS

Team Averages
Level 126
1,647 SR
1,577 Elo+
Kuzenbo
Kuzenbo
IntensiveDrip2
Kuzenbo
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 18L
1,768 Elo+
Solo
Nox
Nox
KazeYoukai
Nox
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 29L
1,521 Elo+
Solo
Ne Zha
Ne Zha
Maldrn
Ne Zha
Level 129
God Stats
2W - 1L
1,773 SR
Queue Stats
42W - 40L
1,512 Elo+
Solo
Chaac
Chaac
Skylineeyes
Chaac
Level 170
God Stats
26W - 6L
2,154 SR
Queue Stats
577W - 571L
1,599 Elo+
Solo
Baba Yaga
Baba Yaga
stay_Lifted_2117
Baba Yaga
Level 118
God Stats
8W - 8L
1,306 SR
Queue Stats
504W - 503L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
8,100
810
5,084
8,233
3,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
LAZY_MONKEYZ
Erlang Shen
12
0 / 5 / 3
7,124
712
3,205
13,623
10,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
12
1 / 3 / 3
7,531
753
4,715
8,787
4,169
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 3 / 5
8,381
838
8,676
9,577
3,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
wetcats3
Merlin
15
2 / 3 / 5
8,082
808
8,627
6,955
3,036
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 9
8,214
821
5,477
10,430
14,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 1 / 8
9,268
927
4,906
8,295
5,204
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Maldrn
Ne Zha
14
2 / 3 / 10
7,986
799
10,876
9,552
5,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 2 / 4
8,430
843
9,866
11,691
14,573
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
14
2 / 2 / 7
8,448
845
12,807
6,152
3,457
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
10
Kills
17
17
Deaths
10
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
0
2
9
2.25
W
7
1
8
11
L
Erlang Shen
LAZY_MONKEYZ
Erlang Shen
0
5
3
0.3
W
Ne Zha
Maldrn
Ne Zha
2
3
10
2.33
L
Tiamat
1
3
3
0.83
W
6
2
4
4
L
4
3
5
2.17
W
Baba Yaga
2
2
7
2.75
L
Merlin
wetcats3
Merlin
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,307
Damage
43,932
47,175
Taken
46,120
25,421
Mitigated
43,379
15,906
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,084
4,426
195
2,322
8,233
3,304
1,424
3,893
4,340
0
13,192
W
5,477
2,142
1,736
2,419
10,430
14,818
307
2,798
7,632
8,680
0
W
4,906
484
905
925
8,295
5,204
381
2,243
6,052
11,091
0
L
Erlang Shen
LAZY_MONKEYZ
Erlang Shen
3,205
764
844
2,981
13,623
10,916
0
7,944
5,679
0
6,750
W
Ne Zha
Maldrn
Ne Zha
10,876
2,209
2,284
2,584
9,552
5,327
259
3,746
5,806
0
22,641
L
Tiamat
4,715
641
1,308
3,428
8,787
4,169
90
3,748
5,039
6,243
0
W
9,866
249
1,621
3,533
11,691
14,573
132
3,631
8,060
374
17,192
L
8,676
570
510
2,312
9,577
3,996
0
4,895
4,682
0
25,033
W
Baba Yaga
12,807
450
751
1,527
6,152
3,457
1,194
924
5,228
31,312
0
L
Merlin
wetcats3
Merlin
8,627
59
794
1,212
6,955
3,036
302
2,904
4,051
22,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,218
Gold Earned
42,346
94
Minions Killed
123
0
Camps Cleared
0
946,323
Distance Traveled
1,012,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,100
810
28
3
0
190,976
0
W
Kuzenbo
8,214
821
12
1
0
210,901
0
W
Nox
9,268
927
33
3
0
216,547
0
L
Erlang Shen
7,124
712
2
0
0
205,508
0
W
Ne Zha
7,986
799
16
2
0
184,000
0
L
Tiamat
7,531
753
4
0
0
199,252
0
W
Chaac
8,430
843
20
2
0
193,724
0
L
Loki
8,381
838
24
2
0
180,066
0
W
Baba Yaga
8,448
845
42
4
0
207,280
0
L
Merlin
8,082
808
36
4
0
170,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role