Player Matchup

Heimdallr
Heimdallr
BaneSlayerGod
Heimdallr
Level 66
God Stats
27W - 27L
1,586 SR
Queue Stats
88W - 84L
1,508 Elo+
Party 2
Thanatos
Thanatos
Cheerio2
Thanatos
Level 57
God Stats
8W - 5L
1,634 SR
Queue Stats
56W - 60L
1,502 Elo+
Party 2
Ares
Ares
Galonoth223
Ares
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
37W - 26L
1,424 Elo+
Solo
Osiris
Osiris
ZoddyBoy
Osiris
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,483 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xAmbrius
Morgan Le Fay
Level 39
God Stats
13W - 20L
1,477 SR
Queue Stats
38W - 35L
1,513 Elo+
Party 2
Team Averages
Level 61
1,539 SR
1,486 Elo+

VS

Team Averages
Level 103
1,655 SR
1,476 Elo+
Sol
Sol
MaxiPad709
Sol
Level 105
God Stats
5W - 1L
1,437 SR
Queue Stats
63W - 52L
1,480 Elo+
Party 3
Horus
Horus
PretZelForm
Horus
Level 19
God Stats
21W - 14L
1,649 SR
Queue Stats
26W - 22L
1,480 Elo+
Party 3
Nemesis
Nemesis
Prismsniper
Nemesis
Level 105
God Stats
22W - 15L
1,574 SR
Queue Stats
350W - 338L
1,477 Elo+
Party 1
Chronos
Chronos
TheTruElemental
Chronos
Level 159
God Stats
3W - 1L
1,836 SR
Queue Stats
218W - 203L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
bheliosb
Gilgamesh
Level 128
God Stats
2W - 0L
1,780 SR
Queue Stats
174W - 173L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BaneSlayerGod
Heimdallr
8
1 / 4 / 0
4,975
498
5,608
8,584
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Cheerio2
Thanatos
9
0 / 2 / 1
5,162
516
4,846
10,057
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 0
4,763
476
2,748
11,816
5,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
ZoddyBoy
Osiris
9
0 / 1 / 0
4,991
499
2,266
5,186
4,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
xAmbrius
Morgan Le Fay
10
2 / 5 / 0
5,870
587
5,834
8,167
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 3
6,456
646
12,516
8,107
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 0 / 7
6,104
610
4,811
6,926
5,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Prismsniper
Nemesis
9
2 / 1 / 1
5,551
555
3,822
8,258
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 2 / 1
6,932
693
6,597
8,752
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
bheliosb
Gilgamesh
10
2 / 0 / 0
6,466
647
4,022
6,325
6,205
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
17
17
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BaneSlayerGod
Heimdallr
1
4
0
0.25
L
Thanatos
Cheerio2
Thanatos
0
2
1
0.25
L
0
5
0
0
W
6
1
3
7.5
W
2
0
7
5.5
W
Nemesis
Prismsniper
Nemesis
2
1
1
2.5
W
5
2
1
2.75
L
Osiris
ZoddyBoy
Osiris
0
1
0
0
W
Gilgamesh
bheliosb
Gilgamesh
2
0
0
2
L
Morgan Le Fay
xAmbrius
Morgan Le Fay
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,302
Damage
31,768
43,810
Taken
38,368
20,082
Mitigated
20,031
13,650
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BaneSlayerGod
Heimdallr
5,608
3,769
0
1,546
8,584
3,257
0
5,693
2,891
0
38,493
L
Thanatos
Cheerio2
Thanatos
4,846
1,317
0
6,446
10,057
3,554
0
2,129
7,928
0
33,932
L
2,748
129
867
2,176
11,816
5,338
0
6,509
5,307
7,354
0
W
12,516
6,250
0
3,913
8,107
2,864
403
1,214
6,893
55,480
0
W
4,811
1,469
997
3,853
6,926
5,310
0
1,477
5,449
0
10,185
W
Nemesis
Prismsniper
Nemesis
3,822
1,471
0
645
8,258
2,365
0
1,126
7,132
0
36,331
W
6,597
2,303
0
3,445
8,752
3,287
0
4,765
3,987
52,277
0
L
Osiris
ZoddyBoy
Osiris
2,266
1,130
0
837
5,186
4,660
0
66
5,120
0
21,492
W
Gilgamesh
bheliosb
Gilgamesh
4,022
1,516
0
1,736
6,325
6,205
0
0
6,325
188
38,738
L
Morgan Le Fay
xAmbrius
Morgan Le Fay
5,834
620
0
1,778
8,167
3,273
0
4,872
3,295
36,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,761
Gold Earned
31,509
233
Minions Killed
306
0
Camps Cleared
0
1,046,470
Distance Traveled
1,195,469
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,975
498
60
6
0
187,767
0
L
Thanatos
5,162
516
60
6
0
238,789
0
L
Ares
4,763
476
5
1
0
199,196
2
W
Sol
6,456
646
80
8
0
261,520
0
W
Horus
6,104
610
8
1
0
255,765
5
W
Nemesis
5,551
555
56
6
0
257,151
0
W
Chronos
6,932
693
95
10
0
219,994
4
L
Osiris
4,991
499
41
4
0
198,970
2
W
Gilgamesh
6,466
647
67
7
0
201,039
0
L
Morgan Le Fay
5,870
587
67
7
0
221,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role