Player Matchup

Nu Wa
Nu Wa
AfroKumah
Nu Wa
Level 76
God Stats
4W - 1L
1,480 SR
Queue Stats
40W - 28L
1,462 Elo+
Solo
Maui
Maui
FlaminHot64
Maui
Level 68
God Stats
6W - 3L
1,511 SR
Queue Stats
72W - 45L
1,622 Elo+
Solo
Horus
Horus
KKwuiet
Horus
Level 143
God Stats
7W - 5L
1,565 SR
Queue Stats
79W - 84L
1,509 Elo+
Party 1
Anubis
Anubis
King Bxast
Anubis
Level 118
God Stats
48W - 43L
1,654 SR
Queue Stats
48W - 45L
1,537 Elo+
Party 1
Thanatos
Thanatos
SadisticBv
Thanatos
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 23L
1,492 Elo+
Solo
Team Averages
Level 94
1,542 SR
1,524 Elo+

VS

Team Averages
Level 105
1,455 SR
1,520 Elo+
Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LITO098
Mulan
Level 109
God Stats
1W - 9L
1,260 SR
Queue Stats
271W - 249L
1,488 Elo+
Solo
Nox
Nox
PaleHollowKing
Nox
Level 89
God Stats
45W - 46L
1,448 SR
Queue Stats
54W - 56L
1,413 Elo+
Solo
Chaac
Chaac
RayOhWon
Chaac
Level 149
God Stats
4W - 6L
1,429 SR
Queue Stats
55W - 40L
1,684 Elo+
Solo
Hel
Hel
Ttrumbs
Hel
Level 69
God Stats
5W - 2L
1,637 SR
Queue Stats
67W - 73L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AfroKumah
Nu Wa
12
3 / 0 / 14
7,407
1,481
9,129
4,117
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 16
7,191
1,438
4,746
6,361
6,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
KKwuiet
Horus
12
3 / 1 / 10
6,959
1,392
5,743
8,211
8,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
King Bxast
Anubis
12
3 / 4 / 11
6,971
1,394
8,915
7,890
4,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
SadisticBv
Thanatos
12
7 / 1 / 8
7,672
1,534
9,122
6,150
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

371

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 1 / 4
7,047
1,409
4,575
6,830
5,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
LITO098
Mulan
10
2 / 2 / 0
6,181
1,236
1,591
3,042
1,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 4 / 5
6,181
1,236
4,568
7,778
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
RayOhWon
Chaac
11
2 / 6 / 3
6,437
1,287
9,789
13,951
13,228
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
11
1 / 5 / 3
6,359
1,272
8,090
9,362
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
18
Kills
6
6
Deaths
18
59
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
4
3
W
Nu Wa
AfroKumah
Nu Wa
3
0
14
10
W
2
0
16
10
W
Horus
KKwuiet
Horus
3
1
10
8
W
Anubis
King Bxast
Anubis
3
4
11
2.13
L
Mulan
LITO098
Mulan
2
2
0
1
L
0
4
5
0.63
L
Chaac
RayOhWon
Chaac
2
6
3
0.58
W
Thanatos
SadisticBv
Thanatos
7
1
8
11
L
Hel
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,655
Damage
28,613
32,729
Taken
40,963
24,888
Mitigated
26,571
7,399
Healing
9,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,575
628
1,729
492
6,830
5,305
0
3,002
3,564
14,700
0
W
Nu Wa
AfroKumah
Nu Wa
9,129
2,466
0
110
4,117
1,843
0
819
3,262
19,947
0
W
4,746
1,785
0
416
6,361
6,465
0
3,655
2,706
11,602
0
W
Horus
KKwuiet
Horus
5,743
2,954
684
1,319
8,211
8,537
0
4,308
3,903
0
11,665
W
Anubis
King Bxast
Anubis
8,915
147
0
1,403
7,890
4,765
0
5,199
2,653
19,701
0
L
Mulan
LITO098
Mulan
1,591
216
0
273
3,042
1,488
0
1,529
1,439
0
3,729
L
4,568
72
0
510
7,778
2,822
0
5,351
2,291
14,680
0
L
Chaac
RayOhWon
Chaac
9,789
1,421
0
1,418
13,951
13,228
0
6,860
6,604
0
22,735
W
Thanatos
SadisticBv
Thanatos
9,122
3,282
0
3,467
6,150
3,278
0
3,252
2,859
0
13,752
L
Hel
8,090
544
2,485
2,276
9,362
3,728
0
5,451
3,697
21,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,200
Gold Earned
32,205
95
Minions Killed
94
4
Camps Cleared
3
520,066
Distance Traveled
447,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,047
1,409
32
6
1
100,397
0
W
Nu Wa
7,407
1,481
24
5
0
113,062
0
W
Maui
7,191
1,438
14
3
0
102,874
0
W
Horus
6,959
1,392
15
3
1
110,119
0
W
Anubis
6,971
1,394
30
6
1
81,940
0
L
Mulan
6,181
1,236
4
1
2
38,522
0
L
Nox
6,181
1,236
13
3
0
105,493
0
L
Chaac
6,437
1,287
21
4
0
101,643
0
W
Thanatos
7,672
1,534
12
2
2
112,071
0
L
Hel
6,359
1,272
24
5
0
101,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role