Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Chac47
Anhur
Level 159
God Stats
1W - 1L
1,501 SR
Queue Stats
9W - 9L
1,839 Elo+
Party 1
Nemesis
Nemesis
Halfredo
Nemesis
Level 143
God Stats
18W - 12L
1,570 SR
Queue Stats
309W - 310L
1,517 Elo+
Party 2
Ra
Ra
amazazazaza
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,195 Elo+
Party 2
Cerberus
Cerberus
supervietnam
Cerberus
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 232L
1,575 Elo+
Solo
Team Averages
Level 122
1,514 SR
1,525 Elo+

VS

Team Averages
Level 106
1,583 SR
1,525 Elo+
Thanatos
Thanatos
Altair816
Thanatos
Level 116
God Stats
80W - 50L
1,665 SR
Queue Stats
121W - 97L
1,547 Elo+
Party 4
Aphrodite
Aphrodite
Briginny
Aphrodite
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 124L
1,491 Elo+
Party 3
Zhong Kui
Zhong Kui
Lumabest
Zhong Kui
Level 108
God Stats
8W - 8L
1,421 SR
Queue Stats
146W - 155L
1,483 Elo+
Party 3
Jing Wei
Jing Wei
RasCali
Jing Wei
Level 99
God Stats
7W - 3L
1,780 SR
Queue Stats
81W - 65L
1,556 Elo+
Solo
Raijin
Raijin
Warnienty
Raijin
Level 126
God Stats
7W - 4L
1,546 SR
Queue Stats
121W - 104L
1,547 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 4 / 5
6,536
503
11,382
11,108
4,231
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Anhur
Chac47
Anhur
11
5 / 5 / 0
7,219
555
7,619
12,622
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Halfredo
Nemesis
10
0 / 4 / 1
6,154
473
3,143
12,733
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 8 / 1
6,185
476
2,382
9,217
2,335
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
supervietnam
Cerberus
11
1 / 4 / 0
7,005
539
4,137
13,449
9,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Altair816
Thanatos
15
17 / 0 / 1
9,997
769
13,711
12,104
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Briginny
Aphrodite
11
0 / 4 / 7
6,906
531
2,476
14,036
9,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Zhong Kui
Lumabest
Zhong Kui
14
3 / 1 / 3
8,748
673
10,131
7,751
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
RasCali
Jing Wei
15
2 / 1 / 5
8,453
650
4,882
8,122
2,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Warnienty
Raijin
12
2 / 0 / 6
7,660
589
7,794
7,883
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
24
25
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
5
0.63
W
Thanatos
Altair816
Thanatos
17
0
1
17.5
W
Aphrodite
Briginny
Aphrodite
0
4
7
0.88
L
Anhur
Chac47
Anhur
5
5
0
1
L
Nemesis
Halfredo
Nemesis
0
4
1
0.13
W
Zhong Kui
Lumabest
Zhong Kui
3
1
3
4.5
W
Jing Wei
RasCali
Jing Wei
2
1
5
4.5
W
Raijin
Warnienty
Raijin
2
0
6
5
L
0
8
1
0.06
L
Cerberus
supervietnam
Cerberus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,663
Damage
38,994
59,129
Taken
49,896
23,759
Mitigated
28,010
13,225
Healing
30,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,382
4,881
0
2,610
11,108
4,231
89
4,441
6,667
0
52,248
W
Thanatos
Altair816
Thanatos
13,711
3,408
0
13,135
12,104
6,296
0
674
11,430
0
67,056
W
Aphrodite
Briginny
Aphrodite
2,476
468
2,844
6,633
14,036
9,560
76
1,003
12,956
24,401
0
L
Anhur
Chac47
Anhur
7,619
3,777
0
3,359
12,622
3,665
719
2,008
10,614
0
51,489
L
Nemesis
Halfredo
Nemesis
3,143
1,121
0
2,106
12,733
3,556
0
2,734
9,999
0
40,632
W
Zhong Kui
Lumabest
Zhong Kui
10,131
3,096
0
4,191
7,751
5,654
497
3,973
3,778
66,617
8,129
W
Jing Wei
RasCali
Jing Wei
4,882
3,691
0
3,348
8,122
2,917
1,855
45
8,077
0
76,698
W
Raijin
Warnienty
Raijin
7,794
233
0
250
7,883
3,583
470
1,112
6,771
52,052
0
L
2,382
286
228
804
9,217
2,335
0
3,087
6,130
38,674
0
L
Cerberus
supervietnam
Cerberus
4,137
114
0
4,118
13,449
9,972
0
7,358
6,091
49,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,099
Gold Earned
41,764
377
Minions Killed
431
0
Camps Cleared
0
1,323,916
Distance Traveled
1,308,059
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,536
503
58
4
0
262,677
3
W
Thanatos
9,997
769
91
7
0
318,697
2
W
Aphrodite
6,906
531
38
3
0
262,138
2
L
Anhur
7,219
555
85
7
0
265,533
0
L
Nemesis
6,154
473
71
5
0
314,602
1
W
Zhong Kui
8,748
673
110
8
0
227,823
2
W
Jing Wei
8,453
650
113
9
0
274,302
4
W
Raijin
7,660
589
79
6
0
225,099
1
L
Ra
6,185
476
60
5
0
259,149
4
L
Cerberus
7,005
539
103
8
0
221,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role